import os, sys import SCons.Util import SCons.Builder import SCons.Action def cmake_default_flags(env): if env.get("cmake_default_flags", ""): return SCons.Util.CLVar(env["cmake_default_flags"]) config = {} if "CC" in env: config["CMAKE_C_COMPILER"] = env["CC"] if "CXX" in env: config["CMAKE_CXX_COMPILER"] = env["CXX"] if env["platform"] == "android": api = env["android_api_level"] abi = { "arm64": "arm64-v8a", "arm32": "armeabi-v7a", "x86_32": "x86", "x86_64": "x86_64", }[env["arch"]] config["CMAKE_SYSTEM_NAME"] = "Android" config["CMAKE_SYSTEM_VERSION"] = api config["CMAKE_ANDROID_ARCH_ABI"] = abi config["ANDROID_ABI"] = abi config["CMAKE_TOOLCHAIN_FILE"] = "%s/build/cmake/android.toolchain.cmake" % env.get( "ANDROID_NDK_ROOT", os.environ.get("ANDROID_NDK_ROOT", "") ) config["CMAKE_ANDROID_STL_TYPE"] = "c++_static" elif env["platform"] == "linux": linux_flags = { "x86_64": "-m64", "x86_32": "-m32", }.get(env["arch"], "") if linux_flags: config["CMAKE_C_FLAGS"] = linux_flags config["CMAKE_CXX_FLAGS"] = linux_flags elif env["platform"] == "macos": if env["arch"] == "universal": config["CMAKE_OSX_ARCHITECTURES"] = '"x86_64;arm64"' else: config["CMAKE_OSX_ARCHITECTURES"] = env["arch"] if env["macos_deployment_target"] != "default": config["CMAKE_OSX_DEPLOYMENT_TARGET"] = env["macos_deployment_target"] if env["platform"] == "macos" and sys.platform != "darwin" and "OSXCROSS_ROOT" in os.environ: config["CMAKE_AR"] = env["AR"] config["CMAKE_RANLIB"] = env["RANLIB"] if env["arch"] == "universal": flags = "-arch x86_64 -arch arm64" else: flags = "-arch " + env["arch"] if env["macos_deployment_target"] != "default": flags += " -mmacosx-version-min=" + env["macos_deployment_target"] config["CMAKE_C_FLAGS"] = flags config["CMAKE_CXX_FLAGS"] = flags elif env["platform"] == "ios": if env["arch"] == "universal": raise ValueError("iOS architecture not supported: %s" % env["arch"]) config["CMAKE_SYSTEM_NAME"] = "iOS" config["CMAKE_OSX_ARCHITECTURES"] = env["arch"] if env.get("ios_min_version", "default") != "default": config["CMAKE_OSX_DEPLOYMENT_TARGET"] = env["ios_min_version"] if env["ios_simulator"]: config["CMAKE_OSX_SYSROOT"] = "iphonesimulator" elif env["platform"] == "windows": config["CMAKE_SYSTEM_NAME"] = "Windows" flags = ["-D%s=%s" % it for it in config.items()] if env["CMAKEGENERATOR"]: flags.extend(["-G", env["CMAKEGENERATOR"]]) elif env["platform"] == "windows": if env.get("is_msvc", False): flags.extend(["-G", "NMake Makefiles"]) elif sys.platform in ["win32", "msys", "cygwin"]: flags.extend(["-G", "Ninja"]) else: flags.extend(["-G", "Unix Makefiles"]) return flags def cmake_emitter(target, source, env): return [str(target[0]) + "/CMakeCache.txt"] + target[1:], [str(source[0]) + "/CMakeLists.txt"] + source[1:] def cmake_generator(target, source, env, for_signature): # Strip the -j option for signature to avoid rebuilding when num_jobs changes. build = env["CMAKEBUILDCOM"].replace("-j$CMAKEBUILDJOBS", "") if for_signature else env["CMAKEBUILDCOM"] return [ SCons.Action.Action("$CMAKECONFCOM", "$CMAKECONFCOMSTR"), SCons.Action.Action(build, "$CMAKEBUILDCOMSTR"), ] def options(opts): opts.Add("cmake_default_flags", "Default CMake platform flags override, will be autodetected if not specified.", "") def exists(env): return True def generate(env): env["CMAKE"] = "cmake" env["_cmake_default_flags"] = cmake_default_flags env["CMAKEDEFAULTFLAGS"] = "${_cmake_default_flags(__env__)}" env["CMAKEGENERATOR"] = "" env["CMAKECONFFLAGS"] = SCons.Util.CLVar("") env["CMAKECONFCOM"] = "$CMAKE -B ${TARGET.dir} $CMAKEDEFAULTFLAGS $CMAKECONFFLAGS ${SOURCE.dir}" env["CMAKEBUILDJOBS"] = "${__env__.GetOption('num_jobs')}" env["CMAKEBUILDFLAGS"] = SCons.Util.CLVar("") env["CMAKEBUILDCOM"] = "$CMAKE --build ${TARGET.dir} $CMAKEBUILDFLAGS -j$CMAKEBUILDJOBS" env["BUILDERS"]["CMake"] = SCons.Builder.Builder(generator=cmake_generator, emitter=cmake_emitter)