From 93c5cd4431aa99db2dbabbeee67ef1e0a5149526 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Sun, 12 Aug 2018 04:48:44 +0200 Subject: Add scons build file --- SConstruct | 140 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 140 insertions(+) create mode 100644 SConstruct (limited to 'SConstruct') diff --git a/SConstruct b/SConstruct new file mode 100644 index 0000000..7a8fa1c --- /dev/null +++ b/SConstruct @@ -0,0 +1,140 @@ +#!python + +import os, sys, platform, json + + +def add_sources(sources, dirpath, extension): + for f in os.listdir(dirpath): + if f.endswith('.' + extension): + sources.append(dirpath + '/' + f) + + +env = Environment() +host_platform = platform.system() +target_platform = ARGUMENTS.get('p', ARGUMENTS.get('platform', 'linux')) +target_arch = ARGUMENTS.get('a', ARGUMENTS.get('arch', '64')) +# default to debug build, must be same setting as used for cpp_bindings +target = ARGUMENTS.get('target', 'debug') +# Local dependency paths, adapt them to your setup +godot_headers = ARGUMENTS.get('headers', '../godot_headers') +godot_cpp = ARGUMENTS.get('godot-cpp', '../godot-cpp') +result_path = 'bin' +result_name = 'webrtc_native' + +if target_platform == 'linux': + result_name += '.linux.' + target_arch + + env['CXX']='g++' + if ARGUMENTS.get('use_llvm', 'no') == 'yes': + env['CXX'] = 'clang++' + + env.Append(CCFLAGS = [ '-fPIC', '-g', '-O3', '-std=c++14', '-Wwrite-strings' ]) + + if target_arch == '32': + env.Append(CCFLAGS = [ '-m32' ]) + env.Append(LINKFLAGS = [ '-m32' ]) + elif target_arch == '64': + env.Append(CCFLAGS = [ '-m64' ]) + env.Append(LINKFLAGS = [ '-m64' ]) + +elif target_platform == 'windows': + # This makes sure to keep the session environment variables on windows, + # that way you can run scons in a vs 2017 prompt and it will find all the required tools + if (target_arch == '64'): + env = Environment(ENV = os.environ, TARGET_ARCH='amd64') + else: + env = Environment(ENV = os.environ, TARGET_ARCH='x86') + + result_name += '.windows.' + target_arch + + if host_platform == 'Windows': + #result_name += '.lib' + + env.Append(LINKFLAGS = [ '/WX' ]) + if target == 'debug': + env.Append(CCFLAGS = ['/EHsc', '/D_DEBUG', '/MDd' ]) + else: + env.Append(CCFLAGS = ['/O2', '/EHsc', '/DNDEBUG', '/MD' ]) + else: + if target_arch == '32': + env['CXX']='i686-w64-mingw32-g++' + elif target_arch == '64': + env['CXX']='x86_64-w64-mingw32-g++' + + env.Append(CCFLAGS = [ '-g', '-O3', '-std=c++14', '-Wwrite-strings' ]) + env.Append(LINKFLAGS = [ '--static', '-Wl,--no-undefined', '-static-libgcc', '-static-libstdc++' ]) + +elif target_platform == 'osx': + if ARGUMENTS.get('use_llvm', 'no') == 'yes': + env['CXX'] = 'clang++' + + # Only 64-bits is supported for OS X + target_arch = '64' + result_name += '.osx.' + target_arch + + env.Append(CCFLAGS = [ '-g','-O3', '-std=c++14', '-arch', 'x86_64' ]) + env.Append(LINKFLAGS = [ '-arch', 'x86_64', '-framework', 'Cocoa', '-Wl,-undefined,dynamic_lookup' ]) + + +# Godot CPP bindings +env.Append(CPPPATH=[godot_headers]) +env.Append(CPPPATH=[godot_cpp + '/include', godot_cpp + '/include/core', godot_cpp + '/include/gen']) +env.Append(LIBPATH=[godot_cpp + '/bin']) +env.Append(LIBS=['godot-cpp']) + +# WebRTC stuff +webrtc_dir = "webrtc" +lib_name = 'libwebrtc_full' +lib_path = webrtc_dir + '/lib' + +if target_arch == '64': + lib_path += '/x64' +elif target_arch == '32': + lib_path += '/x86' + +if target == 'debug': + lib_path += '/Debug' +else: + lib_path += '/Release' + +env.Append(CPPPATH=[webrtc_dir + "/include"]) +#env.Append(CPPPATH=[lib_path]) + +if target_platform == "linux": + env.Append(LIBS=[lib_name]) + env.Append(LIBPATH=[lib_path]) + #env.Append(CCFLAGS=["-std=c++11"]) + env.Append(CCFLAGS=["-DWEBRTC_POSIX", "-DWEBRTC_LINUX"]) + env.Append(CCFLAGS=["-DRTC_UNUSED=''", "-DNO_RETURN=''"]) + +elif target_platform == "windows": + env.Append(CCFLAGS=["-DWEBRTC_WIN", "-D_WINSOCKAPI_", "-DNOMINMAX"]) + env.Append(CCFLAGS=["/DRTC_UNUSED=", "/DNO_RETURN="]) + # Mostly VisualStudio + if env["CC"] == "cl": + env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in ["secur32", lib_name]]) + env.Append(LIBPATH=[lib_path]) + # Mostly "gcc" + else: + env.Append(LIBS=["secur32", lib_name]) + env.Append(LIBPATH=[lib_path]) + +elif target_platform == "osx": + env.Append(LIBS=[lib_name]) + env.Append(LIBPATH=[lib_path]) + +# Godot CPP bindings +env.Append(CPPPATH=[godot_headers]) +env.Append(CPPPATH=[godot_cpp + '/include', godot_cpp + '/include/core', godot_cpp + '/include/gen']) +env.Append(LIBPATH=[godot_cpp + '/bin']) +env.Append(LIBS=['godot-cpp']) + +# Our includes and sources +env.Append(CPPPATH=['src/']) +sources = [] +add_sources(sources, 'src/', 'cpp') +add_sources(sources, 'src/net/', 'cpp') + +# Make the shared library +library = env.SharedLibrary(target=os.path.join(result_path, result_name), source=sources) +Default(library) -- cgit v1.2.3