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-rw-r--r--test/wasm2js/atomic_fence.2asm.js3
-rw-r--r--test/wasm2js/atomics_32.2asm.js50
-rw-r--r--test/wasm2js/atomics_32.2asm.js.opt50
-rw-r--r--test/wasm2js/bulk-memory.2asm.js93
-rw-r--r--test/wasm2js/bulk-memory.2asm.js.opt73
-rw-r--r--test/wasm2js/deterministic.2asm.js2
-rw-r--r--test/wasm2js/deterministic.2asm.js.opt2
-rw-r--r--test/wasm2js/dynamicLibrary.2asm.js48
-rw-r--r--test/wasm2js/dynamicLibrary.2asm.js.opt48
-rw-r--r--test/wasm2js/emscripten-grow-no.2asm.js53
-rw-r--r--test/wasm2js/emscripten-grow-no.2asm.js.opt53
-rw-r--r--test/wasm2js/emscripten-grow-yes.2asm.js53
-rw-r--r--test/wasm2js/emscripten-grow-yes.2asm.js.opt53
-rw-r--r--test/wasm2js/emscripten.2asm.js55
-rw-r--r--test/wasm2js/emscripten.2asm.js.opt79
-rw-r--r--test/wasm2js/endianness.2asm.js4
-rw-r--r--test/wasm2js/grow-memory-tricky.2asm.js3
-rw-r--r--test/wasm2js/grow-memory-tricky.2asm.js.opt3
-rw-r--r--test/wasm2js/grow_memory.2asm.js3
-rw-r--r--test/wasm2js/left-to-right.2asm.js4
-rw-r--r--test/wasm2js/minified-memory.2asm.js3
-rw-r--r--test/wasm2js/minified-memory.2asm.js.opt3
-rw-r--r--test/wasm2js/reinterpret_scratch.2asm.js4
-rw-r--r--test/wasm2js/reinterpret_scratch.2asm.js.opt4
-rw-r--r--test/wasm2js/start_func.2asm.js3
-rw-r--r--test/wasm2js/start_func.2asm.js.opt3
-rw-r--r--test/wasm2js/traps.2asm.js3
-rw-r--r--test/wasm2js/unaligned.2asm.js4
-rw-r--r--test/wasm2js/unaligned.2asm.js.opt4
29 files changed, 383 insertions, 380 deletions
diff --git a/test/wasm2js/atomic_fence.2asm.js b/test/wasm2js/atomic_fence.2asm.js
index 7f35ea3ef..2caca85e6 100644
--- a/test/wasm2js/atomic_fence.2asm.js
+++ b/test/wasm2js/atomic_fence.2asm.js
@@ -9,7 +9,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -48,7 +47,6 @@ function asmFunc(env) {
HEAPF32 = new Float32Array(newBuffer);
HEAPF64 = new Float64Array(newBuffer);
buffer = newBuffer;
- bufferView = HEAPU8;
}
return oldPages;
}
@@ -58,7 +56,6 @@ function asmFunc(env) {
};
}
-var bufferView;
var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); }
});
export var atomic_fence = retasmFunc.atomic_fence;
diff --git a/test/wasm2js/atomics_32.2asm.js b/test/wasm2js/atomics_32.2asm.js
index 99fc06a63..1b09d634d 100644
--- a/test/wasm2js/atomics_32.2asm.js
+++ b/test/wasm2js/atomics_32.2asm.js
@@ -1,4 +1,28 @@
+ var bufferView;
+ var memorySegments = {};
+ var base64ReverseLookup = new Uint8Array(123/*'z'+1*/);
+ for (var i = 25; i >= 0; --i) {
+ base64ReverseLookup[48+i] = 52+i; // '0-9'
+ base64ReverseLookup[65+i] = i; // 'A-Z'
+ base64ReverseLookup[97+i] = 26+i; // 'a-z'
+ }
+ base64ReverseLookup[43] = 62; // '+'
+ base64ReverseLookup[47] = 63; // '/'
+ /** @noinline Inlining this function would mean expanding the base64 string 4x times in the source code, which Closure seems to be happy to do. */
+ function base64DecodeToExistingUint8Array(uint8Array, offset, b64) {
+ var b1, b2, i = 0, j = offset, bLength = b64.length, end = offset + (bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '=');
+ for (; i < bLength; i += 4) {
+ b1 = base64ReverseLookup[b64.charCodeAt(i+1)];
+ b2 = base64ReverseLookup[b64.charCodeAt(i+2)];
+ uint8Array[j++] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4;
+ if (j < end) uint8Array[j++] = b1 << 4 | b2 >> 2;
+ if (j < end) uint8Array[j++] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)];
+ }
+ return uint8Array;
+ }
+memorySegments[0] = base64DecodeToExistingUint8Array(new Uint8Array(6), 0, "aGVsbG8s");
+memorySegments[1] = base64DecodeToExistingUint8Array(new Uint8Array(6), 0, "d29ybGQh");
var scratchBuffer = new ArrayBuffer(16);
var i32ScratchView = new Int32Array(scratchBuffer);
@@ -65,8 +89,6 @@
bufferView.set(memorySegments[segment].subarray(offset, offset + size), dest);
}
- var memorySegments = {};
-
function asmFunc(env) {
var buffer = new ArrayBuffer(16777216);
var HEAP8 = new Int8Array(buffer);
@@ -77,7 +99,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -122,6 +143,7 @@ function asmFunc(env) {
i64toi32_i32$0 = wasm2js_get_stashed_bits() | 0;
}
+ bufferView = HEAPU8;
function __wasm_memory_size() {
return buffer.byteLength / 65536 | 0;
}
@@ -131,28 +153,6 @@ function asmFunc(env) {
};
}
-var bufferView;
var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); }
});
-for (var base64ReverseLookup = new Uint8Array(123/*'z'+1*/), i = 25; i >= 0; --i) {
- base64ReverseLookup[48+i] = 52+i; // '0-9'
- base64ReverseLookup[65+i] = i; // 'A-Z'
- base64ReverseLookup[97+i] = 26+i; // 'a-z'
- }
- base64ReverseLookup[43] = 62; // '+'
- base64ReverseLookup[47] = 63; // '/'
- /** @noinline Inlining this function would mean expanding the base64 string 4x times in the source code, which Closure seems to be happy to do. */
- function base64DecodeToExistingUint8Array(uint8Array, offset, b64) {
- var b1, b2, i = 0, j = offset, bLength = b64.length, end = offset + (bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '=');
- for (; i < bLength; i += 4) {
- b1 = base64ReverseLookup[b64.charCodeAt(i+1)];
- b2 = base64ReverseLookup[b64.charCodeAt(i+2)];
- uint8Array[j++] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4;
- if (j < end) uint8Array[j++] = b1 << 4 | b2 >> 2;
- if (j < end) uint8Array[j++] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)];
- }
- return uint8Array;
- }
- memorySegments[0] = base64DecodeToExistingUint8Array(new Uint8Array(6), 0, "aGVsbG8s");
-memorySegments[1] = base64DecodeToExistingUint8Array(new Uint8Array(6), 0, "d29ybGQh");
export var test = retasmFunc.test;
diff --git a/test/wasm2js/atomics_32.2asm.js.opt b/test/wasm2js/atomics_32.2asm.js.opt
index 24c75a1aa..1b62f99b3 100644
--- a/test/wasm2js/atomics_32.2asm.js.opt
+++ b/test/wasm2js/atomics_32.2asm.js.opt
@@ -1,4 +1,28 @@
+ var bufferView;
+ var memorySegments = {};
+ var base64ReverseLookup = new Uint8Array(123/*'z'+1*/);
+ for (var i = 25; i >= 0; --i) {
+ base64ReverseLookup[48+i] = 52+i; // '0-9'
+ base64ReverseLookup[65+i] = i; // 'A-Z'
+ base64ReverseLookup[97+i] = 26+i; // 'a-z'
+ }
+ base64ReverseLookup[43] = 62; // '+'
+ base64ReverseLookup[47] = 63; // '/'
+ /** @noinline Inlining this function would mean expanding the base64 string 4x times in the source code, which Closure seems to be happy to do. */
+ function base64DecodeToExistingUint8Array(uint8Array, offset, b64) {
+ var b1, b2, i = 0, j = offset, bLength = b64.length, end = offset + (bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '=');
+ for (; i < bLength; i += 4) {
+ b1 = base64ReverseLookup[b64.charCodeAt(i+1)];
+ b2 = base64ReverseLookup[b64.charCodeAt(i+2)];
+ uint8Array[j++] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4;
+ if (j < end) uint8Array[j++] = b1 << 4 | b2 >> 2;
+ if (j < end) uint8Array[j++] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)];
+ }
+ return uint8Array;
+ }
+memorySegments[0] = base64DecodeToExistingUint8Array(new Uint8Array(6), 0, "aGVsbG8s");
+memorySegments[1] = base64DecodeToExistingUint8Array(new Uint8Array(6), 0, "d29ybGQh");
var scratchBuffer = new ArrayBuffer(16);
var i32ScratchView = new Int32Array(scratchBuffer);
@@ -65,8 +89,6 @@
bufferView.set(memorySegments[segment].subarray(offset, offset + size), dest);
}
- var memorySegments = {};
-
function asmFunc(env) {
var buffer = new ArrayBuffer(16777216);
var HEAP8 = new Int8Array(buffer);
@@ -77,7 +99,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -118,6 +139,7 @@ function asmFunc(env) {
wasm2js_get_stashed_bits() | 0;
}
+ bufferView = HEAPU8;
function __wasm_memory_size() {
return buffer.byteLength / 65536 | 0;
}
@@ -127,28 +149,6 @@ function asmFunc(env) {
};
}
-var bufferView;
var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); }
});
-for (var base64ReverseLookup = new Uint8Array(123/*'z'+1*/), i = 25; i >= 0; --i) {
- base64ReverseLookup[48+i] = 52+i; // '0-9'
- base64ReverseLookup[65+i] = i; // 'A-Z'
- base64ReverseLookup[97+i] = 26+i; // 'a-z'
- }
- base64ReverseLookup[43] = 62; // '+'
- base64ReverseLookup[47] = 63; // '/'
- /** @noinline Inlining this function would mean expanding the base64 string 4x times in the source code, which Closure seems to be happy to do. */
- function base64DecodeToExistingUint8Array(uint8Array, offset, b64) {
- var b1, b2, i = 0, j = offset, bLength = b64.length, end = offset + (bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '=');
- for (; i < bLength; i += 4) {
- b1 = base64ReverseLookup[b64.charCodeAt(i+1)];
- b2 = base64ReverseLookup[b64.charCodeAt(i+2)];
- uint8Array[j++] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4;
- if (j < end) uint8Array[j++] = b1 << 4 | b2 >> 2;
- if (j < end) uint8Array[j++] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)];
- }
- return uint8Array;
- }
- memorySegments[0] = base64DecodeToExistingUint8Array(new Uint8Array(6), 0, "aGVsbG8s");
-memorySegments[1] = base64DecodeToExistingUint8Array(new Uint8Array(6), 0, "d29ybGQh");
export var test = retasmFunc.test;
diff --git a/test/wasm2js/bulk-memory.2asm.js b/test/wasm2js/bulk-memory.2asm.js
index b87b52d3c..a517931fb 100644
--- a/test/wasm2js/bulk-memory.2asm.js
+++ b/test/wasm2js/bulk-memory.2asm.js
@@ -21,6 +21,7 @@ function asmFunc(env) {
var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); }
});
+ var bufferView;
var scratchBuffer = new ArrayBuffer(16);
var i32ScratchView = new Int32Array(scratchBuffer);
@@ -44,7 +45,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -70,6 +70,7 @@ function asmFunc(env) {
return HEAPU8[$0_1 >> 0] | 0 | 0;
}
+ bufferView = HEAPU8;
function __wasm_memory_size() {
return buffer.byteLength / 65536 | 0;
}
@@ -102,12 +103,35 @@ function asmFunc(env) {
};
}
-var bufferView;
var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); }
});
export var fill = retasmFunc.fill;
export var load8_u = retasmFunc.load8_u;
+ var bufferView;
+ var base64ReverseLookup = new Uint8Array(123/*'z'+1*/);
+ for (var i = 25; i >= 0; --i) {
+ base64ReverseLookup[48+i] = 52+i; // '0-9'
+ base64ReverseLookup[65+i] = i; // 'A-Z'
+ base64ReverseLookup[97+i] = 26+i; // 'a-z'
+ }
+ base64ReverseLookup[43] = 62; // '+'
+ base64ReverseLookup[47] = 63; // '/'
+ /** @noinline Inlining this function would mean expanding the base64 string 4x times in the source code, which Closure seems to be happy to do. */
+ function base64DecodeToExistingUint8Array(uint8Array, offset, b64) {
+ var b1, b2, i = 0, j = offset, bLength = b64.length, end = offset + (bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '=');
+ for (; i < bLength; i += 4) {
+ b1 = base64ReverseLookup[b64.charCodeAt(i+1)];
+ b2 = base64ReverseLookup[b64.charCodeAt(i+2)];
+ uint8Array[j++] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4;
+ if (j < end) uint8Array[j++] = b1 << 4 | b2 >> 2;
+ if (j < end) uint8Array[j++] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)];
+ }
+ return uint8Array;
+ }
+function initActiveSegments(imports) {
+ base64DecodeToExistingUint8Array(bufferView, 0, "qrvM3Q==");
+}
var scratchBuffer = new ArrayBuffer(16);
var i32ScratchView = new Int32Array(scratchBuffer);
@@ -129,7 +153,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -155,6 +178,8 @@ function asmFunc(env) {
return HEAPU8[$0_1 >> 0] | 0 | 0;
}
+ bufferView = HEAPU8;
+ initActiveSegments(env);
function __wasm_memory_size() {
return buffer.byteLength / 65536 | 0;
}
@@ -165,10 +190,15 @@ function asmFunc(env) {
};
}
-var bufferView;
var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); }
});
-for (var base64ReverseLookup = new Uint8Array(123/*'z'+1*/), i = 25; i >= 0; --i) {
+export var copy = retasmFunc.copy;
+export var load8_u = retasmFunc.load8_u;
+
+ var bufferView;
+ var memorySegments = {};
+ var base64ReverseLookup = new Uint8Array(123/*'z'+1*/);
+ for (var i = 25; i >= 0; --i) {
base64ReverseLookup[48+i] = 52+i; // '0-9'
base64ReverseLookup[65+i] = i; // 'A-Z'
base64ReverseLookup[97+i] = 26+i; // 'a-z'
@@ -187,10 +217,7 @@ for (var base64ReverseLookup = new Uint8Array(123/*'z'+1*/), i = 25; i >= 0; --i
}
return uint8Array;
}
- base64DecodeToExistingUint8Array(bufferView, 0, "qrvM3Q==");
-export var copy = retasmFunc.copy;
-export var load8_u = retasmFunc.load8_u;
-
+memorySegments[0] = base64DecodeToExistingUint8Array(new Uint8Array(4), 0, "qrvM3Q==");
var scratchBuffer = new ArrayBuffer(16);
var i32ScratchView = new Int32Array(scratchBuffer);
@@ -202,8 +229,6 @@ export var load8_u = retasmFunc.load8_u;
bufferView.set(memorySegments[segment].subarray(offset, offset + size), dest);
}
- var memorySegments = {};
-
function asmFunc(env) {
var buffer = new ArrayBuffer(65536);
var HEAP8 = new Int8Array(buffer);
@@ -214,7 +239,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -240,6 +264,7 @@ function asmFunc(env) {
return HEAPU8[$0_1 >> 0] | 0 | 0;
}
+ bufferView = HEAPU8;
function __wasm_memory_size() {
return buffer.byteLength / 65536 | 0;
}
@@ -272,10 +297,15 @@ function asmFunc(env) {
};
}
-var bufferView;
var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); }
});
-for (var base64ReverseLookup = new Uint8Array(123/*'z'+1*/), i = 25; i >= 0; --i) {
+export var init = retasmFunc.init;
+export var load8_u = retasmFunc.load8_u;
+
+ var bufferView;
+ var memorySegments = {};
+ var base64ReverseLookup = new Uint8Array(123/*'z'+1*/);
+ for (var i = 25; i >= 0; --i) {
base64ReverseLookup[48+i] = 52+i; // '0-9'
base64ReverseLookup[65+i] = i; // 'A-Z'
base64ReverseLookup[97+i] = 26+i; // 'a-z'
@@ -294,10 +324,10 @@ for (var base64ReverseLookup = new Uint8Array(123/*'z'+1*/), i = 25; i >= 0; --i
}
return uint8Array;
}
- memorySegments[0] = base64DecodeToExistingUint8Array(new Uint8Array(4), 0, "qrvM3Q==");
-export var init = retasmFunc.init;
-export var load8_u = retasmFunc.load8_u;
-
+memorySegments[0] = base64DecodeToExistingUint8Array(new Uint8Array(0), 0, "");
+function initActiveSegments(imports) {
+ base64DecodeToExistingUint8Array(bufferView, 0, "");
+}
var scratchBuffer = new ArrayBuffer(16);
var i32ScratchView = new Int32Array(scratchBuffer);
@@ -314,8 +344,6 @@ export var load8_u = retasmFunc.load8_u;
bufferView.set(memorySegments[segment].subarray(offset, offset + size), dest);
}
- var memorySegments = {};
-
function asmFunc(env) {
var buffer = new ArrayBuffer(65536);
var HEAP8 = new Int8Array(buffer);
@@ -326,7 +354,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -356,6 +383,8 @@ function asmFunc(env) {
wasm2js_memory_init(1, 0, 0, 0);
}
+ bufferView = HEAPU8;
+ initActiveSegments(env);
function __wasm_memory_size() {
return buffer.byteLength / 65536 | 0;
}
@@ -390,30 +419,8 @@ function asmFunc(env) {
};
}
-var bufferView;
var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); }
});
-for (var base64ReverseLookup = new Uint8Array(123/*'z'+1*/), i = 25; i >= 0; --i) {
- base64ReverseLookup[48+i] = 52+i; // '0-9'
- base64ReverseLookup[65+i] = i; // 'A-Z'
- base64ReverseLookup[97+i] = 26+i; // 'a-z'
- }
- base64ReverseLookup[43] = 62; // '+'
- base64ReverseLookup[47] = 63; // '/'
- /** @noinline Inlining this function would mean expanding the base64 string 4x times in the source code, which Closure seems to be happy to do. */
- function base64DecodeToExistingUint8Array(uint8Array, offset, b64) {
- var b1, b2, i = 0, j = offset, bLength = b64.length, end = offset + (bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '=');
- for (; i < bLength; i += 4) {
- b1 = base64ReverseLookup[b64.charCodeAt(i+1)];
- b2 = base64ReverseLookup[b64.charCodeAt(i+2)];
- uint8Array[j++] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4;
- if (j < end) uint8Array[j++] = b1 << 4 | b2 >> 2;
- if (j < end) uint8Array[j++] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)];
- }
- return uint8Array;
- }
- memorySegments[0] = base64DecodeToExistingUint8Array(new Uint8Array(0), 0, "");
-base64DecodeToExistingUint8Array(bufferView, 0, "");
export var drop_passive = retasmFunc.drop_passive;
export var init_passive = retasmFunc.init_passive;
export var drop_active = retasmFunc.drop_active;
diff --git a/test/wasm2js/bulk-memory.2asm.js.opt b/test/wasm2js/bulk-memory.2asm.js.opt
index 45914eaec..4febf1a84 100644
--- a/test/wasm2js/bulk-memory.2asm.js.opt
+++ b/test/wasm2js/bulk-memory.2asm.js.opt
@@ -21,6 +21,7 @@ function asmFunc(env) {
var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); }
});
+ var bufferView;
var scratchBuffer = new ArrayBuffer(16);
var i32ScratchView = new Int32Array(scratchBuffer);
@@ -44,7 +45,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -70,6 +70,7 @@ function asmFunc(env) {
return HEAPU8[$0_1 | 0];
}
+ bufferView = HEAPU8;
function __wasm_memory_size() {
return buffer.byteLength / 65536 | 0;
}
@@ -102,12 +103,35 @@ function asmFunc(env) {
};
}
-var bufferView;
var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); }
});
export var fill = retasmFunc.fill;
export var load8_u = retasmFunc.load8_u;
+ var bufferView;
+ var base64ReverseLookup = new Uint8Array(123/*'z'+1*/);
+ for (var i = 25; i >= 0; --i) {
+ base64ReverseLookup[48+i] = 52+i; // '0-9'
+ base64ReverseLookup[65+i] = i; // 'A-Z'
+ base64ReverseLookup[97+i] = 26+i; // 'a-z'
+ }
+ base64ReverseLookup[43] = 62; // '+'
+ base64ReverseLookup[47] = 63; // '/'
+ /** @noinline Inlining this function would mean expanding the base64 string 4x times in the source code, which Closure seems to be happy to do. */
+ function base64DecodeToExistingUint8Array(uint8Array, offset, b64) {
+ var b1, b2, i = 0, j = offset, bLength = b64.length, end = offset + (bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '=');
+ for (; i < bLength; i += 4) {
+ b1 = base64ReverseLookup[b64.charCodeAt(i+1)];
+ b2 = base64ReverseLookup[b64.charCodeAt(i+2)];
+ uint8Array[j++] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4;
+ if (j < end) uint8Array[j++] = b1 << 4 | b2 >> 2;
+ if (j < end) uint8Array[j++] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)];
+ }
+ return uint8Array;
+ }
+function initActiveSegments(imports) {
+ base64DecodeToExistingUint8Array(bufferView, 0, "qrvM3Q==");
+}
var scratchBuffer = new ArrayBuffer(16);
var i32ScratchView = new Int32Array(scratchBuffer);
@@ -129,7 +153,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -155,6 +178,8 @@ function asmFunc(env) {
return HEAPU8[$0_1 | 0];
}
+ bufferView = HEAPU8;
+ initActiveSegments(env);
function __wasm_memory_size() {
return buffer.byteLength / 65536 | 0;
}
@@ -165,10 +190,15 @@ function asmFunc(env) {
};
}
-var bufferView;
var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); }
});
-for (var base64ReverseLookup = new Uint8Array(123/*'z'+1*/), i = 25; i >= 0; --i) {
+export var copy = retasmFunc.copy;
+export var load8_u = retasmFunc.load8_u;
+
+ var bufferView;
+ var memorySegments = {};
+ var base64ReverseLookup = new Uint8Array(123/*'z'+1*/);
+ for (var i = 25; i >= 0; --i) {
base64ReverseLookup[48+i] = 52+i; // '0-9'
base64ReverseLookup[65+i] = i; // 'A-Z'
base64ReverseLookup[97+i] = 26+i; // 'a-z'
@@ -187,10 +217,7 @@ for (var base64ReverseLookup = new Uint8Array(123/*'z'+1*/), i = 25; i >= 0; --i
}
return uint8Array;
}
- base64DecodeToExistingUint8Array(bufferView, 0, "qrvM3Q==");
-export var copy = retasmFunc.copy;
-export var load8_u = retasmFunc.load8_u;
-
+memorySegments[0] = base64DecodeToExistingUint8Array(new Uint8Array(4), 0, "qrvM3Q==");
var scratchBuffer = new ArrayBuffer(16);
var i32ScratchView = new Int32Array(scratchBuffer);
@@ -202,8 +229,6 @@ export var load8_u = retasmFunc.load8_u;
bufferView.set(memorySegments[segment].subarray(offset, offset + size), dest);
}
- var memorySegments = {};
-
function asmFunc(env) {
var buffer = new ArrayBuffer(65536);
var HEAP8 = new Int8Array(buffer);
@@ -214,7 +239,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -240,6 +264,7 @@ function asmFunc(env) {
return HEAPU8[$0_1 | 0];
}
+ bufferView = HEAPU8;
function __wasm_memory_size() {
return buffer.byteLength / 65536 | 0;
}
@@ -272,29 +297,8 @@ function asmFunc(env) {
};
}
-var bufferView;
var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); }
});
-for (var base64ReverseLookup = new Uint8Array(123/*'z'+1*/), i = 25; i >= 0; --i) {
- base64ReverseLookup[48+i] = 52+i; // '0-9'
- base64ReverseLookup[65+i] = i; // 'A-Z'
- base64ReverseLookup[97+i] = 26+i; // 'a-z'
- }
- base64ReverseLookup[43] = 62; // '+'
- base64ReverseLookup[47] = 63; // '/'
- /** @noinline Inlining this function would mean expanding the base64 string 4x times in the source code, which Closure seems to be happy to do. */
- function base64DecodeToExistingUint8Array(uint8Array, offset, b64) {
- var b1, b2, i = 0, j = offset, bLength = b64.length, end = offset + (bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '=');
- for (; i < bLength; i += 4) {
- b1 = base64ReverseLookup[b64.charCodeAt(i+1)];
- b2 = base64ReverseLookup[b64.charCodeAt(i+2)];
- uint8Array[j++] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4;
- if (j < end) uint8Array[j++] = b1 << 4 | b2 >> 2;
- if (j < end) uint8Array[j++] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)];
- }
- return uint8Array;
- }
- memorySegments[0] = base64DecodeToExistingUint8Array(new Uint8Array(4), 0, "qrvM3Q==");
export var init = retasmFunc.init;
export var load8_u = retasmFunc.load8_u;
@@ -308,7 +312,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -353,7 +356,6 @@ function asmFunc(env) {
HEAPF32 = new Float32Array(newBuffer);
HEAPF64 = new Float64Array(newBuffer);
buffer = newBuffer;
- bufferView = HEAPU8;
}
return oldPages;
}
@@ -366,7 +368,6 @@ function asmFunc(env) {
};
}
-var bufferView;
var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); }
});
export var drop_passive = retasmFunc.drop_passive;
diff --git a/test/wasm2js/deterministic.2asm.js b/test/wasm2js/deterministic.2asm.js
index 6ab4739ac..8049c3f63 100644
--- a/test/wasm2js/deterministic.2asm.js
+++ b/test/wasm2js/deterministic.2asm.js
@@ -10,7 +10,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -41,7 +40,6 @@ function asmFunc(env) {
};
}
-var bufferView;
var memasmFunc = new ArrayBuffer(65536);
var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); },
memory: { buffer : memasmFunc }
diff --git a/test/wasm2js/deterministic.2asm.js.opt b/test/wasm2js/deterministic.2asm.js.opt
index 4f222ed42..b6b137d71 100644
--- a/test/wasm2js/deterministic.2asm.js.opt
+++ b/test/wasm2js/deterministic.2asm.js.opt
@@ -10,7 +10,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -40,7 +39,6 @@ function asmFunc(env) {
};
}
-var bufferView;
var memasmFunc = new ArrayBuffer(65536);
var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); },
memory: { buffer : memasmFunc }
diff --git a/test/wasm2js/dynamicLibrary.2asm.js b/test/wasm2js/dynamicLibrary.2asm.js
index 5e743768d..03f8b79ed 100644
--- a/test/wasm2js/dynamicLibrary.2asm.js
+++ b/test/wasm2js/dynamicLibrary.2asm.js
@@ -12,6 +12,30 @@ function Table(ret) {
return ret;
}
+ var bufferView;
+ var base64ReverseLookup = new Uint8Array(123/*'z'+1*/);
+ for (var i = 25; i >= 0; --i) {
+ base64ReverseLookup[48+i] = 52+i; // '0-9'
+ base64ReverseLookup[65+i] = i; // 'A-Z'
+ base64ReverseLookup[97+i] = 26+i; // 'a-z'
+ }
+ base64ReverseLookup[43] = 62; // '+'
+ base64ReverseLookup[47] = 63; // '/'
+ /** @noinline Inlining this function would mean expanding the base64 string 4x times in the source code, which Closure seems to be happy to do. */
+ function base64DecodeToExistingUint8Array(uint8Array, offset, b64) {
+ var b1, b2, i = 0, j = offset, bLength = b64.length, end = offset + (bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '=');
+ for (; i < bLength; i += 4) {
+ b1 = base64ReverseLookup[b64.charCodeAt(i+1)];
+ b2 = base64ReverseLookup[b64.charCodeAt(i+2)];
+ uint8Array[j++] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4;
+ if (j < end) uint8Array[j++] = b1 << 4 | b2 >> 2;
+ if (j < end) uint8Array[j++] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)];
+ }
+ return uint8Array;
+ }
+function initActiveSegments(imports) {
+ base64DecodeToExistingUint8Array(bufferView, imports[memoryBase], "ZHluYW1pYyBkYXRh");
+}
function asmFunc(env) {
var memory = env.memory;
var buffer = memory.buffer;
@@ -23,7 +47,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -51,6 +74,8 @@ function asmFunc(env) {
}
+ bufferView = HEAPU8;
+ initActiveSegments(env);
var FUNCTION_TABLE = Table(new Array(10));
FUNCTION_TABLE[import$tableBase + 0] = foo;
FUNCTION_TABLE[import$tableBase + 1] = bar;
@@ -64,29 +89,8 @@ function asmFunc(env) {
};
}
-var bufferView;
var memasmFunc = new ArrayBuffer(16777216);
var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); },
memory: { buffer : memasmFunc }
});
-for (var base64ReverseLookup = new Uint8Array(123/*'z'+1*/), i = 25; i >= 0; --i) {
- base64ReverseLookup[48+i] = 52+i; // '0-9'
- base64ReverseLookup[65+i] = i; // 'A-Z'
- base64ReverseLookup[97+i] = 26+i; // 'a-z'
- }
- base64ReverseLookup[43] = 62; // '+'
- base64ReverseLookup[47] = 63; // '/'
- /** @noinline Inlining this function would mean expanding the base64 string 4x times in the source code, which Closure seems to be happy to do. */
- function base64DecodeToExistingUint8Array(uint8Array, offset, b64) {
- var b1, b2, i = 0, j = offset, bLength = b64.length, end = offset + (bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '=');
- for (; i < bLength; i += 4) {
- b1 = base64ReverseLookup[b64.charCodeAt(i+1)];
- b2 = base64ReverseLookup[b64.charCodeAt(i+2)];
- uint8Array[j++] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4;
- if (j < end) uint8Array[j++] = b1 << 4 | b2 >> 2;
- if (j < end) uint8Array[j++] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)];
- }
- return uint8Array;
- }
- base64DecodeToExistingUint8Array(bufferView, memoryBase, "ZHluYW1pYyBkYXRh");
export var baz = retasmFunc.baz;
diff --git a/test/wasm2js/dynamicLibrary.2asm.js.opt b/test/wasm2js/dynamicLibrary.2asm.js.opt
index 6c310360c..c86293805 100644
--- a/test/wasm2js/dynamicLibrary.2asm.js.opt
+++ b/test/wasm2js/dynamicLibrary.2asm.js.opt
@@ -12,6 +12,30 @@ function Table(ret) {
return ret;
}
+ var bufferView;
+ var base64ReverseLookup = new Uint8Array(123/*'z'+1*/);
+ for (var i = 25; i >= 0; --i) {
+ base64ReverseLookup[48+i] = 52+i; // '0-9'
+ base64ReverseLookup[65+i] = i; // 'A-Z'
+ base64ReverseLookup[97+i] = 26+i; // 'a-z'
+ }
+ base64ReverseLookup[43] = 62; // '+'
+ base64ReverseLookup[47] = 63; // '/'
+ /** @noinline Inlining this function would mean expanding the base64 string 4x times in the source code, which Closure seems to be happy to do. */
+ function base64DecodeToExistingUint8Array(uint8Array, offset, b64) {
+ var b1, b2, i = 0, j = offset, bLength = b64.length, end = offset + (bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '=');
+ for (; i < bLength; i += 4) {
+ b1 = base64ReverseLookup[b64.charCodeAt(i+1)];
+ b2 = base64ReverseLookup[b64.charCodeAt(i+2)];
+ uint8Array[j++] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4;
+ if (j < end) uint8Array[j++] = b1 << 4 | b2 >> 2;
+ if (j < end) uint8Array[j++] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)];
+ }
+ return uint8Array;
+ }
+function initActiveSegments(imports) {
+ base64DecodeToExistingUint8Array(bufferView, imports[memoryBase], "ZHluYW1pYyBkYXRh");
+}
function asmFunc(env) {
var memory = env.memory;
var buffer = memory.buffer;
@@ -23,7 +47,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -43,6 +66,8 @@ function asmFunc(env) {
}
+ bufferView = HEAPU8;
+ initActiveSegments(env);
var FUNCTION_TABLE = Table(new Array(10));
FUNCTION_TABLE[import$tableBase + 0] = foo;
FUNCTION_TABLE[import$tableBase + 1] = foo;
@@ -56,29 +81,8 @@ function asmFunc(env) {
};
}
-var bufferView;
var memasmFunc = new ArrayBuffer(16777216);
var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); },
memory: { buffer : memasmFunc }
});
-for (var base64ReverseLookup = new Uint8Array(123/*'z'+1*/), i = 25; i >= 0; --i) {
- base64ReverseLookup[48+i] = 52+i; // '0-9'
- base64ReverseLookup[65+i] = i; // 'A-Z'
- base64ReverseLookup[97+i] = 26+i; // 'a-z'
- }
- base64ReverseLookup[43] = 62; // '+'
- base64ReverseLookup[47] = 63; // '/'
- /** @noinline Inlining this function would mean expanding the base64 string 4x times in the source code, which Closure seems to be happy to do. */
- function base64DecodeToExistingUint8Array(uint8Array, offset, b64) {
- var b1, b2, i = 0, j = offset, bLength = b64.length, end = offset + (bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '=');
- for (; i < bLength; i += 4) {
- b1 = base64ReverseLookup[b64.charCodeAt(i+1)];
- b2 = base64ReverseLookup[b64.charCodeAt(i+2)];
- uint8Array[j++] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4;
- if (j < end) uint8Array[j++] = b1 << 4 | b2 >> 2;
- if (j < end) uint8Array[j++] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)];
- }
- return uint8Array;
- }
- base64DecodeToExistingUint8Array(bufferView, memoryBase, "ZHluYW1pYyBkYXRh");
export var baz = retasmFunc.baz;
diff --git a/test/wasm2js/emscripten-grow-no.2asm.js b/test/wasm2js/emscripten-grow-no.2asm.js
index 898faa539..d349b622a 100644
--- a/test/wasm2js/emscripten-grow-no.2asm.js
+++ b/test/wasm2js/emscripten-grow-no.2asm.js
@@ -1,4 +1,28 @@
function instantiate(asmLibraryArg) {
+ var bufferView;
+ var base64ReverseLookup = new Uint8Array(123/*'z'+1*/);
+ for (var i = 25; i >= 0; --i) {
+ base64ReverseLookup[48+i] = 52+i; // '0-9'
+ base64ReverseLookup[65+i] = i; // 'A-Z'
+ base64ReverseLookup[97+i] = 26+i; // 'a-z'
+ }
+ base64ReverseLookup[43] = 62; // '+'
+ base64ReverseLookup[47] = 63; // '/'
+ /** @noinline Inlining this function would mean expanding the base64 string 4x times in the source code, which Closure seems to be happy to do. */
+ function base64DecodeToExistingUint8Array(uint8Array, offset, b64) {
+ var b1, b2, i = 0, j = offset, bLength = b64.length, end = offset + (bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '=');
+ for (; i < bLength; i += 4) {
+ b1 = base64ReverseLookup[b64.charCodeAt(i+1)];
+ b2 = base64ReverseLookup[b64.charCodeAt(i+2)];
+ uint8Array[j++] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4;
+ if (j < end) uint8Array[j++] = b1 << 4 | b2 >> 2;
+ if (j < end) uint8Array[j++] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)];
+ }
+ return uint8Array;
+ }
+function initActiveSegments(imports) {
+ base64DecodeToExistingUint8Array(bufferView, 1600, "YWJj");
+}
function asmFunc(env) {
var memory = env.memory;
var buffer = memory.buffer;
@@ -10,7 +34,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -28,6 +51,8 @@ function asmFunc(env) {
;
// EMSCRIPTEN_END_FUNCS
;
+ bufferView = HEAPU8;
+ initActiveSegments(env);
function __wasm_memory_size() {
return buffer.byteLength / 65536 | 0;
}
@@ -47,27 +72,5 @@ function asmFunc(env) {
};
}
-var bufferView;
-var exports = asmFunc(asmLibraryArg);
-for (var base64ReverseLookup = new Uint8Array(123/*'z'+1*/), i = 25; i >= 0; --i) {
- base64ReverseLookup[48+i] = 52+i; // '0-9'
- base64ReverseLookup[65+i] = i; // 'A-Z'
- base64ReverseLookup[97+i] = 26+i; // 'a-z'
- }
- base64ReverseLookup[43] = 62; // '+'
- base64ReverseLookup[47] = 63; // '/'
- /** @noinline Inlining this function would mean expanding the base64 string 4x times in the source code, which Closure seems to be happy to do. */
- function base64DecodeToExistingUint8Array(uint8Array, offset, b64) {
- var b1, b2, i = 0, j = offset, bLength = b64.length, end = offset + (bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '=');
- for (; i < bLength; i += 4) {
- b1 = base64ReverseLookup[b64.charCodeAt(i+1)];
- b2 = base64ReverseLookup[b64.charCodeAt(i+2)];
- uint8Array[j++] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4;
- if (j < end) uint8Array[j++] = b1 << 4 | b2 >> 2;
- if (j < end) uint8Array[j++] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)];
- }
- return uint8Array;
- }
- base64DecodeToExistingUint8Array(bufferView, 1600, "YWJj");
-return exports;
-} \ No newline at end of file
+ return asmFunc(asmLibraryArg);
+}
diff --git a/test/wasm2js/emscripten-grow-no.2asm.js.opt b/test/wasm2js/emscripten-grow-no.2asm.js.opt
index 898faa539..d349b622a 100644
--- a/test/wasm2js/emscripten-grow-no.2asm.js.opt
+++ b/test/wasm2js/emscripten-grow-no.2asm.js.opt
@@ -1,4 +1,28 @@
function instantiate(asmLibraryArg) {
+ var bufferView;
+ var base64ReverseLookup = new Uint8Array(123/*'z'+1*/);
+ for (var i = 25; i >= 0; --i) {
+ base64ReverseLookup[48+i] = 52+i; // '0-9'
+ base64ReverseLookup[65+i] = i; // 'A-Z'
+ base64ReverseLookup[97+i] = 26+i; // 'a-z'
+ }
+ base64ReverseLookup[43] = 62; // '+'
+ base64ReverseLookup[47] = 63; // '/'
+ /** @noinline Inlining this function would mean expanding the base64 string 4x times in the source code, which Closure seems to be happy to do. */
+ function base64DecodeToExistingUint8Array(uint8Array, offset, b64) {
+ var b1, b2, i = 0, j = offset, bLength = b64.length, end = offset + (bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '=');
+ for (; i < bLength; i += 4) {
+ b1 = base64ReverseLookup[b64.charCodeAt(i+1)];
+ b2 = base64ReverseLookup[b64.charCodeAt(i+2)];
+ uint8Array[j++] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4;
+ if (j < end) uint8Array[j++] = b1 << 4 | b2 >> 2;
+ if (j < end) uint8Array[j++] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)];
+ }
+ return uint8Array;
+ }
+function initActiveSegments(imports) {
+ base64DecodeToExistingUint8Array(bufferView, 1600, "YWJj");
+}
function asmFunc(env) {
var memory = env.memory;
var buffer = memory.buffer;
@@ -10,7 +34,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -28,6 +51,8 @@ function asmFunc(env) {
;
// EMSCRIPTEN_END_FUNCS
;
+ bufferView = HEAPU8;
+ initActiveSegments(env);
function __wasm_memory_size() {
return buffer.byteLength / 65536 | 0;
}
@@ -47,27 +72,5 @@ function asmFunc(env) {
};
}
-var bufferView;
-var exports = asmFunc(asmLibraryArg);
-for (var base64ReverseLookup = new Uint8Array(123/*'z'+1*/), i = 25; i >= 0; --i) {
- base64ReverseLookup[48+i] = 52+i; // '0-9'
- base64ReverseLookup[65+i] = i; // 'A-Z'
- base64ReverseLookup[97+i] = 26+i; // 'a-z'
- }
- base64ReverseLookup[43] = 62; // '+'
- base64ReverseLookup[47] = 63; // '/'
- /** @noinline Inlining this function would mean expanding the base64 string 4x times in the source code, which Closure seems to be happy to do. */
- function base64DecodeToExistingUint8Array(uint8Array, offset, b64) {
- var b1, b2, i = 0, j = offset, bLength = b64.length, end = offset + (bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '=');
- for (; i < bLength; i += 4) {
- b1 = base64ReverseLookup[b64.charCodeAt(i+1)];
- b2 = base64ReverseLookup[b64.charCodeAt(i+2)];
- uint8Array[j++] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4;
- if (j < end) uint8Array[j++] = b1 << 4 | b2 >> 2;
- if (j < end) uint8Array[j++] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)];
- }
- return uint8Array;
- }
- base64DecodeToExistingUint8Array(bufferView, 1600, "YWJj");
-return exports;
-} \ No newline at end of file
+ return asmFunc(asmLibraryArg);
+}
diff --git a/test/wasm2js/emscripten-grow-yes.2asm.js b/test/wasm2js/emscripten-grow-yes.2asm.js
index 7fce8936a..fb0ca4d8e 100644
--- a/test/wasm2js/emscripten-grow-yes.2asm.js
+++ b/test/wasm2js/emscripten-grow-yes.2asm.js
@@ -1,4 +1,28 @@
function instantiate(asmLibraryArg) {
+ var bufferView;
+ var base64ReverseLookup = new Uint8Array(123/*'z'+1*/);
+ for (var i = 25; i >= 0; --i) {
+ base64ReverseLookup[48+i] = 52+i; // '0-9'
+ base64ReverseLookup[65+i] = i; // 'A-Z'
+ base64ReverseLookup[97+i] = 26+i; // 'a-z'
+ }
+ base64ReverseLookup[43] = 62; // '+'
+ base64ReverseLookup[47] = 63; // '/'
+ /** @noinline Inlining this function would mean expanding the base64 string 4x times in the source code, which Closure seems to be happy to do. */
+ function base64DecodeToExistingUint8Array(uint8Array, offset, b64) {
+ var b1, b2, i = 0, j = offset, bLength = b64.length, end = offset + (bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '=');
+ for (; i < bLength; i += 4) {
+ b1 = base64ReverseLookup[b64.charCodeAt(i+1)];
+ b2 = base64ReverseLookup[b64.charCodeAt(i+2)];
+ uint8Array[j++] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4;
+ if (j < end) uint8Array[j++] = b1 << 4 | b2 >> 2;
+ if (j < end) uint8Array[j++] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)];
+ }
+ return uint8Array;
+ }
+function initActiveSegments(imports) {
+ base64DecodeToExistingUint8Array(bufferView, 1600, "YWJj");
+}
function asmFunc(env) {
var memory = env.memory;
var buffer = memory.buffer;
@@ -11,7 +35,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -29,6 +52,8 @@ function asmFunc(env) {
;
// EMSCRIPTEN_END_FUNCS
;
+ bufferView = HEAPU8;
+ initActiveSegments(env);
function __wasm_memory_size() {
return buffer.byteLength / 65536 | 0;
}
@@ -71,27 +96,5 @@ function asmFunc(env) {
};
}
-var bufferView;
-var exports = asmFunc(asmLibraryArg);
-for (var base64ReverseLookup = new Uint8Array(123/*'z'+1*/), i = 25; i >= 0; --i) {
- base64ReverseLookup[48+i] = 52+i; // '0-9'
- base64ReverseLookup[65+i] = i; // 'A-Z'
- base64ReverseLookup[97+i] = 26+i; // 'a-z'
- }
- base64ReverseLookup[43] = 62; // '+'
- base64ReverseLookup[47] = 63; // '/'
- /** @noinline Inlining this function would mean expanding the base64 string 4x times in the source code, which Closure seems to be happy to do. */
- function base64DecodeToExistingUint8Array(uint8Array, offset, b64) {
- var b1, b2, i = 0, j = offset, bLength = b64.length, end = offset + (bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '=');
- for (; i < bLength; i += 4) {
- b1 = base64ReverseLookup[b64.charCodeAt(i+1)];
- b2 = base64ReverseLookup[b64.charCodeAt(i+2)];
- uint8Array[j++] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4;
- if (j < end) uint8Array[j++] = b1 << 4 | b2 >> 2;
- if (j < end) uint8Array[j++] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)];
- }
- return uint8Array;
- }
- base64DecodeToExistingUint8Array(bufferView, 1600, "YWJj");
-return exports;
-} \ No newline at end of file
+ return asmFunc(asmLibraryArg);
+}
diff --git a/test/wasm2js/emscripten-grow-yes.2asm.js.opt b/test/wasm2js/emscripten-grow-yes.2asm.js.opt
index 7fce8936a..fb0ca4d8e 100644
--- a/test/wasm2js/emscripten-grow-yes.2asm.js.opt
+++ b/test/wasm2js/emscripten-grow-yes.2asm.js.opt
@@ -1,4 +1,28 @@
function instantiate(asmLibraryArg) {
+ var bufferView;
+ var base64ReverseLookup = new Uint8Array(123/*'z'+1*/);
+ for (var i = 25; i >= 0; --i) {
+ base64ReverseLookup[48+i] = 52+i; // '0-9'
+ base64ReverseLookup[65+i] = i; // 'A-Z'
+ base64ReverseLookup[97+i] = 26+i; // 'a-z'
+ }
+ base64ReverseLookup[43] = 62; // '+'
+ base64ReverseLookup[47] = 63; // '/'
+ /** @noinline Inlining this function would mean expanding the base64 string 4x times in the source code, which Closure seems to be happy to do. */
+ function base64DecodeToExistingUint8Array(uint8Array, offset, b64) {
+ var b1, b2, i = 0, j = offset, bLength = b64.length, end = offset + (bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '=');
+ for (; i < bLength; i += 4) {
+ b1 = base64ReverseLookup[b64.charCodeAt(i+1)];
+ b2 = base64ReverseLookup[b64.charCodeAt(i+2)];
+ uint8Array[j++] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4;
+ if (j < end) uint8Array[j++] = b1 << 4 | b2 >> 2;
+ if (j < end) uint8Array[j++] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)];
+ }
+ return uint8Array;
+ }
+function initActiveSegments(imports) {
+ base64DecodeToExistingUint8Array(bufferView, 1600, "YWJj");
+}
function asmFunc(env) {
var memory = env.memory;
var buffer = memory.buffer;
@@ -11,7 +35,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -29,6 +52,8 @@ function asmFunc(env) {
;
// EMSCRIPTEN_END_FUNCS
;
+ bufferView = HEAPU8;
+ initActiveSegments(env);
function __wasm_memory_size() {
return buffer.byteLength / 65536 | 0;
}
@@ -71,27 +96,5 @@ function asmFunc(env) {
};
}
-var bufferView;
-var exports = asmFunc(asmLibraryArg);
-for (var base64ReverseLookup = new Uint8Array(123/*'z'+1*/), i = 25; i >= 0; --i) {
- base64ReverseLookup[48+i] = 52+i; // '0-9'
- base64ReverseLookup[65+i] = i; // 'A-Z'
- base64ReverseLookup[97+i] = 26+i; // 'a-z'
- }
- base64ReverseLookup[43] = 62; // '+'
- base64ReverseLookup[47] = 63; // '/'
- /** @noinline Inlining this function would mean expanding the base64 string 4x times in the source code, which Closure seems to be happy to do. */
- function base64DecodeToExistingUint8Array(uint8Array, offset, b64) {
- var b1, b2, i = 0, j = offset, bLength = b64.length, end = offset + (bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '=');
- for (; i < bLength; i += 4) {
- b1 = base64ReverseLookup[b64.charCodeAt(i+1)];
- b2 = base64ReverseLookup[b64.charCodeAt(i+2)];
- uint8Array[j++] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4;
- if (j < end) uint8Array[j++] = b1 << 4 | b2 >> 2;
- if (j < end) uint8Array[j++] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)];
- }
- return uint8Array;
- }
- base64DecodeToExistingUint8Array(bufferView, 1600, "YWJj");
-return exports;
-} \ No newline at end of file
+ return asmFunc(asmLibraryArg);
+}
diff --git a/test/wasm2js/emscripten.2asm.js b/test/wasm2js/emscripten.2asm.js
index 6d8a1c357..d411b62a9 100644
--- a/test/wasm2js/emscripten.2asm.js
+++ b/test/wasm2js/emscripten.2asm.js
@@ -1,4 +1,29 @@
function instantiate(asmLibraryArg) {
+ var bufferView;
+ var base64ReverseLookup = new Uint8Array(123/*'z'+1*/);
+ for (var i = 25; i >= 0; --i) {
+ base64ReverseLookup[48+i] = 52+i; // '0-9'
+ base64ReverseLookup[65+i] = i; // 'A-Z'
+ base64ReverseLookup[97+i] = 26+i; // 'a-z'
+ }
+ base64ReverseLookup[43] = 62; // '+'
+ base64ReverseLookup[47] = 63; // '/'
+ /** @noinline Inlining this function would mean expanding the base64 string 4x times in the source code, which Closure seems to be happy to do. */
+ function base64DecodeToExistingUint8Array(uint8Array, offset, b64) {
+ var b1, b2, i = 0, j = offset, bLength = b64.length, end = offset + (bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '=');
+ for (; i < bLength; i += 4) {
+ b1 = base64ReverseLookup[b64.charCodeAt(i+1)];
+ b2 = base64ReverseLookup[b64.charCodeAt(i+2)];
+ uint8Array[j++] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4;
+ if (j < end) uint8Array[j++] = b1 << 4 | b2 >> 2;
+ if (j < end) uint8Array[j++] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)];
+ }
+ return uint8Array;
+ }
+function initActiveSegments(imports) {
+ base64DecodeToExistingUint8Array(bufferView, 1024, "aGVsbG8sIHdvcmxkIQoAAJwMAAAtKyAgIDBYMHgAKG51bGwpAAAAAAAAAAAAAAAAEQAKABEREQAAAAAFAAAAAAAACQAAAAALAAAAAAAAAAARAA8KERERAwoHAAETCQsLAAAJBgsAAAsABhEAAAAREREAAAAAAAAAAAAAAAAAAAAACwAAAAAAAAAAEQAKChEREQAKAAACAAkLAAAACQALAAALAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAwAAAAAAAAAAAAAAAwAAAAADAAAAAAJDAAAAAAADAAADAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAOAAAAAAAAAAAAAAANAAAABA0AAAAACQ4AAAAAAA4AAA4AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAADwAAAAAPAAAAAAkQAAAAAAAQAAAQAAASAAAAEhISAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABIAAAASEhIAAAAAAAAJAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALAAAAAAAAAAAAAAAKAAAAAAoAAAAACQsAAAAAAAsAAAsAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADAAAAAAAAAAAAAAADAAAAAAMAAAAAAkMAAAAAAAMAAAMAAAwMTIzNDU2Nzg5QUJDREVGLTBYKzBYIDBYLTB4KzB4IDB4AGluZgBJTkYAbmFuAE5BTgAuAA==");
+ base64DecodeToExistingUint8Array(bufferView, 1600, "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=");
+}
function asmFunc(env) {
var buffer = new ArrayBuffer(16777216);
var FUNCTION_TABLE = env.table;
@@ -10,7 +35,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -187,6 +211,8 @@ function asmFunc(env) {
// EMSCRIPTEN_END_FUNCS
;
+ bufferView = HEAPU8;
+ initActiveSegments(env);
FUNCTION_TABLE[1] = foo;
FUNCTION_TABLE[2] = bar;
FUNCTION_TABLE[3] = tabled;
@@ -205,28 +231,5 @@ function asmFunc(env) {
};
}
-var bufferView;
-var exports = asmFunc(asmLibraryArg);
-for (var base64ReverseLookup = new Uint8Array(123/*'z'+1*/), i = 25; i >= 0; --i) {
- base64ReverseLookup[48+i] = 52+i; // '0-9'
- base64ReverseLookup[65+i] = i; // 'A-Z'
- base64ReverseLookup[97+i] = 26+i; // 'a-z'
- }
- base64ReverseLookup[43] = 62; // '+'
- base64ReverseLookup[47] = 63; // '/'
- /** @noinline Inlining this function would mean expanding the base64 string 4x times in the source code, which Closure seems to be happy to do. */
- function base64DecodeToExistingUint8Array(uint8Array, offset, b64) {
- var b1, b2, i = 0, j = offset, bLength = b64.length, end = offset + (bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '=');
- for (; i < bLength; i += 4) {
- b1 = base64ReverseLookup[b64.charCodeAt(i+1)];
- b2 = base64ReverseLookup[b64.charCodeAt(i+2)];
- uint8Array[j++] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4;
- if (j < end) uint8Array[j++] = b1 << 4 | b2 >> 2;
- if (j < end) uint8Array[j++] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)];
- }
- return uint8Array;
- }
- base64DecodeToExistingUint8Array(bufferView, 1024, "aGVsbG8sIHdvcmxkIQoAAJwMAAAtKyAgIDBYMHgAKG51bGwpAAAAAAAAAAAAAAAAEQAKABEREQAAAAAFAAAAAAAACQAAAAALAAAAAAAAAAARAA8KERERAwoHAAETCQsLAAAJBgsAAAsABhEAAAAREREAAAAAAAAAAAAAAAAAAAAACwAAAAAAAAAAEQAKChEREQAKAAACAAkLAAAACQALAAALAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAwAAAAAAAAAAAAAAAwAAAAADAAAAAAJDAAAAAAADAAADAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAOAAAAAAAAAAAAAAANAAAABA0AAAAACQ4AAAAAAA4AAA4AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAADwAAAAAPAAAAAAkQAAAAAAAQAAAQAAASAAAAEhISAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABIAAAASEhIAAAAAAAAJAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALAAAAAAAAAAAAAAAKAAAAAAoAAAAACQsAAAAAAAsAAAsAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADAAAAAAAAAAAAAAADAAAAAAMAAAAAAkMAAAAAAAMAAAMAAAwMTIzNDU2Nzg5QUJDREVGLTBYKzBYIDBYLTB4KzB4IDB4AGluZgBJTkYAbmFuAE5BTgAuAA==");
-base64DecodeToExistingUint8Array(bufferView, 1600, "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=");
-return exports;
-} \ No newline at end of file
+ return asmFunc(asmLibraryArg);
+}
diff --git a/test/wasm2js/emscripten.2asm.js.opt b/test/wasm2js/emscripten.2asm.js.opt
index e01e4e462..5d14ea4b3 100644
--- a/test/wasm2js/emscripten.2asm.js.opt
+++ b/test/wasm2js/emscripten.2asm.js.opt
@@ -1,4 +1,41 @@
function instantiate(asmLibraryArg) {
+ var bufferView;
+ var base64ReverseLookup = new Uint8Array(123/*'z'+1*/);
+ for (var i = 25; i >= 0; --i) {
+ base64ReverseLookup[48+i] = 52+i; // '0-9'
+ base64ReverseLookup[65+i] = i; // 'A-Z'
+ base64ReverseLookup[97+i] = 26+i; // 'a-z'
+ }
+ base64ReverseLookup[43] = 62; // '+'
+ base64ReverseLookup[47] = 63; // '/'
+ /** @noinline Inlining this function would mean expanding the base64 string 4x times in the source code, which Closure seems to be happy to do. */
+ function base64DecodeToExistingUint8Array(uint8Array, offset, b64) {
+ var b1, b2, i = 0, j = offset, bLength = b64.length, end = offset + (bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '=');
+ for (; i < bLength; i += 4) {
+ b1 = base64ReverseLookup[b64.charCodeAt(i+1)];
+ b2 = base64ReverseLookup[b64.charCodeAt(i+2)];
+ uint8Array[j++] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4;
+ if (j < end) uint8Array[j++] = b1 << 4 | b2 >> 2;
+ if (j < end) uint8Array[j++] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)];
+ }
+ return uint8Array;
+ }
+function initActiveSegments(imports) {
+ base64DecodeToExistingUint8Array(bufferView, 1024, "aGVsbG8sIHdvcmxkIQoAAJwMAAAtKyAgIDBYMHgAKG51bGwp");
+ base64DecodeToExistingUint8Array(bufferView, 1072, "EQAKABEREQAAAAAFAAAAAAAACQAAAAALAAAAAAAAAAARAA8KERERAwoHAAETCQsLAAAJBgsAAAsABhEAAAARERE=");
+ base64DecodeToExistingUint8Array(bufferView, 1153, "CwAAAAAAAAAAEQAKChEREQAKAAACAAkLAAAACQALAAAL");
+ base64DecodeToExistingUint8Array(bufferView, 1211, "DA==");
+ base64DecodeToExistingUint8Array(bufferView, 1223, "DAAAAAAMAAAAAAkMAAAAAAAMAAAM");
+ base64DecodeToExistingUint8Array(bufferView, 1269, "Dg==");
+ base64DecodeToExistingUint8Array(bufferView, 1281, "DQAAAAQNAAAAAAkOAAAAAAAOAAAO");
+ base64DecodeToExistingUint8Array(bufferView, 1327, "EA==");
+ base64DecodeToExistingUint8Array(bufferView, 1339, "DwAAAAAPAAAAAAkQAAAAAAAQAAAQAAASAAAAEhIS");
+ base64DecodeToExistingUint8Array(bufferView, 1394, "EgAAABISEgAAAAAAAAk=");
+ base64DecodeToExistingUint8Array(bufferView, 1443, "Cw==");
+ base64DecodeToExistingUint8Array(bufferView, 1455, "CgAAAAAKAAAAAAkLAAAAAAALAAAL");
+ base64DecodeToExistingUint8Array(bufferView, 1501, "DA==");
+ base64DecodeToExistingUint8Array(bufferView, 1513, "DAAAAAAMAAAAAAkMAAAAAAAMAAAMAAAwMTIzNDU2Nzg5QUJDREVGLTBYKzBYIDBYLTB4KzB4IDB4AGluZgBJTkYAbmFuAE5BTgAu");
+}
function asmFunc(env) {
var buffer = new ArrayBuffer(16777216);
var FUNCTION_TABLE = env.table;
@@ -10,7 +47,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -168,6 +204,8 @@ function asmFunc(env) {
// EMSCRIPTEN_END_FUNCS
;
+ bufferView = HEAPU8;
+ initActiveSegments(env);
FUNCTION_TABLE[1] = foo;
FUNCTION_TABLE[2] = bar;
FUNCTION_TABLE[3] = internal;
@@ -186,40 +224,5 @@ function asmFunc(env) {
};
}
-var bufferView;
-var exports = asmFunc(asmLibraryArg);
-for (var base64ReverseLookup = new Uint8Array(123/*'z'+1*/), i = 25; i >= 0; --i) {
- base64ReverseLookup[48+i] = 52+i; // '0-9'
- base64ReverseLookup[65+i] = i; // 'A-Z'
- base64ReverseLookup[97+i] = 26+i; // 'a-z'
- }
- base64ReverseLookup[43] = 62; // '+'
- base64ReverseLookup[47] = 63; // '/'
- /** @noinline Inlining this function would mean expanding the base64 string 4x times in the source code, which Closure seems to be happy to do. */
- function base64DecodeToExistingUint8Array(uint8Array, offset, b64) {
- var b1, b2, i = 0, j = offset, bLength = b64.length, end = offset + (bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '=');
- for (; i < bLength; i += 4) {
- b1 = base64ReverseLookup[b64.charCodeAt(i+1)];
- b2 = base64ReverseLookup[b64.charCodeAt(i+2)];
- uint8Array[j++] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4;
- if (j < end) uint8Array[j++] = b1 << 4 | b2 >> 2;
- if (j < end) uint8Array[j++] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)];
- }
- return uint8Array;
- }
- base64DecodeToExistingUint8Array(bufferView, 1024, "aGVsbG8sIHdvcmxkIQoAAJwMAAAtKyAgIDBYMHgAKG51bGwp");
-base64DecodeToExistingUint8Array(bufferView, 1072, "EQAKABEREQAAAAAFAAAAAAAACQAAAAALAAAAAAAAAAARAA8KERERAwoHAAETCQsLAAAJBgsAAAsABhEAAAARERE=");
-base64DecodeToExistingUint8Array(bufferView, 1153, "CwAAAAAAAAAAEQAKChEREQAKAAACAAkLAAAACQALAAAL");
-base64DecodeToExistingUint8Array(bufferView, 1211, "DA==");
-base64DecodeToExistingUint8Array(bufferView, 1223, "DAAAAAAMAAAAAAkMAAAAAAAMAAAM");
-base64DecodeToExistingUint8Array(bufferView, 1269, "Dg==");
-base64DecodeToExistingUint8Array(bufferView, 1281, "DQAAAAQNAAAAAAkOAAAAAAAOAAAO");
-base64DecodeToExistingUint8Array(bufferView, 1327, "EA==");
-base64DecodeToExistingUint8Array(bufferView, 1339, "DwAAAAAPAAAAAAkQAAAAAAAQAAAQAAASAAAAEhIS");
-base64DecodeToExistingUint8Array(bufferView, 1394, "EgAAABISEgAAAAAAAAk=");
-base64DecodeToExistingUint8Array(bufferView, 1443, "Cw==");
-base64DecodeToExistingUint8Array(bufferView, 1455, "CgAAAAAKAAAAAAkLAAAAAAALAAAL");
-base64DecodeToExistingUint8Array(bufferView, 1501, "DA==");
-base64DecodeToExistingUint8Array(bufferView, 1513, "DAAAAAAMAAAAAAkMAAAAAAAMAAAMAAAwMTIzNDU2Nzg5QUJDREVGLTBYKzBYIDBYLTB4KzB4IDB4AGluZgBJTkYAbmFuAE5BTgAu");
-return exports;
-} \ No newline at end of file
+ return asmFunc(asmLibraryArg);
+}
diff --git a/test/wasm2js/endianness.2asm.js b/test/wasm2js/endianness.2asm.js
index c203eab2c..5d32183cb 100644
--- a/test/wasm2js/endianness.2asm.js
+++ b/test/wasm2js/endianness.2asm.js
@@ -1,5 +1,6 @@
import { setTempRet0 } from 'env';
+ var bufferView;
var scratchBuffer = new ArrayBuffer(16);
var i32ScratchView = new Int32Array(scratchBuffer);
@@ -40,7 +41,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -652,6 +652,7 @@ function asmFunc(env) {
return $2 | 0;
}
+ bufferView = HEAPU8;
function __wasm_memory_size() {
return buffer.byteLength / 65536 | 0;
}
@@ -699,7 +700,6 @@ function asmFunc(env) {
};
}
-var bufferView;
var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); },
setTempRet0
});
diff --git a/test/wasm2js/grow-memory-tricky.2asm.js b/test/wasm2js/grow-memory-tricky.2asm.js
index a2049364d..44e7d816f 100644
--- a/test/wasm2js/grow-memory-tricky.2asm.js
+++ b/test/wasm2js/grow-memory-tricky.2asm.js
@@ -9,7 +9,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -60,7 +59,6 @@ function asmFunc(env) {
HEAPF32 = new Float32Array(newBuffer);
HEAPF64 = new Float64Array(newBuffer);
buffer = newBuffer;
- bufferView = HEAPU8;
}
return oldPages;
}
@@ -82,7 +80,6 @@ function asmFunc(env) {
};
}
-var bufferView;
var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); }
});
export var memory = retasmFunc.memory;
diff --git a/test/wasm2js/grow-memory-tricky.2asm.js.opt b/test/wasm2js/grow-memory-tricky.2asm.js.opt
index e1e2d8476..793feef27 100644
--- a/test/wasm2js/grow-memory-tricky.2asm.js.opt
+++ b/test/wasm2js/grow-memory-tricky.2asm.js.opt
@@ -9,7 +9,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -50,7 +49,6 @@ function asmFunc(env) {
HEAPF32 = new Float32Array(newBuffer);
HEAPF64 = new Float64Array(newBuffer);
buffer = newBuffer;
- bufferView = HEAPU8;
}
return oldPages;
}
@@ -72,7 +70,6 @@ function asmFunc(env) {
};
}
-var bufferView;
var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); }
});
export var memory = retasmFunc.memory;
diff --git a/test/wasm2js/grow_memory.2asm.js b/test/wasm2js/grow_memory.2asm.js
index 11c5fe3b7..62de4bb90 100644
--- a/test/wasm2js/grow_memory.2asm.js
+++ b/test/wasm2js/grow_memory.2asm.js
@@ -9,7 +9,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -53,7 +52,6 @@ function asmFunc(env) {
HEAPF32 = new Float32Array(newBuffer);
HEAPF64 = new Float64Array(newBuffer);
buffer = newBuffer;
- bufferView = HEAPU8;
}
return oldPages;
}
@@ -75,7 +73,6 @@ function asmFunc(env) {
};
}
-var bufferView;
var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); }
});
export var memory = retasmFunc.memory;
diff --git a/test/wasm2js/left-to-right.2asm.js b/test/wasm2js/left-to-right.2asm.js
index 7e066030d..8027956cb 100644
--- a/test/wasm2js/left-to-right.2asm.js
+++ b/test/wasm2js/left-to-right.2asm.js
@@ -1,4 +1,5 @@
+ var bufferView;
var scratchBuffer = new ArrayBuffer(16);
var i32ScratchView = new Int32Array(scratchBuffer);
@@ -35,7 +36,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -2040,6 +2040,7 @@ function asmFunc(env) {
return 32 | 0;
}
+ bufferView = HEAPU8;
var FUNCTION_TABLE = [i32_t0, i32_t1, i64_t0, i64_t1, f32_t0, f32_t1, f64_t0, f64_t1];
function __wasm_memory_size() {
return buffer.byteLength / 65536 | 0;
@@ -2166,7 +2167,6 @@ function asmFunc(env) {
};
}
-var bufferView;
var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); }
});
export var i32_add = retasmFunc.i32_add;
diff --git a/test/wasm2js/minified-memory.2asm.js b/test/wasm2js/minified-memory.2asm.js
index bfb5fb75c..657ef011b 100644
--- a/test/wasm2js/minified-memory.2asm.js
+++ b/test/wasm2js/minified-memory.2asm.js
@@ -11,7 +11,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -51,7 +50,6 @@ function asmFunc(env) {
HEAPF64 = new Float64Array(newBuffer);
buffer = newBuffer;
memory.buffer = buffer;
- bufferView = HEAPU8;
}
return oldPages;
}
@@ -61,7 +59,6 @@ function asmFunc(env) {
};
}
-var bufferView;
var memasmFunc = new ArrayBuffer(65536);
var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); },
a: { buffer : memasmFunc }
diff --git a/test/wasm2js/minified-memory.2asm.js.opt b/test/wasm2js/minified-memory.2asm.js.opt
index 9819e879a..6a3e3a5d9 100644
--- a/test/wasm2js/minified-memory.2asm.js.opt
+++ b/test/wasm2js/minified-memory.2asm.js.opt
@@ -11,7 +11,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -51,7 +50,6 @@ function asmFunc(env) {
HEAPF64 = new Float64Array(newBuffer);
buffer = newBuffer;
memory.buffer = buffer;
- bufferView = HEAPU8;
}
return oldPages;
}
@@ -61,7 +59,6 @@ function asmFunc(env) {
};
}
-var bufferView;
var memasmFunc = new ArrayBuffer(65536);
var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); },
a: { buffer : memasmFunc }
diff --git a/test/wasm2js/reinterpret_scratch.2asm.js b/test/wasm2js/reinterpret_scratch.2asm.js
index 1d71d6613..b2c2a741b 100644
--- a/test/wasm2js/reinterpret_scratch.2asm.js
+++ b/test/wasm2js/reinterpret_scratch.2asm.js
@@ -1,4 +1,5 @@
+ var bufferView;
var scratchBuffer = new ArrayBuffer(16);
var i32ScratchView = new Int32Array(scratchBuffer);
@@ -27,7 +28,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -51,6 +51,7 @@ function asmFunc(env) {
return HEAP32[0 >> 2] | 0 | 0;
}
+ bufferView = HEAPU8;
function __wasm_memory_size() {
return buffer.byteLength / 65536 | 0;
}
@@ -60,7 +61,6 @@ function asmFunc(env) {
};
}
-var bufferView;
var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); }
});
export var foo = retasmFunc.foo;
diff --git a/test/wasm2js/reinterpret_scratch.2asm.js.opt b/test/wasm2js/reinterpret_scratch.2asm.js.opt
index 749279140..cf0bb9a04 100644
--- a/test/wasm2js/reinterpret_scratch.2asm.js.opt
+++ b/test/wasm2js/reinterpret_scratch.2asm.js.opt
@@ -1,4 +1,5 @@
+ var bufferView;
var scratchBuffer = new ArrayBuffer(16);
var i32ScratchView = new Int32Array(scratchBuffer);
@@ -23,7 +24,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -46,6 +46,7 @@ function asmFunc(env) {
return HEAP32[0];
}
+ bufferView = HEAPU8;
function __wasm_memory_size() {
return buffer.byteLength / 65536 | 0;
}
@@ -55,7 +56,6 @@ function asmFunc(env) {
};
}
-var bufferView;
var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); }
});
export var foo = retasmFunc.foo;
diff --git a/test/wasm2js/start_func.2asm.js b/test/wasm2js/start_func.2asm.js
index 70b3458fe..f3694708a 100644
--- a/test/wasm2js/start_func.2asm.js
+++ b/test/wasm2js/start_func.2asm.js
@@ -9,7 +9,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -49,7 +48,6 @@ function asmFunc(env) {
HEAPF32 = new Float32Array(newBuffer);
HEAPF64 = new Float64Array(newBuffer);
buffer = newBuffer;
- bufferView = HEAPU8;
}
return oldPages;
}
@@ -59,6 +57,5 @@ function asmFunc(env) {
};
}
-var bufferView;
var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); }
});
diff --git a/test/wasm2js/start_func.2asm.js.opt b/test/wasm2js/start_func.2asm.js.opt
index 1c624c8aa..17e43c880 100644
--- a/test/wasm2js/start_func.2asm.js.opt
+++ b/test/wasm2js/start_func.2asm.js.opt
@@ -9,7 +9,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -49,7 +48,6 @@ function asmFunc(env) {
HEAPF32 = new Float32Array(newBuffer);
HEAPF64 = new Float64Array(newBuffer);
buffer = newBuffer;
- bufferView = HEAPU8;
}
return oldPages;
}
@@ -59,6 +57,5 @@ function asmFunc(env) {
};
}
-var bufferView;
var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); }
});
diff --git a/test/wasm2js/traps.2asm.js b/test/wasm2js/traps.2asm.js
index cca067d1c..5ca565d0e 100644
--- a/test/wasm2js/traps.2asm.js
+++ b/test/wasm2js/traps.2asm.js
@@ -1590,7 +1590,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -1701,7 +1700,6 @@ function asmFunc(env) {
HEAPF32 = new Float32Array(newBuffer);
HEAPF64 = new Float64Array(newBuffer);
buffer = newBuffer;
- bufferView = HEAPU8;
}
return oldPages;
}
@@ -1724,7 +1722,6 @@ function asmFunc(env) {
};
}
-var bufferView;
var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); }
});
export var no_dce_i32_load = retasmFunc.no_dce_i32_load;
diff --git a/test/wasm2js/unaligned.2asm.js b/test/wasm2js/unaligned.2asm.js
index fd6018450..8f8f3673b 100644
--- a/test/wasm2js/unaligned.2asm.js
+++ b/test/wasm2js/unaligned.2asm.js
@@ -1,5 +1,6 @@
import { setTempRet0 } from 'env';
+ var bufferView;
var scratchBuffer = new ArrayBuffer(16);
var i32ScratchView = new Int32Array(scratchBuffer);
@@ -40,7 +41,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -160,6 +160,7 @@ function asmFunc(env) {
return $0_1 | 0;
}
+ bufferView = HEAPU8;
function __wasm_memory_size() {
return buffer.byteLength / 65536 | 0;
}
@@ -176,7 +177,6 @@ function asmFunc(env) {
};
}
-var bufferView;
var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); },
setTempRet0
});
diff --git a/test/wasm2js/unaligned.2asm.js.opt b/test/wasm2js/unaligned.2asm.js.opt
index 0eb08a4c7..e5005fef5 100644
--- a/test/wasm2js/unaligned.2asm.js.opt
+++ b/test/wasm2js/unaligned.2asm.js.opt
@@ -1,5 +1,6 @@
import { setTempRet0 } from 'env';
+ var bufferView;
var scratchBuffer = new ArrayBuffer(16);
var i32ScratchView = new Int32Array(scratchBuffer);
@@ -36,7 +37,6 @@ function asmFunc(env) {
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
- bufferView = HEAPU8;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
@@ -113,6 +113,7 @@ function asmFunc(env) {
return $0_1;
}
+ bufferView = HEAPU8;
function __wasm_memory_size() {
return buffer.byteLength / 65536 | 0;
}
@@ -129,7 +130,6 @@ function asmFunc(env) {
};
}
-var bufferView;
var retasmFunc = asmFunc( { abort: function() { throw new Error('abort'); },
setTempRet0
});