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path: root/src/WebRTCLibDataChannel.hpp
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* [CI] Update static checks, copyright headers.Fabio Alessandrelli2023-05-251-29/+29
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* Update to Godot 4.0 rc1.Fabio Alessandrelli2023-02-091-7/+7
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* [Upstream] Update to Godot beta 3.Fabio Alessandrelli2022-10-171-0/+2
| | | | | | | Update build targets. Move release script out of CI yaml. Disable debug CI builds for Godot 3.x since they are mostly used for debugging the extension itself.
* Update sources to alpha16Fabio Alessandrelli2022-09-111-6/+7
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* Fix default data channel write mode to binary.Fabio Alessandrelli2022-06-191-1/+1
| | | | | It's the engine expected default, and the least surprising for the users since it allows any data to be sent, while text mode requires valid UTF.
* Use libdatachannel library, add Godot 4 support.Fabio Alessandrelli2022-06-151-49/+49
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* Add get_buffered_amount() to WebRTCDataChannelDavid Snopek2021-07-211-0/+1
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* Run clang-format on src/*Fabio Alessandrelli2021-07-091-1/+1
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* Add copyright headersFabio Alessandrelli2021-07-091-0/+30
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* Bump webrtc to branch-heads/4472.Fabio Alessandrelli2021-07-021-2/+2
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* Update to new DataChannel API.Fabio Alessandrelli2019-05-161-0/+76
New WebRTCLibDataChannel class act as PacketPeer. Old WebRTCPeer (now WebRTCPeerConnection) now allows you to set configuration (STUN/TURN) and creating multiple data channels. Fixed many bugs and implemented most of the missing API.