#include "WebRTCLibPeerConnection.hpp" using namespace godot_webrtc; WebRTCLibPeerConnection::GodotSSDO::GodotSSDO(WebRTCLibPeerConnection *parent) { this->parent = parent; } void WebRTCLibPeerConnection::GodotSSDO::OnSuccess(){}; void WebRTCLibPeerConnection::GodotSSDO::OnFailure(const std::string &error){};