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* [Upstream] Update to Godot beta 3.Fabio Alessandrelli2022-10-172-10/+53
| | | | | | | Update build targets. Move release script out of CI yaml. Disable debug CI builds for Godot 3.x since they are mostly used for debugging the extension itself.
* Disable android 32 bits builds.Fabio Alessandrelli2022-09-112-4/+0
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* Use libdatachannel library, add Godot 4 support.Fabio Alessandrelli2022-06-153-12/+32
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* static checks.Fabio Alessandrelli2021-07-094-0/+235
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* Add missing iOS armv7 entry.Fabio Alessandrelli2021-07-021-0/+1
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* Add mac and ios platforms. Fix GDNLibrary.Fabio Alessandrelli2021-07-011-0/+6
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* Add build support for AndroidRafael Rondao2020-11-071-0/+4
| | | | | | | | | | | | | To build for Android, use platform=android. ANDROID_NDK_ROOT env variable needs to be defined. By default, it builds for armv7 with Api 18. To build for arm64v8 (or x86, x86_64), use android_arch=arm64v8. 64 bits requires at least Api level 21. If needed, you can change it with android_api_level=XX. Signed-off-by: Rafael Rondao <rafael.rondao@gmail.com>
* set library paths for Server platformMark Achée2020-06-201-0/+4
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* Build script also create gdnlibFabio Alessandrelli2020-01-031-0/+13