Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Use libdatachannel library, add Godot 4 support. | Fabio Alessandrelli | 2022-06-15 | 3 | -12/+32 |
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* | static checks. | Fabio Alessandrelli | 2021-07-09 | 4 | -0/+235 |
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* | Add missing iOS armv7 entry. | Fabio Alessandrelli | 2021-07-02 | 1 | -0/+1 |
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* | Add mac and ios platforms. Fix GDNLibrary. | Fabio Alessandrelli | 2021-07-01 | 1 | -0/+6 |
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* | Add build support for Android | Rafael Rondao | 2020-11-07 | 1 | -0/+4 |
| | | | | | | | | | | | | | To build for Android, use platform=android. ANDROID_NDK_ROOT env variable needs to be defined. By default, it builds for armv7 with Api 18. To build for arm64v8 (or x86, x86_64), use android_arch=arm64v8. 64 bits requires at least Api level 21. If needed, you can change it with android_api_level=XX. Signed-off-by: Rafael Rondao <rafael.rondao@gmail.com> | ||||
* | set library paths for Server platform | Mark Achée | 2020-06-20 | 1 | -0/+4 |
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* | Build script also create gdnlib | Fabio Alessandrelli | 2020-01-03 | 1 | -0/+13 |