diff options
Diffstat (limited to 'test/wasm2js/f32.2asm.js')
-rw-r--r-- | test/wasm2js/f32.2asm.js | 128 |
1 files changed, 64 insertions, 64 deletions
diff --git a/test/wasm2js/f32.2asm.js b/test/wasm2js/f32.2asm.js index c31d47bc6..291b64124 100644 --- a/test/wasm2js/f32.2asm.js +++ b/test/wasm2js/f32.2asm.js @@ -43,104 +43,104 @@ function asmFunc(global, env, buffer) { var abort = env.abort; var nan = global.NaN; var infinity = global.Infinity; - function $0($0_1, $1_1) { - $0_1 = Math_fround($0_1); - $1_1 = Math_fround($1_1); - return Math_fround(Math_fround($0_1 + $1_1)); + function $0(x, y) { + x = Math_fround(x); + y = Math_fround(y); + return Math_fround(Math_fround(x + y)); } - function $1($0_1, $1_1) { - $0_1 = Math_fround($0_1); - $1_1 = Math_fround($1_1); - return Math_fround(Math_fround($0_1 - $1_1)); + function $1(x, y) { + x = Math_fround(x); + y = Math_fround(y); + return Math_fround(Math_fround(x - y)); } - function $2($0_1, $1_1) { - $0_1 = Math_fround($0_1); - $1_1 = Math_fround($1_1); - return Math_fround(Math_fround($0_1 * $1_1)); + function $2(x, y) { + x = Math_fround(x); + y = Math_fround(y); + return Math_fround(Math_fround(x * y)); } - function $3($0_1, $1_1) { - $0_1 = Math_fround($0_1); - $1_1 = Math_fround($1_1); - return Math_fround(Math_fround($0_1 / $1_1)); + function $3(x, y) { + x = Math_fround(x); + y = Math_fround(y); + return Math_fround(Math_fround(x / y)); } - function $4($0_1) { - $0_1 = Math_fround($0_1); - return Math_fround(Math_fround(Math_sqrt($0_1))); + function $4(x) { + x = Math_fround(x); + return Math_fround(Math_fround(Math_sqrt(x))); } - function $5($0_1, $1_1) { - $0_1 = Math_fround($0_1); - $1_1 = Math_fround($1_1); - return Math_fround(Math_fround(Math_min($0_1, $1_1))); + function $5(x, y) { + x = Math_fround(x); + y = Math_fround(y); + return Math_fround(Math_fround(Math_min(x, y))); } - function $6($0_1, $1_1) { - $0_1 = Math_fround($0_1); - $1_1 = Math_fround($1_1); - return Math_fround(Math_fround(Math_max($0_1, $1_1))); + function $6(x, y) { + x = Math_fround(x); + y = Math_fround(y); + return Math_fround(Math_fround(Math_max(x, y))); } - function $7($0_1) { - $0_1 = Math_fround($0_1); - return Math_fround(Math_fround(Math_ceil($0_1))); + function $7(x) { + x = Math_fround(x); + return Math_fround(Math_fround(Math_ceil(x))); } - function $8($0_1) { - $0_1 = Math_fround($0_1); - return Math_fround(Math_fround(Math_floor($0_1))); + function $8(x) { + x = Math_fround(x); + return Math_fround(Math_fround(Math_floor(x))); } - function $9($0_1) { - $0_1 = Math_fround($0_1); - return Math_fround(Math_fround(__wasm_trunc_f32(Math_fround($0_1)))); + function $9(x) { + x = Math_fround(x); + return Math_fround(Math_fround(__wasm_trunc_f32(Math_fround(x)))); } - function $10($0_1) { - $0_1 = Math_fround($0_1); - return Math_fround(Math_fround(__wasm_nearest_f32(Math_fround($0_1)))); + function $10(x) { + x = Math_fround(x); + return Math_fround(Math_fround(__wasm_nearest_f32(Math_fround(x)))); } - function $11($0_1) { - $0_1 = Math_fround($0_1); - return Math_fround(Math_fround(Math_abs($0_1))); + function $11(x) { + x = Math_fround(x); + return Math_fround(Math_fround(Math_abs(x))); } - function $12($0_1) { - $0_1 = Math_fround($0_1); - return Math_fround(Math_fround(-$0_1)); + function $12(x) { + x = Math_fround(x); + return Math_fround(Math_fround(-x)); } - function $13($0_1, $1_1) { - $0_1 = Math_fround($0_1); - $1_1 = Math_fround($1_1); - return Math_fround((wasm2js_scratch_store_i32(0, (wasm2js_scratch_store_f32($0_1), wasm2js_scratch_load_i32(0)) & 2147483647 | 0 | ((wasm2js_scratch_store_f32($1_1), wasm2js_scratch_load_i32(0)) & -2147483648 | 0) | 0), wasm2js_scratch_load_f32())); + function $13(x, y) { + x = Math_fround(x); + y = Math_fround(y); + return Math_fround((wasm2js_scratch_store_i32(0, (wasm2js_scratch_store_f32(x), wasm2js_scratch_load_i32(0)) & 2147483647 | 0 | ((wasm2js_scratch_store_f32(y), wasm2js_scratch_load_i32(0)) & -2147483648 | 0) | 0), wasm2js_scratch_load_f32())); } - function __wasm_nearest_f32($0_1) { - $0_1 = Math_fround($0_1); - var $1_1 = Math_fround(0), $2_1 = Math_fround(0); - $1_1 = Math_fround(Math_floor($0_1)); - $2_1 = Math_fround($0_1 - $1_1); - if (!($2_1 < Math_fround(.5))) { + function __wasm_nearest_f32(var$0) { + var$0 = Math_fround(var$0); + var var$1 = Math_fround(0), var$2 = Math_fround(0); + var$1 = Math_fround(Math_floor(var$0)); + var$2 = Math_fround(var$0 - var$1); + if (!(var$2 < Math_fround(.5))) { { - $0_1 = Math_fround(Math_ceil($0_1)); - if ($2_1 > Math_fround(.5)) { - return Math_fround($0_1) + var$0 = Math_fround(Math_ceil(var$0)); + if (var$2 > Math_fround(.5)) { + return Math_fround(var$0) } - $2_1 = Math_fround($1_1 * Math_fround(.5)); - $1_1 = Math_fround($2_1 - Math_fround(Math_floor($2_1))) == Math_fround(0.0) ? $1_1 : $0_1; + var$2 = Math_fround(var$1 * Math_fround(.5)); + var$1 = Math_fround(var$2 - Math_fround(Math_floor(var$2))) == Math_fround(0.0) ? var$1 : var$0; } } - return Math_fround($1_1); + return Math_fround(var$1); } - function __wasm_trunc_f32($0_1) { - $0_1 = Math_fround($0_1); - return Math_fround($0_1 < Math_fround(0.0) ? Math_fround(Math_ceil($0_1)) : Math_fround(Math_floor($0_1))); + function __wasm_trunc_f32(var$0) { + var$0 = Math_fround(var$0); + return Math_fround(var$0 < Math_fround(0.0) ? Math_fround(Math_ceil(var$0)) : Math_fround(Math_floor(var$0))); } var FUNCTION_TABLE = []; |