Commit message (Collapse) | Author | Age | Files | Lines | |
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* | [Upstream] Update to Godot beta 3. | Fabio Alessandrelli | 2022-10-17 | 1 | -30/+13 |
| | | | | | | | Update build targets. Move release script out of CI yaml. Disable debug CI builds for Godot 3.x since they are mostly used for debugging the extension itself. | ||||
* | [CI] Update actions, add cache for faster builds. | Fabio Alessandrelli | 2022-10-16 | 1 | -5/+25 |
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* | Disable android 32 bits builds. | Fabio Alessandrelli | 2022-09-11 | 1 | -10/+0 |
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* | Update sources to alpha16 | Fabio Alessandrelli | 2022-09-11 | 1 | -2/+2 |
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* | Use libdatachannel library, add Godot 4 support. | Fabio Alessandrelli | 2022-06-15 | 2 | -140/+99 |
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* | Add issue templates for reporting bugs. | Fabio Alessandrelli | 2021-07-26 | 2 | -0/+70 |
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* | Add OSX arm64 build. | Fabio Alessandrelli | 2021-07-11 | 1 | -0/+15 |
| | | | | | Needs a more recent revision of godot-cpp, but can still use godot-headers from 3.2 . See CI script update for details. | ||||
* | static checks. | Fabio Alessandrelli | 2021-07-09 | 1 | -0/+27 |
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* | [CI] Use organization's repository for automated builds. | Fabio Alessandrelli | 2021-07-08 | 1 | -7/+4 |
| | | | | Update README.md to reflect new build sources. | ||||
* | Setup CI for Android, iOS, Linux, macOS, Windows. | Fabio Alessandrelli | 2021-07-06 | 2 | -0/+234 |
Includes all supported architectures: * Android: - arm (neon) - arm64 - x86 - x64 * iOS: - arm - arm64 - x64 (simulator) * Linux - x86 - x64 * macOS - x64 * windows - x86 - x64 Use a single matrix for builds, then an extra step will package for release. Artefacts are generated for each platform/arch combination, along for the 2 zip containing the full `webrtc` and `webrtc_debug` plugin. |