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* Disable android 32 bits builds.Fabio Alessandrelli2022-09-111-10/+0
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* Update sources to alpha16Fabio Alessandrelli2022-09-111-2/+2
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* Use libdatachannel library, add Godot 4 support.Fabio Alessandrelli2022-06-152-140/+99
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* Add issue templates for reporting bugs.Fabio Alessandrelli2021-07-262-0/+70
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* Add OSX arm64 build.Fabio Alessandrelli2021-07-111-0/+15
| | | | | Needs a more recent revision of godot-cpp, but can still use godot-headers from 3.2 . See CI script update for details.
* static checks.Fabio Alessandrelli2021-07-091-0/+27
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* [CI] Use organization's repository for automated builds.Fabio Alessandrelli2021-07-081-7/+4
| | | | Update README.md to reflect new build sources.
* Setup CI for Android, iOS, Linux, macOS, Windows.Fabio Alessandrelli2021-07-062-0/+234
Includes all supported architectures: * Android: - arm (neon) - arm64 - x86 - x64 * iOS: - arm - arm64 - x64 (simulator) * Linux - x86 - x64 * macOS - x64 * windows - x86 - x64 Use a single matrix for builds, then an extra step will package for release. Artefacts are generated for each platform/arch combination, along for the 2 zip containing the full `webrtc` and `webrtc_debug` plugin.