#include "WebRTCLibPeerConnection.hpp" using namespace godot_webrtc; WebRTCLibPeerConnection::GodotCSDO::GodotCSDO(WebRTCLibPeerConnection *parent) { this->parent = parent; } void WebRTCLibPeerConnection::GodotCSDO::OnSuccess(webrtc::SessionDescriptionInterface *desc) { // serialize this offer and send it to the remote peer: std::string sdp; // sdp = session description protocol desc->ToString(&sdp); parent->queue_signal("session_description_created", 2, desc->type().c_str(), sdp.c_str()); }; void WebRTCLibPeerConnection::GodotCSDO::OnFailure(const std::string &error){};