/*************************************************************************/ /* WebRTCLibDataChannel.hpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef WEBRTC_DATA_CHANNEL_H #define WEBRTC_DATA_CHANNEL_H #include // Godot.hpp must go first, or windows builds breaks #include "api/peer_connection_interface.h" // interface for all things needed from WebRTC #include "media/base/media_engine.h" // needed for CreateModularPeerConnectionFactory #include "net/WebRTCDataChannelNative.hpp" #include "PoolArrays.hpp" #include namespace godot_webrtc { class WebRTCLibDataChannel : public WebRTCDataChannelNative { GODOT_CLASS(WebRTCLibDataChannel, WebRTCDataChannelNative); private: class ChannelObserver : public webrtc::DataChannelObserver { public: WebRTCLibDataChannel *parent; ChannelObserver(WebRTCLibDataChannel *parent); void OnMessage(const webrtc::DataBuffer &buffer) override; void OnStateChange() override; // UNUSED void OnBufferedAmountChange(uint64_t previous_amount) override; // UNUSED }; ChannelObserver observer; rtc::scoped_refptr channel; std::mutex *mutex; std::queue packet_queue; godot::PoolByteArray current_packet; std::string label; std::string protocol; public: static WebRTCLibDataChannel *new_data_channel(rtc::scoped_refptr p_channel); static void _register_methods(); void _init(); void bind_channel(rtc::scoped_refptr p_channel); void queue_packet(const uint8_t *data, uint32_t size); /* WebRTCDataChannel */ void set_write_mode(godot_int mode); godot_int get_write_mode() const; bool was_string_packet() const; ChannelState get_ready_state() const; const char *get_label() const; bool is_ordered() const; int get_id() const; int get_max_packet_life_time() const; int get_max_retransmits() const; const char *get_protocol() const; bool is_negotiated() const; godot_error poll(); void close(); /* PacketPeer */ virtual godot_error get_packet(const uint8_t **r_buffer, int *r_len); virtual godot_error put_packet(const uint8_t *p_buffer, int p_len); virtual godot_int get_available_packet_count() const; virtual godot_int get_max_packet_size() const; WebRTCLibDataChannel(); ~WebRTCLibDataChannel(); }; } // namespace godot_webrtc #endif // WEBRTC_DATA_CHANNEL_H