#!python import os, sys, platform, json, subprocess import SCons def add_sources(sources, dirpath, extension): for f in os.listdir(dirpath): if f.endswith("." + extension): sources.append(dirpath + "/" + f) def replace_flags(flags, replaces): for k, v in replaces.items(): if k in flags: flags[flags.index(k)] = v env = Environment() opts = Variables(["customs.py"], ARGUMENTS) opts.Add(EnumVariable("godot_version", "The Godot target version", "4", ["3", "4"])) opts.Update(env) # Minimum target platform versions. if "ios_min_version" not in ARGUMENTS: ARGUMENTS["ios_min_version"] = "11.0" if "macos_deployment_target" not in ARGUMENTS: ARGUMENTS["macos_deployment_target"] = "11.0" if "android_api_level" not in ARGUMENTS: ARGUMENTS["android_api_level"] = "28" if env["godot_version"] == "3": if "platform" in ARGUMENTS and ARGUMENTS["platform"] == "macos": ARGUMENTS["platform"] = "osx" # compatibility with old osx name env = SConscript("godot-cpp-3.x/SConstruct") # Patch base env replace_flags( env["CCFLAGS"], { "-mios-simulator-version-min=10.0": "-mios-simulator-version-min=11.0", "-miphoneos-version-min=10.0": "-miphoneos-version-min=11.0", "/std:c++14": "/std:c++17", "-std=c++14": "-std=c++17", }, ) env = env.Clone() if env["target"] == "debug": env.Append(CPPDEFINES=["DEBUG_ENABLED"]) if env["platform"] == "windows" and env["use_mingw"]: env.Append(LINKFLAGS=["-static-libgcc"]) if env["platform"] == "osx": env["platform"] = "macos" # compatibility with old osx name ARGUMENTS["platform"] = "macos" env["CC"] = "clang" # CC is not set in 3.x and can result in it being "gcc". if env["platform"] == "ios": env["ios_min_version"] = "11.0" # Normalize suffix if env["platform"] in ["windows", "linux"]: env["arch"] = "x86_32" if env["bits"] == "32" else "x86_64" env["arch_suffix"] = env["arch"] elif env["platform"] == "macos": env["arch"] = env["macos_arch"] env["arch_suffix"] = env["arch"] elif env["platform"] == "ios": env["arch"] = "arm32" if env["ios_arch"] == "armv7" else env["ios_arch"] env["arch_suffix"] = env["ios_arch"] + (".simulator" if env["ios_simulator"] else "") elif env["platform"] == "android": env["arch"] = { "armv7": "arm32", "arm64v8": "arm64", "x86": "x86_32", "x86_64": "x86_64", }[env["android_arch"]] env["arch_suffix"] = env["arch"] target_compat = "template_" + env["target"] env["suffix"] = ".{}.{}.{}".format(env["platform"], target_compat, env["arch_suffix"]) env["debug_symbols"] = False # Some windows specific hacks. if env["platform"] == "windows": if sys.platform not in ["win32", "msys"]: # Set missing CC for MinGW from upstream build module. if env["bits"] == "64": env["CC"] = "x86_64-w64-mingw32-gcc" elif env["bits"] == "32": env["CC"] = "i686-w64-mingw32-gcc" elif not env["use_mingw"]: # Mark as MSVC build (would have failed to build the library otherwise). env["is_msvc"] = True else: env = SConscript("godot-cpp/SConstruct").Clone() # Should probably go to upstream godot-cpp. # We let SCons build its default ENV as it includes OS-specific things which we don't # want to have to pull in manually. # Then we prepend PATH to make it take precedence, while preserving SCons' own entries. env.PrependENVPath("PATH", os.getenv("PATH")) env.PrependENVPath("PKG_CONFIG_PATH", os.getenv("PKG_CONFIG_PATH")) if "TERM" in os.environ: # Used for colored output. env["ENV"]["TERM"] = os.environ["TERM"] # Patch mingw SHLIBSUFFIX. if env["platform"] == "windows" and env["use_mingw"]: env["SHLIBSUFFIX"] = ".dll" # Patch OSXCross config. if env["platform"] == "macos" and os.environ.get("OSXCROSS_ROOT", ""): env["SHLIBSUFFIX"] = ".dylib" if env["macos_deployment_target"] != "default": env["ENV"]["MACOSX_DEPLOYMENT_TARGET"] = env["macos_deployment_target"] # Patch linux flags to statically link libgcc and libstdc++ if env["platform"] == "linux": env.Append( LINKFLAGS=[ "-Wl,--no-undefined", "-static-libgcc", "-static-libstdc++", ] ) # And add some linux dependencies. env.Append(LIBS=["pthread", "dl"]) opts.Update(env) target = env["target"] if env["godot_version"] == "3": result_path = os.path.join("bin", "gdnative", "webrtc" if env["target"] == "release" else "webrtc_debug") else: result_path = os.path.join("bin", "extension", "webrtc") # Our includes and sources env.Append(CPPPATH=["src/"]) env.Append(CPPDEFINES=["RTC_STATIC"]) sources = [] sources.append( [ "src/WebRTCLibDataChannel.cpp", "src/WebRTCLibPeerConnection.cpp", ] ) if env["godot_version"] == "4": sources.append("src/init_gdextension.cpp") else: env.Append(CPPDEFINES=["GDNATIVE_WEBRTC"]) sources.append("src/init_gdnative.cpp") add_sources(sources, "src/net/", "cpp") # Add our build tools for tool in ["openssl", "cmake", "rtc"]: env.Tool(tool, toolpath=["tools"]) ssl = env.OpenSSL() rtc = env.BuildLibDataChannel(ssl) # Forces building our sources after OpenSSL and libdatachannel. # This is because OpenSSL headers are generated by their build system and SCons doesn't know about them. # Note: This might not be necessary in this specific case since our sources doesn't include OpenSSL headers directly, # but it's better to be safe in case of indirect inclusions by one of our other dependencies. env.Depends(sources, ssl + rtc) # Make the shared library result_name = "libwebrtc_native{}{}".format(env["suffix"], env["SHLIBSUFFIX"]) library = env.SharedLibrary(target=os.path.join(result_path, "lib", result_name), source=sources) Default(library) # GDNativeLibrary if env["godot_version"] == "3": gdnlib = "webrtc" if target != "debug" else "webrtc_debug" ext = ".tres" extfile = env.Substfile( os.path.join(result_path, gdnlib + ext), "misc/webrtc" + ext, SUBST_DICT={ "{GDNATIVE_PATH}": gdnlib, "{TARGET}": "template_" + env["target"], }, ) else: extfile = env.InstallAs(os.path.join(result_path, "webrtc.gdextension"), "misc/webrtc.gdextension") Default(extfile)