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-rw-r--r--test/wasm2js/i64-ctz.2asm.js.opt98
1 files changed, 98 insertions, 0 deletions
diff --git a/test/wasm2js/i64-ctz.2asm.js.opt b/test/wasm2js/i64-ctz.2asm.js.opt
new file mode 100644
index 000000000..a43a10482
--- /dev/null
+++ b/test/wasm2js/i64-ctz.2asm.js.opt
@@ -0,0 +1,98 @@
+import { setTempRet0 } from 'env';
+
+function asmFunc(global, env, buffer) {
+ "almost asm";
+ var HEAP8 = new global.Int8Array(buffer);
+ var HEAP16 = new global.Int16Array(buffer);
+ var HEAP32 = new global.Int32Array(buffer);
+ var HEAPU8 = new global.Uint8Array(buffer);
+ var HEAPU16 = new global.Uint16Array(buffer);
+ var HEAPU32 = new global.Uint32Array(buffer);
+ var HEAPF32 = new global.Float32Array(buffer);
+ var HEAPF64 = new global.Float64Array(buffer);
+ var Math_imul = global.Math.imul;
+ var Math_fround = global.Math.fround;
+ var Math_abs = global.Math.abs;
+ var Math_clz32 = global.Math.clz32;
+ var Math_min = global.Math.min;
+ var Math_max = global.Math.max;
+ var Math_floor = global.Math.floor;
+ var Math_ceil = global.Math.ceil;
+ var Math_sqrt = global.Math.sqrt;
+ var abort = env.abort;
+ var nan = global.NaN;
+ var infinity = global.Infinity;
+ var setTempRet0 = env.setTempRet0;
+ var i64toi32_i32$HIGH_BITS = 0;
+ function legalstub$popcnt64($0, $1) {
+ $0 = __wasm_popcnt_i64($0, $1);
+ setTempRet0(i64toi32_i32$HIGH_BITS | 0);
+ return $0;
+ }
+
+ function legalstub$ctz64($0, $1) {
+ $0 = __wasm_ctz_i64($0, $1);
+ setTempRet0(i64toi32_i32$HIGH_BITS | 0);
+ return $0;
+ }
+
+ function __wasm_ctz_i64($0, $1) {
+ var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0;
+ if ($0 | $1) {
+ {
+ $3 = 63;
+ $6 = $3;
+ $2 = $1 + -1 | 0;
+ $4 = -1;
+ $5 = $4 + $0 | 0;
+ if ($5 >>> 0 < $4 >>> 0) {
+ $2 = $2 + 1 | 0
+ }
+ $7 = Math_clz32($0 ^ $5) + 32 | 0;
+ $0 = Math_clz32($1 ^ $2);
+ $0 = ($0 | 0) == (32 | 0) ? $7 : $0;
+ $1 = $6 - $0 | 0;
+ i64toi32_i32$HIGH_BITS = 0 - ($3 >>> 0 < $0 >>> 0) | 0;
+ return $1;
+ }
+ }
+ i64toi32_i32$HIGH_BITS = 0;
+ return 64;
+ }
+
+ function __wasm_popcnt_i64($0, $1) {
+ var $2 = 0, $3 = 0, $4 = 0, $5 = 0;
+ label$2 : while (1) {
+ $3 = $4;
+ $2 = $5;
+ if ($0 | $1) {
+ {
+ $2 = $0;
+ $3 = 1;
+ $0 = $2 - $3 & $2;
+ $1 = $1 - ($2 >>> 0 < $3 >>> 0) & $1;
+ $2 = 1 + $4 | 0;
+ if ($2 >>> 0 < $3 >>> 0) {
+ $5 = $5 + 1 | 0
+ }
+ $4 = $2;
+ continue;
+ }
+ }
+ break;
+ };
+ i64toi32_i32$HIGH_BITS = $2;
+ return $3;
+ }
+
+ var FUNCTION_TABLE = [];
+ return {
+ "a": legalstub$popcnt64,
+ "b": legalstub$ctz64
+ };
+}
+
+var memasmFunc = new ArrayBuffer(65536);
+var retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); },setTempRet0},memasmFunc);
+export var a = retasmFunc.a;
+export var b = retasmFunc.b;