# GDNative WebRTC plugin for Godot ## Getting Started | **Download latest binary version** | [**GitHub**](https://github.com/godotengine/webrtc-native/releases) | | --- | --- | ### Compiling Clone this repository with the following command to checkout all the dependencies: [godot-cpp](https://github.com/godotengine/godot-cpp), [openssl](https://www.openssl.org/) and [libdatachannel](https://github.com/paullouisageneau/libdatachannel) (and sub-dependencies). ``` $ git clone --recurse-submodules https://github.com/godotengine/webrtc-native.git ``` If you already checked out the branch use the following commands to update the dependencies: ``` $ git submodule update --init --recursive ``` ### Compiling the extension. To build the GDExtension version of the plugin (Godot 4.0) run the following command from the `webrtc-native` folder: ``` $ scons platform= ``` This will build all the required dependencies into a single shared library. To build the GDNative version of the plugin (Godot 3.x) run the following command instead: ``` $ scons platform= godot_version=3 ``` > Replace `` with either `windows`, `linux`, `osx`, `android`, or `ios`. > Include `target=release` or `target=debug` for release or debug build (default is `debug`). The resulting library and associated `tres` or `gdextension` will be created in `bin/[extension|gdnative]/webrtc[_debug]` depending on the `target` and `godot_version`. You simply need to copy that folder to the root folder of your project. Note that you will have to build the library for all the desired export platforms. ### License The `webrtc-native` plugin is licensed under the MIT license (see [LICENSE](https://github.com/godotengine/webrtc-native/blob/master/LICENSE)), while `libdatachannel` and one of its dependencies (`libjuice`) are licensed under LGPLv2.1 or later, see [libdatachannel LICENSE](https://github.com/paullouisageneau/libdatachannel/blob/master/LICENSE) and [libjuice LICENSE](https://github.com/paullouisageneau/libjuice/blob/master/LICENSE). Make sure you understand and comply with the LGPLv2.1 license when redistributing this plugin.