name: 🔧 Build -> Package 📦 on: [push, pull_request] env: # Only used for the cache key. Increment version to force clean build. GODOT_BASE_BRANCH: master jobs: static-checks: name: 📊 Static Checks (clang-format, black format, file format) runs-on: ubuntu-20.04 steps: - name: Checkout uses: actions/checkout@v4 - name: Install dependencies run: | # Add clang repository (so we have clang-format-14) wget -O - https://apt.llvm.org/llvm-snapshot.gpg.key | sudo apt-key add - sudo apt-add-repository "deb http://apt.llvm.org/focal/ llvm-toolchain-focal-14 main" sudo apt-get update # Install required deps sudo apt-get install -qq dos2unix moreutils recode clang-format-14 sudo update-alternatives --remove-all clang-format sudo update-alternatives --install /usr/bin/clang-format clang-format /usr/bin/clang-format-14 100 sudo pip3 install black==22.3.0 pygments - name: File formatting checks (file_format.sh) run: | bash ./misc/scripts/file_format.sh - name: Style checks via clang-format (clang_format.sh) run: | bash ./misc/scripts/clang_format.sh - name: Python style checks via black (black_format.sh) run: | bash ./misc/scripts/black_format.sh build: runs-on: ${{ matrix.os }} name: 🔧 Build needs: static-checks strategy: fail-fast: false matrix: include: # Android - platform: android arch: 'x86_64' gdnative_flags: 'android_arch=x86_64' sconsflags: '' os: 'ubuntu-20.04' cache-name: android-x86_64 - platform: android arch: 'arm64' gdnative_flags: 'android_arch=arm64v8' sconsflags: '' os: 'ubuntu-20.04' cache-name: android-arm64 # iOS - platform: ios arch: 'x86_64' gdnative_flags: 'ios_arch=x86_64' sconsflags: 'ios_simulator=true' os: 'macos-latest' cache-name: ios-x86_64-simulator - platform: ios arch: 'arm64' gdnative_flags: 'ios_arch=arm64' sconsflags: '' os: 'macos-latest' cache-name: ios-arm64 # Linux - platform: linux arch: 'x86_32' buildroot: 'i686-godot-linux-gnu_sdk-buildroot' gdnative_flags: 'bits=32' sconsflags: '' os: 'ubuntu-20.04' cache-name: linux-x86_32 - platform: linux arch: 'x86_64' buildroot: 'x86_64-godot-linux-gnu_sdk-buildroot' gdnative_flags: 'bits=64' sconsflags: '' os: 'ubuntu-20.04' cache-name: linux-x86_64 - platform: linux arch: 'arm32' buildroot: 'arm-godot-linux-gnueabihf_sdk-buildroot' gdnative_flags: 'bits=32' sconsflags: '' os: 'ubuntu-20.04' cache-name: linux-arm32 - platform: linux arch: 'arm64' buildroot: 'aarch64-godot-linux-gnu_sdk-buildroot' gdnative_flags: 'bits=64' sconsflags: '' os: 'ubuntu-20.04' cache-name: linux-arm64 # macOS - platform: macos arch: 'universal' gdnative_flags: 'macos_arch=universal bits=64' sconsflags: '' os: 'macos-latest' cache-name: macos-universal # Windows - platform: windows arch: 'x86_32' gdnative_flags: 'bits=32' sconsflags: 'use_mingw=yes' os: 'ubuntu-20.04' msvc_arch: amd64_x86 cache-name: win-x86_32 - platform: windows arch: 'x86_64' gdnative_flags: 'bits=64' sconsflags: 'use_mingw=yes' os: 'ubuntu-20.04' msvc_arch: amd64 cache-name: win-x86_64 env: SCONS_CACHE: ${{ github.workspace }}/.scons-cache/ SCONSFLAGS: ${{ matrix.sconsflags }} platform=${{ matrix.platform }} arch=${{ matrix.arch }} build_profile=build_profile.json --jobs=2 defaults: run: shell: bash steps: - uses: actions/checkout@v4 with: submodules: recursive - name: Setup Godot build cache uses: ./.github/actions/godot-cache with: cache-name: ${{ matrix.cache-name }} continue-on-error: true - name: Install Windows build dependencies if: ${{ matrix.platform == 'windows' }} run: | sudo apt-get update sudo apt-get install build-essential mingw-w64 sudo update-alternatives --set i686-w64-mingw32-gcc /usr/bin/i686-w64-mingw32-gcc-posix sudo update-alternatives --set i686-w64-mingw32-g++ /usr/bin/i686-w64-mingw32-g++-posix sudo update-alternatives --set x86_64-w64-mingw32-gcc /usr/bin/x86_64-w64-mingw32-gcc-posix sudo update-alternatives --set x86_64-w64-mingw32-g++ /usr/bin/x86_64-w64-mingw32-g++-posix dpkg -l | grep ii | grep mingw update-alternatives --get-selections | grep mingw - name: Install Linux build dependencies if: ${{ matrix.platform == 'linux' }} run: | sudo apt-get update sudo apt-get install build-essential gcc-multilib g++-multilib wget - name: Setup Linux buildroot toolchain cache if: ${{ matrix.platform == 'linux' }} uses: actions/cache@v4 with: path: | ${{ matrix.buildroot }}.tar.bz2 key: linux-${{ matrix.buildroot }}-buildroot - name: Set up Python 3.x uses: actions/setup-python@v5 with: python-version: '3.x' architecture: 'x64' - name: Configuring Python packages run: | python -c "import sys; print(sys.version)" python -m pip install scons - name: Setup Linux toolchains if: ${{ matrix.platform == 'linux' }} run: | if [ ! -f ${{ matrix.buildroot }}.tar.bz2 ]; then wget https://downloads.tuxfamily.org/godotengine/toolchains/linux/${{ matrix.buildroot }}.tar.bz2 fi tar -xjf ${{ matrix.buildroot }}.tar.bz2 ${{ matrix.buildroot }}/relocate-sdk.sh echo "$GITHUB_WORKSPACE/${{ matrix.buildroot }}/bin" >> $GITHUB_PATH echo "PKG_CONFIG=$GITHUB_WORKSPACE/${{ matrix.buildroot }}/share/pkgconfig/" >> $GITHUB_ENV patch -p1 < misc/patches/scons_path.diff patch -p1 < misc/patches/gdnantive_arm_warnings.diff - name: Patch godot-cpp to support build profile. run: | patch -p1 < misc/patches/build_profile.diff patch -p1 < misc/patches/build_profile_4.0.diff patch -p1 < misc/patches/build_profile_3.x.diff - name: Print tools versions run: | python --version scons --version cmake --version - name: Compile Extension (4.1+) - template_debug - ${{ matrix.platform }} - ${{ matrix.arch }} run: | scons target=template_debug godot_version=4.1 - name: Compile Extension (4.1+) - template_release - ${{ matrix.platform }} - ${{ matrix.arch }} run: | scons target=template_release godot_version=4.1 - name: Compile Extension (4.0) - template_debug - ${{ matrix.platform }} - ${{ matrix.arch }} run: | scons target=template_debug godot_version=4.0 - name: Compile Extension (4.0) - template_release - ${{ matrix.platform }} - ${{ matrix.arch }} run: | scons target=template_release godot_version=4.0 - name: Compile GDNative (3.5+) - release ${{ matrix.platform }} - ${{ matrix.arch }} run: | scons target=release generate_bindings=yes ${{ matrix.gdnative_flags }} godot_version=3 - uses: actions/upload-artifact@v4 with: name: ${{ github.job }}-${{ matrix.platform }}-${{ matrix.arch }} path: | bin/ !bin/thirdparty/ package: name: 📦 Package needs: build runs-on: "ubuntu-latest" steps: - uses: actions/checkout@v4 with: submodules: recursive - uses: actions/download-artifact@v4 with: path: artifacts - name: Bundle licenses. run: | cp LICENSE artifacts/LICENSE.webrtc-native cp thirdparty/libdatachannel/LICENSE artifacts/LICENSE.libdatachannel cp thirdparty/openssl/LICENSE.txt artifacts/LICENSE.openssl cp thirdparty/libdatachannel/deps/libjuice/LICENSE artifacts/LICENSE.libjuice cp thirdparty/libdatachannel/deps/usrsctp/LICENSE.md artifacts/LICENSE.usrsctp cp thirdparty/libdatachannel/deps/libsrtp/LICENSE artifacts/LICENSE.libsrtp cp thirdparty/libdatachannel/deps/json/LICENSE.MIT artifacts/LICENSE.json cp thirdparty/libdatachannel/deps/plog/LICENSE artifacts/LICENSE.plog - name: Package artifacts for release env: DESTINATION: "release" run: | mkdir release VERSION="extension-4.1" TYPE="webrtc" ./misc/scripts/package_release.sh VERSION="extension-4.0" TYPE="webrtc" ./misc/scripts/package_release.sh VERSION="gdnative" TYPE="webrtc" ./misc/scripts/package_release.sh ls -R release - uses: actions/upload-artifact@v4 with: name: godot-webrtc-extension-4.1 path: release/*-extension-4.1-*.zip - uses: actions/upload-artifact@v4 with: name: godot-webrtc-extension-4.0 path: release/*-extension-4.0-*.zip - uses: actions/upload-artifact@v4 with: name: godot-webrtc-gdnative path: release/*-gdnative-*.zip