diff options
Diffstat (limited to 'test/wasm2asm/i32.2asm.js')
-rw-r--r-- | test/wasm2asm/i32.2asm.js | 256 |
1 files changed, 256 insertions, 0 deletions
diff --git a/test/wasm2asm/i32.2asm.js b/test/wasm2asm/i32.2asm.js new file mode 100644 index 000000000..d488213fd --- /dev/null +++ b/test/wasm2asm/i32.2asm.js @@ -0,0 +1,256 @@ +function asmFunc(global, env, buffer) { + "use asm"; + var HEAP8 = new global.Int8Array(buffer); + var HEAP16 = new global.Int16Array(buffer); + var HEAP32 = new global.Int32Array(buffer); + var HEAPU8 = new global.Uint8Array(buffer); + var HEAPU16 = new global.Uint16Array(buffer); + var HEAPU32 = new global.Uint32Array(buffer); + var HEAPF32 = new global.Float32Array(buffer); + var HEAPF64 = new global.Float64Array(buffer); + var Math_imul = global.Math.imul; + var Math_fround = global.Math.fround; + var Math_abs = global.Math.abs; + var Math_clz32 = global.Math.clz32; + var Math_min = global.Math.min; + var Math_max = global.Math.max; + var i64toi32_i32$HIGH_BITS = 0; + function $0(x, y) { + x = x | 0; + y = y | 0; + return x + y | 0 | 0; + } + + function $1(x, y) { + x = x | 0; + y = y | 0; + return x - y | 0 | 0; + } + + function $2(x, y) { + x = x | 0; + y = y | 0; + return Math_imul(x, y) | 0; + } + + function $3(x, y) { + x = x | 0; + y = y | 0; + return (x | 0) / (y | 0) | 0 | 0; + } + + function $4(x, y) { + x = x | 0; + y = y | 0; + return (x >>> 0) / (y >>> 0) | 0 | 0; + } + + function $5(x, y) { + x = x | 0; + y = y | 0; + return (x | 0) % (y | 0) | 0 | 0; + } + + function $6(x, y) { + x = x | 0; + y = y | 0; + return (x >>> 0) % (y >>> 0) | 0 | 0; + } + + function $7(x, y) { + x = x | 0; + y = y | 0; + return x & y | 0 | 0; + } + + function $8(x, y) { + x = x | 0; + y = y | 0; + return x | y | 0 | 0; + } + + function $9(x, y) { + x = x | 0; + y = y | 0; + return x ^ y | 0 | 0; + } + + function $10(x, y) { + x = x | 0; + y = y | 0; + return x << y | 0 | 0; + } + + function $11(x, y) { + x = x | 0; + y = y | 0; + return x >> y | 0 | 0; + } + + function $12(x, y) { + x = x | 0; + y = y | 0; + return x >>> y | 0 | 0; + } + + function $13(x, y) { + x = x | 0; + y = y | 0; + return __wasm_rotl_i32(x, y) | 0 | 0; + } + + function $14(x, y) { + x = x | 0; + y = y | 0; + return __wasm_rotr_i32(x, y) | 0 | 0; + } + + function $15(x) { + x = x | 0; + return Math_clz32(x) | 0; + } + + function $16(x) { + x = x | 0; + return __wasm_ctz_i32(x) | 0 | 0; + } + + function $17(x) { + x = x | 0; + return __wasm_popcnt_i32(x) | 0 | 0; + } + + function $18(x) { + x = x | 0; + return (x | 0) == (0 | 0) | 0; + } + + function $19(x, y) { + x = x | 0; + y = y | 0; + return (x | 0) == (y | 0) | 0; + } + + function $20(x, y) { + x = x | 0; + y = y | 0; + return (x | 0) != (y | 0) | 0; + } + + function $21(x, y) { + x = x | 0; + y = y | 0; + return (x | 0) < (y | 0) | 0; + } + + function $22(x, y) { + x = x | 0; + y = y | 0; + return x >>> 0 < y >>> 0 | 0; + } + + function $23(x, y) { + x = x | 0; + y = y | 0; + return (x | 0) <= (y | 0) | 0; + } + + function $24(x, y) { + x = x | 0; + y = y | 0; + return x >>> 0 <= y >>> 0 | 0; + } + + function $25(x, y) { + x = x | 0; + y = y | 0; + return (x | 0) > (y | 0) | 0; + } + + function $26(x, y) { + x = x | 0; + y = y | 0; + return x >>> 0 > y >>> 0 | 0; + } + + function $27(x, y) { + x = x | 0; + y = y | 0; + return (x | 0) >= (y | 0) | 0; + } + + function $28(x, y) { + x = x | 0; + y = y | 0; + return x >>> 0 >= y >>> 0 | 0; + } + + function __wasm_ctz_i32(x) { + x = x | 0; + var $1 = 0; + if ((x | 0) == (0 | 0)) $1 = 32; else $1 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0; + return $1 | 0; + } + + function __wasm_popcnt_i32(x) { + x = x | 0; + var count = 0, $2 = 0; + count = 0; + b : { + l : do { + $2 = count; + if ((x | 0) == (0 | 0)) break b; + x = x & (x - 1 | 0) | 0; + count = count + 1 | 0; + continue l; + break l; + } while (1); + }; + return $2 | 0; + } + + function __wasm_rotl_i32(x, k) { + x = x | 0; + k = k | 0; + return ((4294967295 >>> (k & 31 | 0) | 0) & x | 0) << (k & 31 | 0) | 0 | (((4294967295 << (32 - (k & 31 | 0) | 0) | 0) & x | 0) >>> (32 - (k & 31 | 0) | 0) | 0) | 0 | 0; + } + + function __wasm_rotr_i32(x, k) { + x = x | 0; + k = k | 0; + return ((4294967295 << (k & 31 | 0) | 0) & x | 0) >>> (k & 31 | 0) | 0 | (((4294967295 >>> (32 - (k & 31 | 0) | 0) | 0) & x | 0) << (32 - (k & 31 | 0) | 0) | 0) | 0 | 0; + } + + return { + add: $0, + sub: $1, + mul: $2, + div_s: $3, + div_u: $4, + rem_s: $5, + rem_u: $6, + and: $7, + or: $8, + xor: $9, + shl: $10, + shr_s: $11, + shr_u: $12, + rotl: $13, + rotr: $14, + clz: $15, + ctz: $16, + popcnt: $17, + eqz: $18, + eq: $19, + ne: $20, + lt_s: $21, + lt_u: $22, + le_s: $23, + le_u: $24, + gt_s: $25, + gt_u: $26, + ge_s: $27, + ge_u: $28 + }; +} + |