| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
| |
Needs updated godot-cpp to build library with custom toolchains.
Make the OpenSSL and CMake tools more customizable letting the user
override the default platform flags via build options.
Improve dependency handling.
|
|
|
|
|
|
| |
Since the OpenSSL build system does not support macOS universal
binaries, we first need to build the two libraries separately, then we
join them together using lipo.
|
|
|
|
| |
This reverts commit 0c10a7f3e3c534aff7f31a2a75907230a5353663.
|
| |
|
|
|
| |
The plugin wouldn't work with Godot beta 5 because it expects a macos key instead of an osx
|
|
|
|
|
|
|
| |
Update build targets.
Move release script out of CI yaml.
Disable debug CI builds for Godot 3.x since they are mostly used for
debugging the extension itself.
|
| |
|
|
|