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* [MacOS] Use framekwork to package GDExtensionFabio Alessandrelli2023-12-201-2/+2
| | | | | This allows it to be code-signed as a bundle so gatekeeper won't complain when loaded by the editor.
* Use relative paths in webrtc.gdextensionFabio Alessandrelli2023-10-211-22/+22
| | | | Allows renaming the extension folder.
* Support building for Godot 4.1 (new default).Fabio Alessandrelli2023-06-301-0/+1
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* Linux ARM32/ARM64, better toolchains support.Fabio Alessandrelli2023-06-211-0/+4
| | | | | | | | | Needs updated godot-cpp to build library with custom toolchains. Make the OpenSSL and CMake tools more customizable letting the user override the default platform flags via build options. Improve dependency handling.
* [macOS] Add support for universal builds.Fabio Alessandrelli2023-05-241-4/+2
| | | | | | Since the OpenSSL build system does not support macOS universal binaries, we first need to build the two libraries separately, then we join them together using lipo.
* Revert "[Extension] Fix library resource waiting for Godot auto prefix."Fabio Alessandrelli2023-01-131-29/+20
| | | | This reverts commit 0c10a7f3e3c534aff7f31a2a75907230a5353663.
* [Extension] Fix library resource waiting for Godot auto prefix.Fabio Alessandrelli2023-01-121-20/+29
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* Rename osx to macos in webrtc.gdextensionJonathan Picques2022-11-261-4/+4
| | | The plugin wouldn't work with Godot beta 5 because it expects a macos key instead of an osx
* [Upstream] Update to Godot beta 3.Fabio Alessandrelli2022-10-171-10/+21
| | | | | | | Update build targets. Move release script out of CI yaml. Disable debug CI builds for Godot 3.x since they are mostly used for debugging the extension itself.
* Disable android 32 bits builds.Fabio Alessandrelli2022-09-111-2/+0
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* Use libdatachannel library, add Godot 4 support.Fabio Alessandrelli2022-06-151-0/+18