#ifndef WEBRTC_DATA_CHANNEL_H #define WEBRTC_DATA_CHANNEL_H #include // Godot.hpp must go first, or windows builds breaks #include "api/peerconnectioninterface.h" // interface for all things needed from WebRTC #include "media/base/mediaengine.h" // needed for CreateModularPeerConnectionFactory #include "net/WebRTCDataChannelNative.hpp" #include "PoolArrays.hpp" #include namespace godot_webrtc { class WebRTCLibDataChannel : public WebRTCDataChannelNative { GODOT_CLASS(WebRTCLibDataChannel, WebRTCDataChannelNative); private: class ChannelObserver : public webrtc::DataChannelObserver { public: WebRTCLibDataChannel *parent; ChannelObserver(WebRTCLibDataChannel *parent); void OnMessage(const webrtc::DataBuffer &buffer) override; void OnStateChange() override; // UNUSED void OnBufferedAmountChange(uint64_t previous_amount) override; // UNUSED }; ChannelObserver observer; rtc::scoped_refptr channel; std::mutex *mutex; std::queue packet_queue; godot::PoolByteArray current_packet; std::string label; std::string protocol; public: static WebRTCLibDataChannel *new_data_channel(rtc::scoped_refptr p_channel); static void _register_methods(); void _init(); void bind_channel(rtc::scoped_refptr p_channel); void queue_packet(const uint8_t *data, uint32_t size); /* WebRTCDataChannel */ void set_write_mode(godot_int mode); godot_int get_write_mode() const; bool was_string_packet() const; ChannelState get_ready_state() const; const char *get_label() const; bool is_ordered() const; int get_id() const; int get_max_packet_life_time() const; int get_max_retransmits() const; const char *get_protocol() const; bool is_negotiated() const; godot_error poll(); void close(); /* PacketPeer */ virtual godot_error get_packet(const uint8_t **r_buffer, int *r_len); virtual godot_error put_packet(const uint8_t *p_buffer, int p_len); virtual godot_int get_available_packet_count() const; virtual godot_int get_max_packet_size() const; WebRTCLibDataChannel(); ~WebRTCLibDataChannel(); }; } // namespace godot_webrtc #endif // WEBRTC_DATA_CHANNEL_H