| Commit message (Collapse) | Author | Age | Files | Lines |
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Fix arch detection in GDNative builds (3.x) and add a small patch to
avoid warnings spam on ARM.
Make CMake march flags explicit for Linux arm32/arm64.
Add new platforms to CI.
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OpenSSL 3.0.10
libdatachannel 0.18.6
godot-cpp 4.1-stable (used to be 4.1-rc2, this normalizes it)
Includes a small Linux CI fix to run apt update before apt install.
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So we link to very old glibc and support ancient distros.
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Since the OpenSSL build system does not support macOS universal
binaries, we first need to build the two libraries separately, then we
join them together using lipo.
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Split dependency builders into separate tools, optimize OpenSSL builds.
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libdatachannel and libjuice are now released under MPL 2.0.
Dependencies has been refactored under a `thirdparty` folder similar to
what we have in Godot, with a dedicated `thirdparty/README.md`
containing details information on dependencies upstreams, versions, and
licenses.
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Update build targets.
Move release script out of CI yaml.
Disable debug CI builds for Godot 3.x since they are mostly used for
debugging the extension itself.
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Needs a more recent revision of godot-cpp, but can still use
godot-headers from 3.2 . See CI script update for details.
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Update README.md to reflect new build sources.
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Includes all supported architectures:
* Android:
- arm (neon)
- arm64
- x86
- x64
* iOS:
- arm
- arm64
- x64 (simulator)
* Linux
- x86
- x64
* macOS
- x64
* windows
- x86
- x64
Use a single matrix for builds, then an extra step will package for
release.
Artefacts are generated for each platform/arch combination, along for
the 2 zip containing the full `webrtc` and `webrtc_debug` plugin.
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