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-rw-r--r--src/abi/js.h74
1 files changed, 36 insertions, 38 deletions
diff --git a/src/abi/js.h b/src/abi/js.h
index 6994a4291..8391346c8 100644
--- a/src/abi/js.h
+++ b/src/abi/js.h
@@ -17,17 +17,14 @@
#ifndef wasm_abi_abi_h
#define wasm_abi_abi_h
-#include "wasm.h"
#include "asmjs/shared-constants.h"
+#include "wasm.h"
namespace wasm {
namespace ABI {
-enum class LegalizationLevel {
- Full = 0,
- Minimal = 1
-};
+enum class LegalizationLevel { Full = 0, Minimal = 1 };
inline std::string getLegalizationPass(LegalizationLevel level) {
if (level == LegalizationLevel::Full) {
@@ -39,51 +36,52 @@ inline std::string getLegalizationPass(LegalizationLevel level) {
namespace wasm2js {
-extern cashew::IString SCRATCH_LOAD_I32,
- SCRATCH_STORE_I32,
- SCRATCH_LOAD_I64,
- SCRATCH_STORE_I64,
- SCRATCH_LOAD_F32,
- SCRATCH_STORE_F32,
- SCRATCH_LOAD_F64,
- SCRATCH_STORE_F64;
+extern cashew::IString SCRATCH_LOAD_I32;
+extern cashew::IString SCRATCH_STORE_I32;
+extern cashew::IString SCRATCH_LOAD_I64;
+extern cashew::IString SCRATCH_STORE_I64;
+extern cashew::IString SCRATCH_LOAD_F32;
+extern cashew::IString SCRATCH_STORE_F32;
+extern cashew::IString SCRATCH_LOAD_F64;
+extern cashew::IString SCRATCH_STORE_F64;
// The wasm2js scratch memory helpers let us read and write to scratch memory
// for purposes of implementing things like reinterpret, etc.
// The optional "specific" parameter is a specific function we want. If not
// provided, we create them all.
-inline void ensureScratchMemoryHelpers(Module* wasm, cashew::IString specific = cashew::IString()) {
- auto ensureImport = [&](Name name, const std::vector<Type> params, Type result) {
- if (wasm->getFunctionOrNull(name)) return;
- if (specific.is() && name != specific) return;
- auto func = make_unique<Function>();
- func->name = name;
- func->params = params;
- func->result = result;
- func->module = ENV;
- func->base = name;
- wasm->addFunction(std::move(func));
- };
+inline void
+ensureScratchMemoryHelpers(Module* wasm,
+ cashew::IString specific = cashew::IString()) {
+ auto ensureImport =
+ [&](Name name, const std::vector<Type> params, Type result) {
+ if (wasm->getFunctionOrNull(name))
+ return;
+ if (specific.is() && name != specific)
+ return;
+ auto func = make_unique<Function>();
+ func->name = name;
+ func->params = params;
+ func->result = result;
+ func->module = ENV;
+ func->base = name;
+ wasm->addFunction(std::move(func));
+ };
- ensureImport(SCRATCH_LOAD_I32, { i32 }, i32);
- ensureImport(SCRATCH_STORE_I32, { i32, i32 }, none);
+ ensureImport(SCRATCH_LOAD_I32, {i32}, i32);
+ ensureImport(SCRATCH_STORE_I32, {i32, i32}, none);
ensureImport(SCRATCH_LOAD_I64, {}, i64);
- ensureImport(SCRATCH_STORE_I64, { i64 }, none);
+ ensureImport(SCRATCH_STORE_I64, {i64}, none);
ensureImport(SCRATCH_LOAD_F32, {}, f32);
- ensureImport(SCRATCH_STORE_F32, { f32 }, none);
+ ensureImport(SCRATCH_STORE_F32, {f32}, none);
ensureImport(SCRATCH_LOAD_F64, {}, f64);
- ensureImport(SCRATCH_STORE_F64, { f64 }, none);
+ ensureImport(SCRATCH_STORE_F64, {f64}, none);
}
inline bool isScratchMemoryHelper(cashew::IString name) {
- return name == SCRATCH_LOAD_I32 ||
- name == SCRATCH_STORE_I32 ||
- name == SCRATCH_LOAD_I64 ||
- name == SCRATCH_STORE_I64 ||
- name == SCRATCH_LOAD_F32 ||
- name == SCRATCH_STORE_F32 ||
- name == SCRATCH_LOAD_F64 ||
- name == SCRATCH_STORE_F64;
+ return name == SCRATCH_LOAD_I32 || name == SCRATCH_STORE_I32 ||
+ name == SCRATCH_LOAD_I64 || name == SCRATCH_STORE_I64 ||
+ name == SCRATCH_LOAD_F32 || name == SCRATCH_STORE_F32 ||
+ name == SCRATCH_LOAD_F64 || name == SCRATCH_STORE_F64;
}
} // namespace wasm2js