summaryrefslogtreecommitdiff
path: root/test/unit.asm.js
diff options
context:
space:
mode:
Diffstat (limited to 'test/unit.asm.js')
-rw-r--r--test/unit.asm.js33
1 files changed, 32 insertions, 1 deletions
diff --git a/test/unit.asm.js b/test/unit.asm.js
index cfe99e0f3..0c1ad9fa8 100644
--- a/test/unit.asm.js
+++ b/test/unit.asm.js
@@ -542,6 +542,37 @@ function asm(global, env, buffer) {
}
}
+ function relooperJumpThreading_irreducible(x) {
+ x = x | 0;
+ var label = 0;
+ if ((x|0) == 100) {
+ label = 1;
+ } else {
+ label = 10;
+ }
+ if ((label|0) == 1) {
+ while (1) {
+ relooperJumpThreading_irreducible(1337);
+ label = 1; // this is ok - the if means the body of the if begins with the block for 1. so a setting inside the body of the if must return to the top of the if
+ }
+ }
+ // too many settings, we just look one back, so this one will not be optimized
+ if ((x|0) == 200) {
+ label = 2;
+ } else {
+ label = 10;
+ }
+ if ((x|0) == 300) {
+ label = 2;
+ }
+ if ((label|0) == 2) {
+ relooperJumpThreading_irreducible(1448);
+ }
+ if ((label|0) == 10) {
+ relooperJumpThreading_irreducible(2000);
+ }
+ }
+
function __Z12multi_varargiz($0) {
$0 = $0|0;
var $2 = 0, $$06$i4 = 0, $exitcond$i6 = 0, $12 = 0, $20 = 0;
@@ -627,6 +658,6 @@ function asm(global, env, buffer) {
var FUNCTION_TABLE_c = [ z, cneg, z, z, z, z, z, z ];
var FUNCTION_TABLE_vi = [ vi, vi, vi, vi, vi, vi, vi, vi ];
- return { big_negative: big_negative, pick: forgetMe, pick: exportMe, doubleCompares: doubleCompares, intOps: intOps, conversions: conversions, switcher: switcher, frem: frem, big_uint_div_u: big_uint_div_u, fr: fr, negZero: negZero, neg: neg, smallCompare: smallCompare, cneg_nosemicolon: cneg_nosemicolon, forLoop: forLoop, ceiling_32_64: ceiling_32_64, aborts: aborts, continues: continues, bitcasts: bitcasts, recursiveBlockMerging: recursiveBlockMerging, lb: lb, zeroInit: zeroInit, phi: phi, smallIf: smallIf, dropCall: dropCall, useSetGlobal: useSetGlobal, usesSetGlobal2: usesSetGlobal2, breakThroughMany: breakThroughMany, ifChainEmpty: ifChainEmpty, heap8NoShift: heap8NoShift, conditionalTypeFun: conditionalTypeFun, loadSigned: loadSigned, globalOpts: globalOpts, dropCallImport: dropCallImport, loophi: loophi, loophi2: loophi2, relooperJumpThreading: relooperJumpThreading, relooperJumpThreading__ZN4game14preloadweaponsEv: relooperJumpThreading__ZN4game14preloadweaponsEv, __Z12multi_varargiz: __Z12multi_varargiz, jumpThreadDrop: jumpThreadDrop, dropIgnoredImportInIf: dropIgnoredImportInIf, dropIgnoredImportsInIf: dropIgnoredImportsInIf };
+ return { big_negative: big_negative, pick: forgetMe, pick: exportMe, doubleCompares: doubleCompares, intOps: intOps, conversions: conversions, switcher: switcher, frem: frem, big_uint_div_u: big_uint_div_u, fr: fr, negZero: negZero, neg: neg, smallCompare: smallCompare, cneg_nosemicolon: cneg_nosemicolon, forLoop: forLoop, ceiling_32_64: ceiling_32_64, aborts: aborts, continues: continues, bitcasts: bitcasts, recursiveBlockMerging: recursiveBlockMerging, lb: lb, zeroInit: zeroInit, phi: phi, smallIf: smallIf, dropCall: dropCall, useSetGlobal: useSetGlobal, usesSetGlobal2: usesSetGlobal2, breakThroughMany: breakThroughMany, ifChainEmpty: ifChainEmpty, heap8NoShift: heap8NoShift, conditionalTypeFun: conditionalTypeFun, loadSigned: loadSigned, globalOpts: globalOpts, dropCallImport: dropCallImport, loophi: loophi, loophi2: loophi2, relooperJumpThreading: relooperJumpThreading, relooperJumpThreading__ZN4game14preloadweaponsEv: relooperJumpThreading__ZN4game14preloadweaponsEv, __Z12multi_varargiz: __Z12multi_varargiz, jumpThreadDrop: jumpThreadDrop, dropIgnoredImportInIf: dropIgnoredImportInIf, dropIgnoredImportsInIf: dropIgnoredImportsInIf, relooperJumpThreading_irreducible: relooperJumpThreading_irreducible };
}