| Commit message (Collapse) | Author | Age | Files | Lines |
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Fix arch detection in GDNative builds (3.x) and add a small patch to
avoid warnings spam on ARM.
Make CMake march flags explicit for Linux arm32/arm64.
Add new platforms to CI.
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When building for Windows using MinGW GCC we need to apply the same
workaround we use on Linux to only export the necessary symbols so we
can safely statically link libstdc++
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Since we link with static libstdc++ we need to tell gcc to only export
the necessary symbols.
Using "-fvisibility=hidden" will not work, since libstdc++ explicitly
exports its symbols.
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This allows it to be code-signed as a bundle so gatekeeper won't
complain when loaded by the editor.
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Allows renaming the extension folder.
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So we link to very old glibc and support ancient distros.
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Needs updated godot-cpp to build library with custom toolchains.
Make the OpenSSL and CMake tools more customizable letting the user
override the default platform flags via build options.
Improve dependency handling.
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Since the OpenSSL build system does not support macOS universal
binaries, we first need to build the two libraries separately, then we
join them together using lipo.
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This reverts commit 0c10a7f3e3c534aff7f31a2a75907230a5353663.
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The plugin wouldn't work with Godot beta 5 because it expects a macos key instead of an osx
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Update build targets.
Move release script out of CI yaml.
Disable debug CI builds for Godot 3.x since they are mostly used for
debugging the extension itself.
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To build for Android, use platform=android.
ANDROID_NDK_ROOT env variable needs to be defined.
By default, it builds for armv7 with Api 18.
To build for arm64v8 (or x86, x86_64), use android_arch=arm64v8.
64 bits requires at least Api level 21.
If needed, you can change it with android_api_level=XX.
Signed-off-by: Rafael Rondao <rafael.rondao@gmail.com>
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