diff options
Diffstat (limited to 'test/wasm2asm/conversions-modified.2asm.js')
-rw-r--r-- | test/wasm2asm/conversions-modified.2asm.js | 61 |
1 files changed, 35 insertions, 26 deletions
diff --git a/test/wasm2asm/conversions-modified.2asm.js b/test/wasm2asm/conversions-modified.2asm.js index a8ec0b104..8a96d6f6b 100644 --- a/test/wasm2asm/conversions-modified.2asm.js +++ b/test/wasm2asm/conversions-modified.2asm.js @@ -17,6 +17,9 @@ function asmFunc(global, env, buffer) { var Math_floor = global.Math.floor; var Math_ceil = global.Math.ceil; var Math_sqrt = global.Math.sqrt; + var abort = env.abort; + var nan = global.NaN; + var infinity = global.Infinity; var i64toi32_i32$HIGH_BITS = 0; function $0(x) { x = x | 0; @@ -66,13 +69,13 @@ function asmFunc(global, env, buffer) { function $7(x) { x = Math_fround(x); - var i64toi32_i32$0 = Math_fround(0), i64toi32_i32$1 = 0, $4 = 0, $5 = 0, i64toi32_i32$2 = 0; + var i64toi32_i32$0 = Math_fround(0), i64toi32_i32$1 = 0, $4_1 = 0, $5_1 = 0, i64toi32_i32$2 = 0; i64toi32_i32$0 = x; if (Math_fround(Math_abs(i64toi32_i32$0)) >= Math_fround(1.0)) { - if (i64toi32_i32$0 > Math_fround(0.0)) $4 = ~~Math_fround(Math_min(Math_fround(Math_floor(Math_fround(i64toi32_i32$0 / Math_fround(4294967296.0)))), Math_fround(Math_fround(4294967296.0) - Math_fround(1.0)))) >>> 0; else $4 = ~~Math_fround(Math_ceil(Math_fround(Math_fround(i64toi32_i32$0 - Math_fround(~~i64toi32_i32$0 >>> 0 >>> 0)) / Math_fround(4294967296.0)))) >>> 0; - $5 = $4; - } else $5 = 0; - i64toi32_i32$1 = $5; + if (i64toi32_i32$0 > Math_fround(0.0)) $4_1 = ~~Math_fround(Math_min(Math_fround(Math_floor(Math_fround(i64toi32_i32$0 / Math_fround(4294967296.0)))), Math_fround(Math_fround(4294967296.0) - Math_fround(1.0)))) >>> 0; else $4_1 = ~~Math_fround(Math_ceil(Math_fround(Math_fround(i64toi32_i32$0 - Math_fround(~~i64toi32_i32$0 >>> 0 >>> 0)) / Math_fround(4294967296.0)))) >>> 0; + $5_1 = $4_1; + } else $5_1 = 0; + i64toi32_i32$1 = $5_1; i64toi32_i32$1 = i64toi32_i32$1; i64toi32_i32$2 = ~~i64toi32_i32$0 >>> 0; i64toi32_i32$HIGH_BITS = i64toi32_i32$1; @@ -81,13 +84,13 @@ function asmFunc(global, env, buffer) { function $8(x) { x = Math_fround(x); - var i64toi32_i32$0 = Math_fround(0), i64toi32_i32$1 = 0, $4 = 0, $5 = 0, i64toi32_i32$2 = 0; + var i64toi32_i32$0 = Math_fround(0), i64toi32_i32$1 = 0, $4_1 = 0, $5_1 = 0, i64toi32_i32$2 = 0; i64toi32_i32$0 = x; if (Math_fround(Math_abs(i64toi32_i32$0)) >= Math_fround(1.0)) { - if (i64toi32_i32$0 > Math_fround(0.0)) $4 = ~~Math_fround(Math_min(Math_fround(Math_floor(Math_fround(i64toi32_i32$0 / Math_fround(4294967296.0)))), Math_fround(Math_fround(4294967296.0) - Math_fround(1.0)))) >>> 0; else $4 = ~~Math_fround(Math_ceil(Math_fround(Math_fround(i64toi32_i32$0 - Math_fround(~~i64toi32_i32$0 >>> 0 >>> 0)) / Math_fround(4294967296.0)))) >>> 0; - $5 = $4; - } else $5 = 0; - i64toi32_i32$1 = $5; + if (i64toi32_i32$0 > Math_fround(0.0)) $4_1 = ~~Math_fround(Math_min(Math_fround(Math_floor(Math_fround(i64toi32_i32$0 / Math_fround(4294967296.0)))), Math_fround(Math_fround(4294967296.0) - Math_fround(1.0)))) >>> 0; else $4_1 = ~~Math_fround(Math_ceil(Math_fround(Math_fround(i64toi32_i32$0 - Math_fround(~~i64toi32_i32$0 >>> 0 >>> 0)) / Math_fround(4294967296.0)))) >>> 0; + $5_1 = $4_1; + } else $5_1 = 0; + i64toi32_i32$1 = $5_1; i64toi32_i32$1 = i64toi32_i32$1; i64toi32_i32$2 = ~~i64toi32_i32$0 >>> 0; i64toi32_i32$HIGH_BITS = i64toi32_i32$1; @@ -96,13 +99,13 @@ function asmFunc(global, env, buffer) { function $9(x) { x = +x; - var i64toi32_i32$0 = 0.0, i64toi32_i32$1 = 0, $4 = 0, $5 = 0, i64toi32_i32$2 = 0; + var i64toi32_i32$0 = 0.0, i64toi32_i32$1 = 0, $4_1 = 0, $5_1 = 0, i64toi32_i32$2 = 0; i64toi32_i32$0 = x; if (Math_abs(i64toi32_i32$0) >= 1.0) { - if (i64toi32_i32$0 > 0.0) $4 = ~~Math_min(Math_floor(i64toi32_i32$0 / 4294967296.0), 4294967296.0 - 1.0) >>> 0; else $4 = ~~Math_ceil((i64toi32_i32$0 - +(~~i64toi32_i32$0 >>> 0 >>> 0)) / 4294967296.0) >>> 0; - $5 = $4; - } else $5 = 0; - i64toi32_i32$1 = $5; + if (i64toi32_i32$0 > 0.0) $4_1 = ~~Math_min(Math_floor(i64toi32_i32$0 / 4294967296.0), 4294967296.0 - 1.0) >>> 0; else $4_1 = ~~Math_ceil((i64toi32_i32$0 - +(~~i64toi32_i32$0 >>> 0 >>> 0)) / 4294967296.0) >>> 0; + $5_1 = $4_1; + } else $5_1 = 0; + i64toi32_i32$1 = $5_1; i64toi32_i32$1 = i64toi32_i32$1; i64toi32_i32$2 = ~~i64toi32_i32$0 >>> 0; i64toi32_i32$HIGH_BITS = i64toi32_i32$1; @@ -111,13 +114,13 @@ function asmFunc(global, env, buffer) { function $10(x) { x = +x; - var i64toi32_i32$0 = 0.0, i64toi32_i32$1 = 0, $4 = 0, $5 = 0, i64toi32_i32$2 = 0; + var i64toi32_i32$0 = 0.0, i64toi32_i32$1 = 0, $4_1 = 0, $5_1 = 0, i64toi32_i32$2 = 0; i64toi32_i32$0 = x; if (Math_abs(i64toi32_i32$0) >= 1.0) { - if (i64toi32_i32$0 > 0.0) $4 = ~~Math_min(Math_floor(i64toi32_i32$0 / 4294967296.0), 4294967296.0 - 1.0) >>> 0; else $4 = ~~Math_ceil((i64toi32_i32$0 - +(~~i64toi32_i32$0 >>> 0 >>> 0)) / 4294967296.0) >>> 0; - $5 = $4; - } else $5 = 0; - i64toi32_i32$1 = $5; + if (i64toi32_i32$0 > 0.0) $4_1 = ~~Math_min(Math_floor(i64toi32_i32$0 / 4294967296.0), 4294967296.0 - 1.0) >>> 0; else $4_1 = ~~Math_ceil((i64toi32_i32$0 - +(~~i64toi32_i32$0 >>> 0 >>> 0)) / 4294967296.0) >>> 0; + $5_1 = $4_1; + } else $5_1 = 0; + i64toi32_i32$1 = $5_1; i64toi32_i32$1 = i64toi32_i32$1; i64toi32_i32$2 = ~~i64toi32_i32$0 >>> 0; i64toi32_i32$HIGH_BITS = i64toi32_i32$1; @@ -198,23 +201,29 @@ function asmFunc(global, env, buffer) { function $22(x, x$hi) { x = x | 0; x$hi = x$hi | 0; - var i64toi32_i32$0 = 0; + var i64toi32_i32$0 = 0, wasm2asm_i32$0 = 0, wasm2asm_i32$1 = 0; i64toi32_i32$0 = x$hi; i64toi32_i32$0 = i64toi32_i32$0; - HEAP32[0 >> 2] = x; - HEAP32[(0 + 4 | 0) >> 2] = i64toi32_i32$0; + wasm2asm_i32$0 = 0; + wasm2asm_i32$1 = x; + HEAP32[wasm2asm_i32$0 >> 2] = wasm2asm_i32$1; + wasm2asm_i32$0 = 0; + wasm2asm_i32$1 = i64toi32_i32$0; + HEAP32[(wasm2asm_i32$0 + 4 | 0) >> 2] = wasm2asm_i32$1; return +(+HEAPF64[0 >> 3]); } function $23(x) { x = Math_fround(x); - return (HEAPF32[0] = x, HEAP32[0]) | 0; + return (HEAPF32[0] = x, HEAP32[0] | 0) | 0; } function $24(x) { x = +x; - var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0; - HEAPF64[0 >> 3] = x; + var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, wasm2asm_i32$0 = 0, wasm2asm_f64$0 = 0.0; + wasm2asm_i32$0 = 0; + wasm2asm_f64$0 = x; + HEAPF64[wasm2asm_i32$0 >> 3] = wasm2asm_f64$0; i64toi32_i32$0 = HEAP32[(0 + 4 | 0) >> 2] | 0; i64toi32_i32$0 = i64toi32_i32$0; i64toi32_i32$1 = HEAP32[0 >> 2] | 0; |