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Diffstat (limited to 'test/wasm2asm/i32.2asm.js')
-rw-r--r--test/wasm2asm/i32.2asm.js256
1 files changed, 256 insertions, 0 deletions
diff --git a/test/wasm2asm/i32.2asm.js b/test/wasm2asm/i32.2asm.js
new file mode 100644
index 000000000..d488213fd
--- /dev/null
+++ b/test/wasm2asm/i32.2asm.js
@@ -0,0 +1,256 @@
+function asmFunc(global, env, buffer) {
+ "use asm";
+ var HEAP8 = new global.Int8Array(buffer);
+ var HEAP16 = new global.Int16Array(buffer);
+ var HEAP32 = new global.Int32Array(buffer);
+ var HEAPU8 = new global.Uint8Array(buffer);
+ var HEAPU16 = new global.Uint16Array(buffer);
+ var HEAPU32 = new global.Uint32Array(buffer);
+ var HEAPF32 = new global.Float32Array(buffer);
+ var HEAPF64 = new global.Float64Array(buffer);
+ var Math_imul = global.Math.imul;
+ var Math_fround = global.Math.fround;
+ var Math_abs = global.Math.abs;
+ var Math_clz32 = global.Math.clz32;
+ var Math_min = global.Math.min;
+ var Math_max = global.Math.max;
+ var i64toi32_i32$HIGH_BITS = 0;
+ function $0(x, y) {
+ x = x | 0;
+ y = y | 0;
+ return x + y | 0 | 0;
+ }
+
+ function $1(x, y) {
+ x = x | 0;
+ y = y | 0;
+ return x - y | 0 | 0;
+ }
+
+ function $2(x, y) {
+ x = x | 0;
+ y = y | 0;
+ return Math_imul(x, y) | 0;
+ }
+
+ function $3(x, y) {
+ x = x | 0;
+ y = y | 0;
+ return (x | 0) / (y | 0) | 0 | 0;
+ }
+
+ function $4(x, y) {
+ x = x | 0;
+ y = y | 0;
+ return (x >>> 0) / (y >>> 0) | 0 | 0;
+ }
+
+ function $5(x, y) {
+ x = x | 0;
+ y = y | 0;
+ return (x | 0) % (y | 0) | 0 | 0;
+ }
+
+ function $6(x, y) {
+ x = x | 0;
+ y = y | 0;
+ return (x >>> 0) % (y >>> 0) | 0 | 0;
+ }
+
+ function $7(x, y) {
+ x = x | 0;
+ y = y | 0;
+ return x & y | 0 | 0;
+ }
+
+ function $8(x, y) {
+ x = x | 0;
+ y = y | 0;
+ return x | y | 0 | 0;
+ }
+
+ function $9(x, y) {
+ x = x | 0;
+ y = y | 0;
+ return x ^ y | 0 | 0;
+ }
+
+ function $10(x, y) {
+ x = x | 0;
+ y = y | 0;
+ return x << y | 0 | 0;
+ }
+
+ function $11(x, y) {
+ x = x | 0;
+ y = y | 0;
+ return x >> y | 0 | 0;
+ }
+
+ function $12(x, y) {
+ x = x | 0;
+ y = y | 0;
+ return x >>> y | 0 | 0;
+ }
+
+ function $13(x, y) {
+ x = x | 0;
+ y = y | 0;
+ return __wasm_rotl_i32(x, y) | 0 | 0;
+ }
+
+ function $14(x, y) {
+ x = x | 0;
+ y = y | 0;
+ return __wasm_rotr_i32(x, y) | 0 | 0;
+ }
+
+ function $15(x) {
+ x = x | 0;
+ return Math_clz32(x) | 0;
+ }
+
+ function $16(x) {
+ x = x | 0;
+ return __wasm_ctz_i32(x) | 0 | 0;
+ }
+
+ function $17(x) {
+ x = x | 0;
+ return __wasm_popcnt_i32(x) | 0 | 0;
+ }
+
+ function $18(x) {
+ x = x | 0;
+ return (x | 0) == (0 | 0) | 0;
+ }
+
+ function $19(x, y) {
+ x = x | 0;
+ y = y | 0;
+ return (x | 0) == (y | 0) | 0;
+ }
+
+ function $20(x, y) {
+ x = x | 0;
+ y = y | 0;
+ return (x | 0) != (y | 0) | 0;
+ }
+
+ function $21(x, y) {
+ x = x | 0;
+ y = y | 0;
+ return (x | 0) < (y | 0) | 0;
+ }
+
+ function $22(x, y) {
+ x = x | 0;
+ y = y | 0;
+ return x >>> 0 < y >>> 0 | 0;
+ }
+
+ function $23(x, y) {
+ x = x | 0;
+ y = y | 0;
+ return (x | 0) <= (y | 0) | 0;
+ }
+
+ function $24(x, y) {
+ x = x | 0;
+ y = y | 0;
+ return x >>> 0 <= y >>> 0 | 0;
+ }
+
+ function $25(x, y) {
+ x = x | 0;
+ y = y | 0;
+ return (x | 0) > (y | 0) | 0;
+ }
+
+ function $26(x, y) {
+ x = x | 0;
+ y = y | 0;
+ return x >>> 0 > y >>> 0 | 0;
+ }
+
+ function $27(x, y) {
+ x = x | 0;
+ y = y | 0;
+ return (x | 0) >= (y | 0) | 0;
+ }
+
+ function $28(x, y) {
+ x = x | 0;
+ y = y | 0;
+ return x >>> 0 >= y >>> 0 | 0;
+ }
+
+ function __wasm_ctz_i32(x) {
+ x = x | 0;
+ var $1 = 0;
+ if ((x | 0) == (0 | 0)) $1 = 32; else $1 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
+ return $1 | 0;
+ }
+
+ function __wasm_popcnt_i32(x) {
+ x = x | 0;
+ var count = 0, $2 = 0;
+ count = 0;
+ b : {
+ l : do {
+ $2 = count;
+ if ((x | 0) == (0 | 0)) break b;
+ x = x & (x - 1 | 0) | 0;
+ count = count + 1 | 0;
+ continue l;
+ break l;
+ } while (1);
+ };
+ return $2 | 0;
+ }
+
+ function __wasm_rotl_i32(x, k) {
+ x = x | 0;
+ k = k | 0;
+ return ((4294967295 >>> (k & 31 | 0) | 0) & x | 0) << (k & 31 | 0) | 0 | (((4294967295 << (32 - (k & 31 | 0) | 0) | 0) & x | 0) >>> (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
+ }
+
+ function __wasm_rotr_i32(x, k) {
+ x = x | 0;
+ k = k | 0;
+ return ((4294967295 << (k & 31 | 0) | 0) & x | 0) >>> (k & 31 | 0) | 0 | (((4294967295 >>> (32 - (k & 31 | 0) | 0) | 0) & x | 0) << (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
+ }
+
+ return {
+ add: $0,
+ sub: $1,
+ mul: $2,
+ div_s: $3,
+ div_u: $4,
+ rem_s: $5,
+ rem_u: $6,
+ and: $7,
+ or: $8,
+ xor: $9,
+ shl: $10,
+ shr_s: $11,
+ shr_u: $12,
+ rotl: $13,
+ rotr: $14,
+ clz: $15,
+ ctz: $16,
+ popcnt: $17,
+ eqz: $18,
+ eq: $19,
+ ne: $20,
+ lt_s: $21,
+ lt_u: $22,
+ le_s: $23,
+ le_u: $24,
+ gt_s: $25,
+ gt_u: $26,
+ ge_s: $27,
+ ge_u: $28
+ };
+}
+