#!python import os, sys, platform, json def add_sources(sources, dirpath, extension): for f in os.listdir(dirpath): if f.endswith('.' + extension): sources.append(dirpath + '/' + f) env = Environment() host_platform = platform.system() target_platform = ARGUMENTS.get('p', ARGUMENTS.get('platform', 'linux')) target_arch = ARGUMENTS.get('a', ARGUMENTS.get('arch', '64')) # default to debug build, must be same setting as used for cpp_bindings target = ARGUMENTS.get('target', 'debug') # Local dependency paths, adapt them to your setup godot_headers = ARGUMENTS.get('headers', '../godot_headers') godot_cpp = ARGUMENTS.get('godot-cpp', '../godot-cpp') result_path = 'bin' result_name = 'webrtc_native' if target_platform == 'linux': result_name += '.linux.' + target_arch env['CXX']='g++' if ARGUMENTS.get('use_llvm', 'no') == 'yes': env['CXX'] = 'clang++' env.Append(CCFLAGS = [ '-fPIC', '-g', '-O3', '-std=c++14', '-Wwrite-strings' ]) if target_arch == '32': env.Append(CCFLAGS = [ '-m32' ]) env.Append(LINKFLAGS = [ '-m32' ]) elif target_arch == '64': env.Append(CCFLAGS = [ '-m64' ]) env.Append(LINKFLAGS = [ '-m64' ]) elif target_platform == 'windows': # This makes sure to keep the session environment variables on windows, # that way you can run scons in a vs 2017 prompt and it will find all the required tools if (target_arch == '64'): env = Environment(ENV = os.environ, TARGET_ARCH='amd64') else: env = Environment(ENV = os.environ, TARGET_ARCH='x86') result_name += '.windows.' + target_arch if host_platform == 'Windows': #result_name += '.lib' env.Append(LINKFLAGS = [ '/WX' ]) if target == 'debug': env.Append(CCFLAGS = ['/EHsc', '/D_DEBUG', '/MDd' ]) else: env.Append(CCFLAGS = ['/O2', '/EHsc', '/DNDEBUG', '/MD' ]) else: if target_arch == '32': env['CXX']='i686-w64-mingw32-g++' elif target_arch == '64': env['CXX']='x86_64-w64-mingw32-g++' env.Append(CCFLAGS = [ '-g', '-O3', '-std=c++14', '-Wwrite-strings' ]) env.Append(LINKFLAGS = [ '--static', '-Wl,--no-undefined', '-static-libgcc', '-static-libstdc++' ]) elif target_platform == 'osx': if ARGUMENTS.get('use_llvm', 'no') == 'yes': env['CXX'] = 'clang++' # Only 64-bits is supported for OS X target_arch = '64' result_name += '.osx.' + target_arch env.Append(CCFLAGS = [ '-g','-O3', '-std=c++14', '-arch', 'x86_64' ]) env.Append(LINKFLAGS = [ '-arch', 'x86_64', '-framework', 'Cocoa', '-Wl,-undefined,dynamic_lookup' ]) # Godot CPP bindings env.Append(CPPPATH=[godot_headers]) env.Append(CPPPATH=[godot_cpp + '/include', godot_cpp + '/include/core', godot_cpp + '/include/gen']) env.Append(LIBPATH=[godot_cpp + '/bin']) env.Append(LIBS=['godot-cpp']) # WebRTC stuff webrtc_dir = "webrtc" lib_name = 'libwebrtc_full' lib_path = webrtc_dir + '/lib' if target_arch == '64': lib_path += '/x64' elif target_arch == '32': lib_path += '/x86' if target == 'debug': lib_path += '/Debug' else: lib_path += '/Release' env.Append(CPPPATH=[webrtc_dir + "/include"]) #env.Append(CPPPATH=[lib_path]) if target_platform == "linux": env.Append(LIBS=[lib_name]) env.Append(LIBPATH=[lib_path]) #env.Append(CCFLAGS=["-std=c++11"]) env.Append(CCFLAGS=["-DWEBRTC_POSIX", "-DWEBRTC_LINUX"]) env.Append(CCFLAGS=["-DRTC_UNUSED=''", "-DNO_RETURN=''"]) elif target_platform == "windows": # Mostly VisualStudio if env["CC"] == "cl": env.Append(CCFLAGS=["/DWEBRTC_WIN", "/DWIN32_LEAN_AND_MEAN", "/DNOMINMAX", "/DRTC_UNUSED=", "/DNO_RETURN="]) env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in ["secur32", "advapi32", "winmm", lib_name]]) env.Append(LIBPATH=[lib_path]) # Mostly "gcc" else: env.Append(CCFLAGS=["-DWINVER=0x0603", "-D_WIN32_WINNT=0x0603", "-DWEBRTC_WIN", "-DWIN32_LEAN_AND_MEAN", "-DNOMINMAX", "-DRTC_UNUSED=", "-DNO_RETURN="]) env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in ["secur32", "advapi32", "winmm", lib_name]]) env.Append(LIBPATH=[lib_path]) elif target_platform == "osx": env.Append(LIBS=[lib_name]) env.Append(LIBPATH=[lib_path]) # Godot CPP bindings env.Append(CPPPATH=[godot_headers]) env.Append(CPPPATH=[godot_cpp + '/include', godot_cpp + '/include/core', godot_cpp + '/include/gen']) env.Append(LIBPATH=[godot_cpp + '/bin']) env.Append(LIBS=['godot-cpp']) # Our includes and sources env.Append(CPPPATH=['src/']) sources = [] add_sources(sources, 'src/', 'cpp') add_sources(sources, 'src/net/', 'cpp') # Make the shared library library = env.SharedLibrary(target=os.path.join(result_path, result_name), source=sources) Default(library)