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+;; Test that optimizers don't do redundant-load, store-to-load, or dead-store
+;; optimizations when there are interfering stores, even of different types
+;; and to non-identical addresses.
+
+(module
+ (memory i64 1 1)
+
+ (func (export "zero_everything")
+ (i32.store (i64.const 0) (i32.const 0))
+ (i32.store (i64.const 4) (i32.const 0))
+ (i32.store (i64.const 8) (i32.const 0))
+ (i32.store (i64.const 12) (i32.const 0))
+ )
+
+ (func (export "test_store_to_load") (result i32)
+ (i32.store (i64.const 8) (i32.const 0))
+ (f32.store (i64.const 5) (f32.const -0.0))
+ (i32.load (i64.const 8))
+ )
+
+ (func (export "test_redundant_load") (result i32)
+ (local $t i32)
+ (local $s i32)
+ (local.set $t (i32.load (i64.const 8)))
+ (i32.store (i64.const 5) (i32.const 0x80000000))
+ (local.set $s (i32.load (i64.const 8)))
+ (i32.add (local.get $t) (local.get $s))
+ )
+
+ (func (export "test_dead_store") (result f32)
+ (local $t f32)
+ (i32.store (i64.const 8) (i32.const 0x23232323))
+ (local.set $t (f32.load (i64.const 11)))
+ (i32.store (i64.const 8) (i32.const 0))
+ (local.get $t)
+ )
+
+ ;; A function named "malloc" which implementations nonetheless shouldn't
+ ;; assume behaves like C malloc.
+ (func $malloc (export "malloc")
+ (param $size i64)
+ (result i64)
+ (i64.const 16)
+ )
+
+ ;; Call malloc twice, but unlike C malloc, we don't get non-aliasing pointers.
+ (func (export "malloc_aliasing")
+ (result i32)
+ (local $x i64)
+ (local $y i64)
+ (local.set $x (call $malloc (i64.const 4)))
+ (local.set $y (call $malloc (i64.const 4)))
+ (i32.store (local.get $x) (i32.const 42))
+ (i32.store (local.get $y) (i32.const 43))
+ (i32.load (local.get $x))
+ )
+)
+
+(assert_return (invoke "test_store_to_load") (i32.const 0x00000080))
+(invoke "zero_everything")
+(assert_return (invoke "test_redundant_load") (i32.const 0x00000080))
+(invoke "zero_everything")
+(assert_return (invoke "test_dead_store") (f32.const 0x1.18p-144))
+(invoke "zero_everything")
+(assert_return (invoke "malloc_aliasing") (i32.const 43))