From 416ea27305df71f0d05b3668403c3595c8ead064 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Mon, 28 Jun 2021 22:05:41 +0200 Subject: Fix API breakage after godot cpp 3.2 bump. --- src/WebRTCLibDataChannel.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/WebRTCLibDataChannel.cpp b/src/WebRTCLibDataChannel.cpp index ede89a9..d64d082 100644 --- a/src/WebRTCLibDataChannel.cpp +++ b/src/WebRTCLibDataChannel.cpp @@ -1,5 +1,8 @@ #include "WebRTCLibDataChannel.hpp" +#include "GDNativeLibrary.hpp" +#include "NativeScript.hpp" + using namespace godot_webrtc; // Channel observer @@ -26,12 +29,12 @@ WebRTCLibDataChannel *WebRTCLibDataChannel::new_data_channel(rtc::scoped_refptr< godot::WebRTCDataChannelGDNative *out = godot::WebRTCDataChannelGDNative::_new(); // Set our implementation as it's script godot::NativeScript *script = godot::NativeScript::_new(); - script->set_library(godot::get_wrapper((godot_object *)godot::gdnlib)); + script->set_library(godot::detail::get_wrapper((godot_object *)godot::gdnlib)); script->set_class_name("WebRTCLibDataChannel"); out->set_script(script); // Bind the data channel to the ScriptInstance userdata (our script) - WebRTCLibDataChannel *tmp = godot::as(out); + WebRTCLibDataChannel *tmp = out->cast_to(out); tmp->bind_channel(p_channel); return tmp; -- cgit v1.2.3