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-rw-r--r--src/asm2wasm.h4
-rw-r--r--src/wasm.h6
2 files changed, 6 insertions, 4 deletions
diff --git a/src/asm2wasm.h b/src/asm2wasm.h
index 2d045401a..83f638310 100644
--- a/src/asm2wasm.h
+++ b/src/asm2wasm.h
@@ -597,7 +597,7 @@ Function* Asm2WasmBuilder::processFunction(Ref ast) {
MappedGlobal global = mappedGlobals[name];
auto ret = allocator.alloc<Store>();
ret->bytes = getWasmTypeSize(global.type);
- ret->float_ = isFloat(global.type);
+ ret->float_ = isWasmTypeFloat(global.type);
ret->offset = 0;
ret->align = ret->bytes;
auto ptr = allocator.alloc<Const>();
@@ -676,7 +676,7 @@ Function* Asm2WasmBuilder::processFunction(Ref ast) {
auto ret = allocator.alloc<Load>();
ret->bytes = getWasmTypeSize(global.type);
ret->signed_ = true; // but doesn't matter
- ret->float_ = isFloat(global.type);
+ ret->float_ = isWasmTypeFloat(global.type);
ret->offset = 0;
ret->align = ret->bytes;
auto ptr = allocator.alloc<Const>();
diff --git a/src/wasm.h b/src/wasm.h
index d4ecabca3..32c6466b8 100644
--- a/src/wasm.h
+++ b/src/wasm.h
@@ -16,7 +16,9 @@
namespace wasm {
-// Basics
+// We use a Name for all of the identifiers. These are IStrings, so they are
+// all interned - comparisons etc are just pointer comparisons, so there is no
+// perf loss. Having names everywhere makes using the AST much nicer.
struct Name : public cashew::IString {
Name() : cashew::IString() {}
@@ -59,7 +61,7 @@ unsigned getWasmTypeSize(WasmType type) {
}
}
-bool isFloat(WasmType type) {
+bool isWasmTypeFloat(WasmType type) {
switch (type) {
case f32:
case f64: return true;