#!python import os, sys, platform, json, subprocess import SCons def add_sources(sources, dirpath, extension): for f in os.listdir(dirpath): if f.endswith("." + extension): sources.append(dirpath + "/" + f) def replace_flags(flags, replaces): for k, v in replaces.items(): if k not in flags: continue if v is None: flags.remove(k) else: flags[flags.index(k)] = v def validate_godotcpp_dir(key, val, env): normalized = val if os.path.isabs(val) else os.path.join(env.Dir("#").abspath, val) if not os.path.isdir(normalized): raise UserError("GDExtension directory ('%s') does not exist: %s" % (key, val)) env = Environment() opts = Variables(["customs.py"], ARGUMENTS) opts.Add(EnumVariable("godot_version", "The Godot target version", "4.1", ["3", "4.0", "4.1"])) opts.Add( PathVariable( "godot_cpp", "Path to the directory containing Godot CPP folder", None, validate_godotcpp_dir, ) ) opts.Update(env) # Minimum target platform versions. if "ios_min_version" not in ARGUMENTS: ARGUMENTS["ios_min_version"] = "11.0" if "macos_deployment_target" not in ARGUMENTS: ARGUMENTS["macos_deployment_target"] = "11.0" if "android_api_level" not in ARGUMENTS: ARGUMENTS["android_api_level"] = "28" # Recent godot-cpp versions disables exceptions by default, but libdatachannel requires them. ARGUMENTS["disable_exceptions"] = "no" if env["godot_version"] == "3": if "platform" in ARGUMENTS and ARGUMENTS["platform"] == "macos": ARGUMENTS["platform"] = "osx" # compatibility with old osx name sconstruct = env.get("godot_cpp", "godot-cpp-3.x") + "/SConstruct" cpp_env = SConscript(sconstruct) # Patch base env replace_flags( cpp_env["CCFLAGS"], { "-mios-simulator-version-min=10.0": "-mios-simulator-version-min=11.0", "-miphoneos-version-min=10.0": "-miphoneos-version-min=11.0", "/std:c++14": "/std:c++17", "-std=c++14": "-std=c++17", }, ) env = cpp_env.Clone() if env["target"] == "debug": env.Append(CPPDEFINES=["DEBUG_ENABLED"]) if env["platform"] == "windows" and env["use_mingw"]: env.Append(LINKFLAGS=["-static-libgcc"]) if env["platform"] == "osx": env["platform"] = "macos" # compatibility with old osx name ARGUMENTS["platform"] = "macos" env["CC"] = "clang" # CC is not set in 3.x and can result in it being "gcc". if env["platform"] == "ios": env["ios_min_version"] = "11.0" # Normalize suffix if env["platform"] in ["windows", "linux"]: env["arch"] = ARGUMENTS.get("arch", "x86_32" if env["bits"] == "32" else "x86_64") env["arch_suffix"] = env["arch"] elif env["platform"] == "macos": env["arch"] = env["macos_arch"] env["arch_suffix"] = env["arch"] elif env["platform"] == "ios": env["arch"] = "arm32" if env["ios_arch"] == "armv7" else env["ios_arch"] env["arch_suffix"] = env["ios_arch"] + (".simulator" if env["ios_simulator"] else "") elif env["platform"] == "android": env["arch"] = { "armv7": "arm32", "arm64v8": "arm64", "x86": "x86_32", "x86_64": "x86_64", }[env["android_arch"]] env["arch_suffix"] = env["arch"] target_compat = "template_" + env["target"] env["suffix"] = ".{}.{}.{}".format(env["platform"], target_compat, env["arch_suffix"]) env["debug_symbols"] = False # Some windows specific hacks. if env["platform"] == "windows": if sys.platform not in ["win32", "msys"]: # Set missing CC for MinGW from upstream build module. if env["bits"] == "64": env["CC"] = "x86_64-w64-mingw32-gcc" elif env["bits"] == "32": env["CC"] = "i686-w64-mingw32-gcc" elif not env["use_mingw"]: # Mark as MSVC build (would have failed to build the library otherwise). env["is_msvc"] = True # Some linux specific hacks to allow cross-compiling for non-x86 machines. if env["platform"] == "linux" and env["arch"] not in ("x86_32", "x86_64"): for flags in (env["CCFLAGS"], env["LINKFLAGS"], cpp_env["CCFLAGS"], cpp_env["LINKFLAGS"]): replace_flags(flags, {"-m32": None, "-m64": None}) elif env["godot_version"] == "4.0": sconstruct = env.get("godot_cpp", "godot-cpp-4.0") + "/SConstruct" cpp_env = SConscript(sconstruct) env = cpp_env.Clone() else: sconstruct = env.get("godot_cpp", "godot-cpp") + "/SConstruct" cpp_env = SConscript(sconstruct) env = cpp_env.Clone() if cpp_env.get("is_msvc", False): # Make sure we don't build with static cpp on MSVC (default in recent godot-cpp versions). replace_flags(env["CCFLAGS"], {"/MT": "/MD"}) replace_flags(cpp_env["CCFLAGS"], {"/MT": "/MD"}) # Should probably go to upstream godot-cpp. # We let SCons build its default ENV as it includes OS-specific things which we don't # want to have to pull in manually. # Then we prepend PATH to make it take precedence, while preserving SCons' own entries. env.PrependENVPath("PATH", os.getenv("PATH")) env.PrependENVPath("PKG_CONFIG_PATH", os.getenv("PKG_CONFIG_PATH")) if "TERM" in os.environ: # Used for colored output. env["ENV"]["TERM"] = os.environ["TERM"] # Patch mingw SHLIBSUFFIX. if env["platform"] == "windows" and env["use_mingw"]: env["SHLIBSUFFIX"] = ".dll" # Patch OSXCross config. if env["platform"] == "macos" and os.environ.get("OSXCROSS_ROOT", ""): env["SHLIBSUFFIX"] = ".dylib" if env["macos_deployment_target"] != "default": env["ENV"]["MACOSX_DEPLOYMENT_TARGET"] = env["macos_deployment_target"] opts.Update(env) target = env["target"] if env["godot_version"] == "3": result_path = os.path.join("bin", "gdnative", "webrtc" if env["target"] == "release" else "webrtc_debug") elif env["godot_version"] == "4.0": result_path = os.path.join("bin", "extension-4.0", "webrtc") else: result_path = os.path.join("bin", "extension-4.1", "webrtc") # Our includes and sources env.Append(CPPPATH=["src/"]) env.Append(CPPDEFINES=["RTC_STATIC"]) sources = [] sources.append( [ "src/WebRTCLibDataChannel.cpp", "src/WebRTCLibPeerConnection.cpp", ] ) if env["godot_version"] == "3": env.Append(CPPDEFINES=["GDNATIVE_WEBRTC"]) sources.append("src/init_gdnative.cpp") add_sources(sources, "src/net/", "cpp") else: sources.append("src/init_gdextension.cpp") if env["godot_version"] == "4.0": env.Append(CPPDEFINES=["GDEXTENSION_WEBRTC_40"]) # Add our build tools for tool in ["openssl", "cmake", "rtc"]: env.Tool(tool, toolpath=["tools"]) ssl = env.OpenSSL() rtc = env.BuildLibDataChannel(ssl) # Forces building our sources after OpenSSL and libdatachannel. # This is because OpenSSL headers are generated by their build system and SCons doesn't know about them. # Note: This might not be necessary in this specific case since our sources doesn't include OpenSSL headers directly, # but it's better to be safe in case of indirect inclusions by one of our other dependencies. env.Depends(sources, ssl + rtc) # We want to statically link against libstdc++ on Linux to maximize compatibility, but we must restrict the exported # symbols using a GCC version script, or we might end up overriding symbols from other libraries. # Using "-fvisibility=hidden" will not work, since libstdc++ explicitly exports its symbols. symbols_file = None if env["platform"] == "linux" or ( env["platform"] == "windows" and env.get("use_mingw", False) and not env.get("use_llvm", False) ): if env["godot_version"] == "3": symbols_file = env.File("misc/gcc/symbols-gdnative.map") else: symbols_file = env.File("misc/gcc/symbols-extension.map") env.Append( LINKFLAGS=[ "-Wl,--no-undefined,--version-script=" + symbols_file.abspath, "-static-libgcc", "-static-libstdc++", ] ) env.Depends(sources, symbols_file) # Make the shared library result_name = "libwebrtc_native{}{}".format(env["suffix"], env["SHLIBSUFFIX"]) if env["godot_version"] != "3" and env["platform"] == "macos": framework_path = os.path.join( result_path, "lib", "libwebrtc_native.macos.{}.{}.framework".format(env["target"], env["arch"]) ) library_file = env.SharedLibrary(target=os.path.join(framework_path, result_name), source=sources) plist_file = env.Substfile( os.path.join(framework_path, "Resources", "Info.plist"), "misc/dist/macos/Info.plist", SUBST_DICT={"{LIBRARY_NAME}": result_name, "{DISPLAY_NAME}": "libwebrtc_native" + env["suffix"]}, ) library = [library_file, plist_file] else: library = env.SharedLibrary(target=os.path.join(result_path, "lib", result_name), source=sources) Default(library) # GDNativeLibrary if env["godot_version"] == "3": gdnlib = "webrtc" if target != "debug" else "webrtc_debug" ext = ".tres" extfile = env.Substfile( os.path.join(result_path, gdnlib + ext), "misc/webrtc" + ext, SUBST_DICT={ "{GDNATIVE_PATH}": gdnlib, "{TARGET}": "template_" + env["target"], }, ) else: extfile = env.Substfile( os.path.join(result_path, "webrtc.gdextension"), "misc/webrtc.gdextension", SUBST_DICT={"{GODOT_VERSION}": env["godot_version"]}, ) Default(extfile)