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-rw-r--r--test/address.2asm.js17
-rw-r--r--test/binaryen.js/emit_asmjs.js.txt15
-rw-r--r--test/br_table_temp.2asm.js416
-rw-r--r--test/empty_imported_table.2asm.js14
-rw-r--r--test/empty_table.2asm.js14
-rw-r--r--test/float-ops.2asm.js40
-rw-r--r--test/forward.2asm.js26
-rw-r--r--test/grow_memory.2asm.js16
-rw-r--r--test/hello_world.2asm.js15
-rw-r--r--test/i32.2asm.js43
-rw-r--r--test/i64-add-sub.2asm.js18
-rw-r--r--test/i64-lowering.2asm.js80
-rw-r--r--test/unary-ops.2asm.js35
-rw-r--r--test/wasm2asm.asserts.js16
-rw-r--r--test/wasm2asm.traps.js16
15 files changed, 338 insertions, 443 deletions
diff --git a/test/address.2asm.js b/test/address.2asm.js
index a04fb44e3..a8b376951 100644
--- a/test/address.2asm.js
+++ b/test/address.2asm.js
@@ -18,7 +18,7 @@ function asmFunc(global, env, buffer) {
var i64toi32_i32$HIGH_BITS = 0;
function $0(i) {
i = i | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, wasm2asm_i32$0 = 0;
+ var wasm2asm_i32$0 = 0;
print(HEAPU8[i >> 0] | 0 | 0);
print(HEAPU8[(i + 1 | 0) >> 0] | 0 | 0);
print(HEAPU8[(i + 2 | 0) >> 0] | 0 | 0);
@@ -36,24 +36,23 @@ function asmFunc(global, env, buffer) {
function $1(i) {
i = i | 0;
- var $1 = 0, $2 = 0;
HEAPU32[(i + 4294967295 | 0) >> 2] | 0;
}
function __wasm_ctz_i32(x) {
x = x | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0;
- if ((x | 0) == (0 | 0)) $9 = 32; else $9 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
- return $9 | 0;
+ var $1 = 0;
+ if ((x | 0) == (0 | 0)) $1 = 32; else $1 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
+ return $1 | 0;
}
function __wasm_popcnt_i32(x) {
x = x | 0;
- var count = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0;
+ var count = 0, $2 = 0;
count = 0;
b : {
l : do {
- $5 = count;
+ $2 = count;
if ((x | 0) == (0 | 0)) break b;
x = x & (x - 1 | 0) | 0;
count = count + 1 | 0;
@@ -61,20 +60,18 @@ function asmFunc(global, env, buffer) {
break l;
} while (1);
};
- return $5 | 0;
+ return $2 | 0;
}
function __wasm_rotl_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 >>> (k & 31 | 0) | 0) & x | 0) << (k & 31 | 0) | 0 | (((4294967295 << (32 - (k & 31 | 0) | 0) | 0) & x | 0) >>> (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
function __wasm_rotr_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 << (k & 31 | 0) | 0) & x | 0) >>> (k & 31 | 0) | 0 | (((4294967295 >>> (32 - (k & 31 | 0) | 0) | 0) & x | 0) << (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
diff --git a/test/binaryen.js/emit_asmjs.js.txt b/test/binaryen.js/emit_asmjs.js.txt
index d63b31b75..1dcc5ded8 100644
--- a/test/binaryen.js/emit_asmjs.js.txt
+++ b/test/binaryen.js/emit_asmjs.js.txt
@@ -17,24 +17,23 @@ function asmFunc(global, env, buffer) {
var i64toi32_i32$HIGH_BITS = 0;
function main($0) {
$0 = $0 | 0;
- var $1 = 0;
return $0 | 0;
}
function __wasm_ctz_i32(x) {
x = x | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0;
- if ((x | 0) == (0 | 0)) $9 = 32; else $9 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
- return $9 | 0;
+ var $1 = 0;
+ if ((x | 0) == (0 | 0)) $1 = 32; else $1 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
+ return $1 | 0;
}
function __wasm_popcnt_i32(x) {
x = x | 0;
- var count = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0;
+ var count = 0, $2 = 0;
count = 0;
b : {
l : do {
- $5 = count;
+ $2 = count;
if ((x | 0) == (0 | 0)) break b;
x = x & (x - 1 | 0) | 0;
count = count + 1 | 0;
@@ -42,20 +41,18 @@ function asmFunc(global, env, buffer) {
break l;
} while (1);
};
- return $5 | 0;
+ return $2 | 0;
}
function __wasm_rotl_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 >>> (k & 31 | 0) | 0) & x | 0) << (k & 31 | 0) | 0 | (((4294967295 << (32 - (k & 31 | 0) | 0) | 0) & x | 0) >>> (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
function __wasm_rotr_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 << (k & 31 | 0) | 0) & x | 0) >>> (k & 31 | 0) | 0 | (((4294967295 >>> (32 - (k & 31 | 0) | 0) | 0) & x | 0) << (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
diff --git a/test/br_table_temp.2asm.js b/test/br_table_temp.2asm.js
index 43045f33d..44153eedb 100644
--- a/test/br_table_temp.2asm.js
+++ b/test/br_table_temp.2asm.js
@@ -36,9 +36,9 @@ function asmFunc(global, env, buffer) {
}
function $5() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 1;
+ $0 = 1;
switch (0 | 0) {
case 0:
break block;
@@ -46,18 +46,18 @@ function asmFunc(global, env, buffer) {
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $6() {
- var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0;
+ var i64toi32_i32$1 = 0, i64toi32_i32$0 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0;
block : {
$i64toi32_block_1 : {
$i64toi32_block_0 : {
i64toi32_i32$0 = 0;
- $5 = 2;
- $6 = $5;
- $7 = $5;
+ $2 = 2;
+ $4 = $2;
+ $5 = $2;
switch (0 | 0) {
case 0:
break $i64toi32_block_0;
@@ -65,21 +65,21 @@ function asmFunc(global, env, buffer) {
break $i64toi32_block_1;
};
};
- i64toi32_i32$1 = $6;
- $11 = i64toi32_i32$1;
+ i64toi32_i32$1 = $4;
+ $3 = i64toi32_i32$1;
break block;
};
- i64toi32_i32$1 = $7;
- $11 = i64toi32_i32$1;
+ i64toi32_i32$1 = $5;
+ $3 = i64toi32_i32$1;
break block;
};
- return $11 | 0;
+ return $3 | 0;
}
function $7() {
- var $0 = Math_fround(0), $1 = Math_fround(0), $2 = Math_fround(0);
+ var $0 = Math_fround(0);
block : {
- $1 = Math_fround(3.0);
+ $0 = Math_fround(3.0);
switch (0 | 0) {
case 0:
break block;
@@ -87,13 +87,13 @@ function asmFunc(global, env, buffer) {
break block;
};
};
- return Math_fround($1);
+ return Math_fround($0);
}
function $8() {
- var $0 = 0.0, $1 = 0.0, $2 = 0.0;
+ var $0 = 0.0;
block : {
- $1 = 4.0;
+ $0 = 4.0;
switch (0 | 0) {
case 0:
break block;
@@ -101,31 +101,29 @@ function asmFunc(global, env, buffer) {
break block;
};
};
- return +$1;
+ return +$0;
}
function $9($0) {
$0 = $0 | 0;
- var $1 = 0, $2 = 0, $3 = 0;
return 22 | 0;
}
function $10($0) {
$0 = $0 | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0;
+ var $1 = 0;
block : {
- $3 = 33;
+ $1 = 33;
switch ($0 | 0) {
default:
break block;
};
};
- return $3 | 0;
+ return $1 | 0;
}
function $11($0) {
$0 = $0 | 0;
- var $1 = 0, $2 = 0, $3 = 0;
block : {
block0 : {
switch ($0 | 0) {
@@ -142,12 +140,12 @@ function asmFunc(global, env, buffer) {
function $12($0) {
$0 = $0 | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0;
+ var $1 = 0, $2 = 0, $3 = 0;
block : {
block1 : {
- $2 = 33;
- $3 = $2;
- $4 = $2;
+ $1 = 33;
+ $2 = $1;
+ $3 = $1;
switch ($0 | 0) {
case 0:
break block1;
@@ -155,14 +153,13 @@ function asmFunc(global, env, buffer) {
break block;
};
};
- $3 = 32;
+ $2 = 32;
};
- return $3 | 0;
+ return $2 | 0;
}
function $13($0) {
$0 = $0 | 0;
- var $1 = 0, $2 = 0, $3 = 0;
block : {
block2 : {
block3 : {
@@ -194,18 +191,18 @@ function asmFunc(global, env, buffer) {
function $14($0) {
$0 = $0 | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0;
+ var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0;
block : {
block6 : {
block7 : {
block8 : {
block9 : {
- $3 = 200;
- $4 = $3;
- $5 = $3;
- $6 = $3;
- $7 = $3;
- $8 = $3;
+ $2 = 200;
+ $3 = $2;
+ $4 = $2;
+ $5 = $2;
+ $6 = $2;
+ $7 = $2;
switch ($0 | 0) {
case 0:
break block6;
@@ -219,25 +216,24 @@ function asmFunc(global, env, buffer) {
break block;
};
};
- $1 = $8;
+ $1 = $7;
return $1 + 10 | 0 | 0;
};
- $1 = $7;
+ $1 = $6;
return $1 + 11 | 0 | 0;
};
- $1 = $6;
+ $1 = $5;
return $1 + 12 | 0 | 0;
};
- $1 = $5;
+ $1 = $4;
return $1 + 13 | 0 | 0;
};
- $1 = $4;
+ $1 = $3;
return $1 + 14 | 0 | 0;
}
function $15($0) {
$0 = $0 | 0;
- var $1 = 0;
block : {
block10 : {
switch ($0 | 0) {
@@ -49513,10 +49509,10 @@ function asmFunc(global, env, buffer) {
}
function $19() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
dummy();
- $1 = 2;
+ $0 = 2;
switch (0 | 0) {
case 0:
break block;
@@ -49526,14 +49522,14 @@ function asmFunc(global, env, buffer) {
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $20() {
- var $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0;
+ var $0 = 0, $1 = 0;
fake_return_waka123 : {
loop_in : do {
- $1 = 3;
+ $0 = 3;
switch (0 | 0) {
case 0:
break fake_return_waka123;
@@ -49543,15 +49539,15 @@ function asmFunc(global, env, buffer) {
break loop_in;
} while (1);
};
- return $1 | 0;
+ return $0 | 0;
}
function $21() {
- var $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0;
+ var $0 = 0, $1 = 0;
fake_return_waka123 : {
loop_in : do {
dummy();
- $1 = 4;
+ $0 = 4;
switch (4294967295 | 0) {
case 0:
break fake_return_waka123;
@@ -49563,15 +49559,15 @@ function asmFunc(global, env, buffer) {
break loop_in;
} while (1);
};
- return $1 | 0;
+ return $0 | 0;
}
function $22() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
fake_return_waka123 : {
loop_in : do {
dummy();
- $1 = 5;
+ $0 = 5;
switch (1 | 0) {
case 0:
break fake_return_waka123;
@@ -49583,11 +49579,11 @@ function asmFunc(global, env, buffer) {
break loop_in;
} while (1);
};
- return $1 | 0;
+ return $0 | 0;
}
function $23() {
- var $0 = 0, $1 = 0;
+ var $0 = 0;
block : {
$0 = 9;
break block;
@@ -49600,21 +49596,21 @@ function asmFunc(global, env, buffer) {
}
function $25() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 8;
+ $0 = 8;
switch (0 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $26() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 9;
+ $0 = 9;
switch (0 | 0) {
case 0:
break block;
@@ -49622,7 +49618,7 @@ function asmFunc(global, env, buffer) {
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $27() {
@@ -49630,85 +49626,85 @@ function asmFunc(global, env, buffer) {
}
function $28() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 10;
+ $0 = 10;
switch (0 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $29() {
- var $0 = 0, $1 = 0, $2 = 0, $3 = 0;
+ var $0 = 0;
block : {
- $1 = 11;
+ $0 = 11;
switch (1 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $30() {
- var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0;
+ var i64toi32_i32$0 = 0, $1 = 0, $2 = 0;
block : {
$i64toi32_block_0 : {
i64toi32_i32$0 = 0;
- $6 = 7;
+ $1 = 7;
switch (0 | 0) {
default:
break $i64toi32_block_0;
};
};
- $10 = $6;
+ $2 = $1;
break block;
};
- return $10 | 0;
+ return $2 | 0;
}
function $31() {
- var $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0;
+ var $0 = 0, $1 = 0;
if_ : {
- $1 = 2;
+ $0 = 2;
switch (0 | 0) {
default:
break if_;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $32($0, $1) {
$0 = $0 | 0;
$1 = $1 | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0;
+ var $2 = 0, $3 = 0;
block : {
if ($0) {
- $4 = 3;
+ $2 = 3;
switch (0 | 0) {
default:
break block;
};
- } else $6 = $1;
- $4 = $6;
+ } else $3 = $1;
+ $2 = $3;
};
- return $4 | 0;
+ return $2 | 0;
}
function $33($0, $1) {
$0 = $0 | 0;
$1 = $1 | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0;
+ var $2 = 0, $3 = 0, $4 = 0, $5 = 0;
block : {
if_ : {
- if ($0) $7 = $1; else {
- $4 = 4;
- $5 = $4;
- $6 = $4;
+ if ($0) $5 = $1; else {
+ $2 = 4;
+ $3 = $2;
+ $4 = $2;
switch (0 | 0) {
case 0:
break block;
@@ -49716,52 +49712,52 @@ function asmFunc(global, env, buffer) {
break if_;
};
}
- $6 = $7;
+ $4 = $5;
};
- $5 = $6;
+ $3 = $4;
};
- return $5 | 0;
+ return $3 | 0;
}
function $34($0, $1) {
$0 = $0 | 0;
$1 = $1 | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0;
+ var $2 = 0, $3 = 0, $4 = 0;
block : {
- $3 = 5;
+ $2 = 5;
switch (0 | 0) {
default:
break block;
};
};
- return $3 | 0;
+ return $2 | 0;
}
function $35($0, $1) {
$0 = $0 | 0;
$1 = $1 | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0;
+ var $2 = 0, $3 = 0, $4 = 0;
block : {
$2 = $0;
- $4 = 6;
+ $3 = 6;
switch (1 | 0) {
default:
break block;
};
};
- return $4 | 0;
+ return $3 | 0;
}
function $36() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 7;
+ $0 = 7;
switch (1 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function f($0, $1, $2) {
@@ -49772,194 +49768,194 @@ function asmFunc(global, env, buffer) {
}
function $38() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 12;
+ $0 = 12;
switch (1 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $39() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 13;
+ $0 = 13;
switch (1 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $40() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 14;
+ $0 = 14;
switch (1 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $41() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 20;
+ $0 = 20;
switch (1 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $42() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 21;
+ $0 = 21;
switch (1 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $43() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 22;
+ $0 = 22;
switch (1 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $44() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 23;
+ $0 = 23;
switch (1 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $45() {
- var $0 = Math_fround(0), $1 = 0, $2 = 0, $3 = 0;
+ var $0 = 0;
block : {
- $2 = 17;
+ $0 = 17;
switch (1 | 0) {
default:
break block;
};
};
- return $2 | 0;
+ return $0 | 0;
}
function $46() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 2;
+ $0 = 2;
switch (1 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $47() {
- var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0;
+ var i64toi32_i32$0 = 0, $1 = 0, $2 = 0;
block : {
$i64toi32_block_0 : {
i64toi32_i32$0 = 0;
- $6 = 30;
+ $1 = 30;
switch (1 | 0) {
default:
break $i64toi32_block_0;
};
};
- $10 = $6;
+ $2 = $1;
break block;
};
- return $10 | 0;
+ return $2 | 0;
}
function $48() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 30;
+ $0 = 30;
switch (1 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $49() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 31;
+ $0 = 31;
switch (1 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $50() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 32;
+ $0 = 32;
switch (0 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $51() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 33;
+ $0 = 33;
switch (0 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $52() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 3;
+ $0 = 3;
switch (0 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $53() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 3;
+ $0 = 3;
switch (0 | 0) {
case 0:
break block;
@@ -49967,42 +49963,42 @@ function asmFunc(global, env, buffer) {
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $54() {
- var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, i64toi32_i32$3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0;
+ var i64toi32_i32$1 = 0, $1 = 0, $2 = 0;
block : {
$i64toi32_block_0 : {
i64toi32_i32$1 = 0;
- $9 = 45;
+ $1 = 45;
switch (0 | 0) {
default:
break $i64toi32_block_0;
};
};
- $13 = $9;
+ $2 = $1;
break block;
};
- return $13 | 0;
+ return $2 | 0;
}
function $55() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 44;
+ $0 = 44;
switch (0 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $56() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 43;
+ $0 = 43;
switch (0 | 0) {
case 0:
break block;
@@ -50010,55 +50006,55 @@ function asmFunc(global, env, buffer) {
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $57() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 42;
+ $0 = 42;
switch (0 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $58() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 41;
+ $0 = 41;
switch (0 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $59() {
- var $0 = 0, $1 = 0, $2 = 0;
+ var $0 = 0;
block : {
- $1 = 40;
+ $0 = 40;
switch (0 | 0) {
default:
break block;
};
};
- return $1 | 0;
+ return $0 | 0;
}
function $60($0) {
$0 = $0 | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0;
+ var $1 = 0, $2 = 0, $3 = 0, $4 = 0;
block : {
block11 : {
block12 : {
- $2 = 16;
- $3 = $2;
- $4 = $2;
- $5 = $2;
+ $1 = 16;
+ $2 = $1;
+ $3 = $1;
+ $4 = $1;
switch ($0 | 0) {
case 0:
break block12;
@@ -50068,23 +50064,23 @@ function asmFunc(global, env, buffer) {
break block;
};
};
- $4 = 2 + $5 | 0;
+ $3 = 2 + $4 | 0;
};
- $3 = 1 + $4 | 0;
+ $2 = 1 + $3 | 0;
};
- return $3 | 0;
+ return $2 | 0;
}
function $61($0) {
$0 = $0 | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0;
+ var $1 = 0, $2 = 0, $3 = 0, $4 = 0;
block : {
block13 : {
block14 : {
- $2 = 8;
- $3 = $2;
- $4 = $2;
- $5 = $2;
+ $1 = 8;
+ $2 = $1;
+ $3 = $1;
+ $4 = $1;
switch ($0 | 0) {
case 0:
break block;
@@ -50094,23 +50090,23 @@ function asmFunc(global, env, buffer) {
break block14;
};
};
- $4 = 16;
+ $3 = 16;
};
- $3 = 1 + $4 | 0;
+ $2 = 1 + $3 | 0;
};
- return $3 | 0;
+ return $2 | 0;
}
function $62($0) {
$0 = $0 | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0;
+ var $1 = 0, $2 = 0, $3 = 0, $4 = 0;
block : {
block15 : {
block16 : {
- $2 = 8;
- $3 = $2;
- $4 = $2;
- $5 = $2;
+ $1 = 8;
+ $2 = $1;
+ $3 = $1;
+ $4 = $1;
switch ($0 | 0) {
case 0:
break block16;
@@ -50120,21 +50116,21 @@ function asmFunc(global, env, buffer) {
break block;
};
};
- $4 = 16;
+ $3 = 16;
};
- $3 = 1 + $4 | 0;
+ $2 = 1 + $3 | 0;
};
- return $3 | 0;
+ return $2 | 0;
}
function $63($0) {
$0 = $0 | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0;
+ var $1 = 0, $2 = 0, $3 = 0;
block : {
block17 : {
$2 = 8;
$3 = $2;
- $4 = $2;
+ $1 = $2;
switch ($0 | 0) {
case 0:
break block17;
@@ -50144,21 +50140,21 @@ function asmFunc(global, env, buffer) {
break block17;
};
};
- $3 = 1 + $4 | 0;
+ $3 = 1 + $1 | 0;
};
return $3 | 0;
}
function $64($0) {
$0 = $0 | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0;
+ var $1 = 0, $2 = 0, $3 = 0, $4 = 0;
block : {
block18 : {
block19 : {
- $2 = 8;
- $3 = $2;
- $4 = $2;
- $5 = $2;
+ $1 = 8;
+ $2 = $1;
+ $3 = $1;
+ $4 = $1;
switch ($0 | 0) {
case 0:
break block19;
@@ -50168,21 +50164,21 @@ function asmFunc(global, env, buffer) {
break block;
};
};
- $4 = 16;
+ $3 = 16;
};
- $3 = 1 + $4 | 0;
+ $2 = 1 + $3 | 0;
};
- return $3 | 0;
+ return $2 | 0;
}
function $65($0) {
$0 = $0 | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0;
+ var $1 = 0, $2 = 0, $3 = 0;
block : {
block20 : {
$2 = 8;
$3 = $2;
- $4 = $2;
+ $1 = $2;
switch ($0 | 0) {
case 0:
break block20;
@@ -50192,25 +50188,25 @@ function asmFunc(global, env, buffer) {
break block20;
};
};
- $3 = 1 + $4 | 0;
+ $3 = 1 + $1 | 0;
};
return $3 | 0;
}
function __wasm_ctz_i32(x) {
x = x | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0;
- if ((x | 0) == (0 | 0)) $9 = 32; else $9 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
- return $9 | 0;
+ var $1 = 0;
+ if ((x | 0) == (0 | 0)) $1 = 32; else $1 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
+ return $1 | 0;
}
function __wasm_popcnt_i32(x) {
x = x | 0;
- var count = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0;
+ var count = 0, $2 = 0;
count = 0;
b : {
l : do {
- $5 = count;
+ $2 = count;
if ((x | 0) == (0 | 0)) break b;
x = x & (x - 1 | 0) | 0;
count = count + 1 | 0;
@@ -50218,20 +50214,18 @@ function asmFunc(global, env, buffer) {
break l;
} while (1);
};
- return $5 | 0;
+ return $2 | 0;
}
function __wasm_rotl_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 >>> (k & 31 | 0) | 0) & x | 0) << (k & 31 | 0) | 0 | (((4294967295 << (32 - (k & 31 | 0) | 0) | 0) & x | 0) >>> (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
function __wasm_rotr_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 << (k & 31 | 0) | 0) & x | 0) >>> (k & 31 | 0) | 0 | (((4294967295 >>> (32 - (k & 31 | 0) | 0) | 0) & x | 0) << (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
diff --git a/test/empty_imported_table.2asm.js b/test/empty_imported_table.2asm.js
index cec84b05f..775bb4e1f 100644
--- a/test/empty_imported_table.2asm.js
+++ b/test/empty_imported_table.2asm.js
@@ -18,18 +18,18 @@ function asmFunc(global, env, buffer) {
var i64toi32_i32$HIGH_BITS = 0;
function __wasm_ctz_i32(x) {
x = x | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0;
- if ((x | 0) == (0 | 0)) $9 = 32; else $9 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
- return $9 | 0;
+ var $1 = 0;
+ if ((x | 0) == (0 | 0)) $1 = 32; else $1 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
+ return $1 | 0;
}
function __wasm_popcnt_i32(x) {
x = x | 0;
- var count = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0;
+ var count = 0, $2 = 0;
count = 0;
b : {
l : do {
- $5 = count;
+ $2 = count;
if ((x | 0) == (0 | 0)) break b;
x = x & (x - 1 | 0) | 0;
count = count + 1 | 0;
@@ -37,20 +37,18 @@ function asmFunc(global, env, buffer) {
break l;
} while (1);
};
- return $5 | 0;
+ return $2 | 0;
}
function __wasm_rotl_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 >>> (k & 31 | 0) | 0) & x | 0) << (k & 31 | 0) | 0 | (((4294967295 << (32 - (k & 31 | 0) | 0) | 0) & x | 0) >>> (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
function __wasm_rotr_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 << (k & 31 | 0) | 0) & x | 0) >>> (k & 31 | 0) | 0 | (((4294967295 >>> (32 - (k & 31 | 0) | 0) | 0) & x | 0) << (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
diff --git a/test/empty_table.2asm.js b/test/empty_table.2asm.js
index c8fb28b08..ba5ebd6c7 100644
--- a/test/empty_table.2asm.js
+++ b/test/empty_table.2asm.js
@@ -17,18 +17,18 @@ function asmFunc(global, env, buffer) {
var i64toi32_i32$HIGH_BITS = 0;
function __wasm_ctz_i32(x) {
x = x | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0;
- if ((x | 0) == (0 | 0)) $9 = 32; else $9 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
- return $9 | 0;
+ var $1 = 0;
+ if ((x | 0) == (0 | 0)) $1 = 32; else $1 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
+ return $1 | 0;
}
function __wasm_popcnt_i32(x) {
x = x | 0;
- var count = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0;
+ var count = 0, $2 = 0;
count = 0;
b : {
l : do {
- $5 = count;
+ $2 = count;
if ((x | 0) == (0 | 0)) break b;
x = x & (x - 1 | 0) | 0;
count = count + 1 | 0;
@@ -36,20 +36,18 @@ function asmFunc(global, env, buffer) {
break l;
} while (1);
};
- return $5 | 0;
+ return $2 | 0;
}
function __wasm_rotl_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 >>> (k & 31 | 0) | 0) & x | 0) << (k & 31 | 0) | 0 | (((4294967295 << (32 - (k & 31 | 0) | 0) | 0) & x | 0) >>> (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
function __wasm_rotr_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 << (k & 31 | 0) | 0) & x | 0) >>> (k & 31 | 0) | 0 | (((4294967295 >>> (32 - (k & 31 | 0) | 0) | 0) & x | 0) << (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
diff --git a/test/float-ops.2asm.js b/test/float-ops.2asm.js
index 77de3408d..e2dd5d528 100644
--- a/test/float-ops.2asm.js
+++ b/test/float-ops.2asm.js
@@ -22,197 +22,171 @@ function asmFunc(global, env, buffer) {
function $1($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
- var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0);
return Math_fround(Math_fround($0 + $1));
}
function $2($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
- var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0);
return Math_fround(Math_fround($0 - $1));
}
function $3($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
- var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0);
return Math_fround(Math_fround($0 * $1));
}
function $4($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
- var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0);
return Math_fround(Math_fround($0 / $1));
}
function $5($0, $1) {
$0 = +$0;
$1 = +$1;
- var $2 = 0.0, $3 = 0.0, $4 = 0.0;
return +($0 + $1);
}
function $6($0, $1) {
$0 = +$0;
$1 = +$1;
- var $2 = 0.0, $3 = 0.0, $4 = 0.0;
return +($0 - $1);
}
function $7($0, $1) {
$0 = +$0;
$1 = +$1;
- var $2 = 0.0, $3 = 0.0, $4 = 0.0;
return +($0 * $1);
}
function $8($0, $1) {
$0 = +$0;
$1 = +$1;
- var $2 = 0.0, $3 = 0.0, $4 = 0.0;
return +($0 / $1);
}
function $9($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
- var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0;
return $0 == $1 | 0;
}
function $10($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
- var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0;
return $0 != $1 | 0;
}
function $11($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
- var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0;
return $0 >= $1 | 0;
}
function $12($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
- var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0;
return $0 > $1 | 0;
}
function $13($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
- var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0;
return $0 <= $1 | 0;
}
function $14($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
- var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0;
return $0 < $1 | 0;
}
function $15($0, $1) {
$0 = +$0;
$1 = +$1;
- var $2 = 0.0, $3 = 0.0, $4 = 0;
return $0 == $1 | 0;
}
function $16($0, $1) {
$0 = +$0;
$1 = +$1;
- var $2 = 0.0, $3 = 0.0, $4 = 0;
return $0 != $1 | 0;
}
function $17($0, $1) {
$0 = +$0;
$1 = +$1;
- var $2 = 0.0, $3 = 0.0, $4 = 0;
return $0 >= $1 | 0;
}
function $18($0, $1) {
$0 = +$0;
$1 = +$1;
- var $2 = 0.0, $3 = 0.0, $4 = 0;
return $0 > $1 | 0;
}
function $19($0, $1) {
$0 = +$0;
$1 = +$1;
- var $2 = 0.0, $3 = 0.0, $4 = 0;
return $0 <= $1 | 0;
}
function $20($0, $1) {
$0 = +$0;
$1 = +$1;
- var $2 = 0.0, $3 = 0.0, $4 = 0;
return $0 < $1 | 0;
}
function $21($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
- var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0);
return Math_fround(Math_fround(Math_min($0, $1)));
}
function $22($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
- var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0);
return Math_fround(Math_fround(Math_max($0, $1)));
}
function $23($0, $1) {
$0 = +$0;
$1 = +$1;
- var $2 = 0.0, $3 = 0.0, $4 = 0.0;
return +Math_min($0, $1);
}
function $24($0, $1) {
$0 = +$0;
$1 = +$1;
- var $2 = 0.0, $3 = 0.0, $4 = 0.0;
return +Math_max($0, $1);
}
function $25($0) {
$0 = Math_fround($0);
- var $1 = Math_fround(0), $2 = 0.0;
return +(+$0);
}
function $26($0) {
$0 = +$0;
- var $1 = 0.0, $2 = Math_fround(0);
return Math_fround(Math_fround($0));
}
function __wasm_ctz_i32(x) {
x = x | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0;
- if ((x | 0) == (0 | 0)) $9 = 32; else $9 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
- return $9 | 0;
+ var $1 = 0;
+ if ((x | 0) == (0 | 0)) $1 = 32; else $1 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
+ return $1 | 0;
}
function __wasm_popcnt_i32(x) {
x = x | 0;
- var count = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0;
+ var count = 0, $2 = 0;
count = 0;
b : {
l : do {
- $5 = count;
+ $2 = count;
if ((x | 0) == (0 | 0)) break b;
x = x & (x - 1 | 0) | 0;
count = count + 1 | 0;
@@ -220,20 +194,18 @@ function asmFunc(global, env, buffer) {
break l;
} while (1);
};
- return $5 | 0;
+ return $2 | 0;
}
function __wasm_rotl_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 >>> (k & 31 | 0) | 0) & x | 0) << (k & 31 | 0) | 0 | (((4294967295 << (32 - (k & 31 | 0) | 0) | 0) & x | 0) >>> (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
function __wasm_rotr_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 << (k & 31 | 0) | 0) & x | 0) >>> (k & 31 | 0) | 0 | (((4294967295 >>> (32 - (k & 31 | 0) | 0) | 0) & x | 0) << (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
diff --git a/test/forward.2asm.js b/test/forward.2asm.js
index 8537c1373..d0ddd82dc 100644
--- a/test/forward.2asm.js
+++ b/test/forward.2asm.js
@@ -17,32 +17,32 @@ function asmFunc(global, env, buffer) {
var i64toi32_i32$HIGH_BITS = 0;
function even(n) {
n = n | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0;
- if ((n | 0) == (0 | 0)) $6 = 1; else $6 = odd(n - 1 | 0 | 0) | 0;
- return $6 | 0;
+ var $1 = 0;
+ if ((n | 0) == (0 | 0)) $1 = 1; else $1 = odd(n - 1 | 0 | 0) | 0;
+ return $1 | 0;
}
function odd(n) {
n = n | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0;
- if ((n | 0) == (0 | 0)) $6 = 0; else $6 = even(n - 1 | 0 | 0) | 0;
- return $6 | 0;
+ var $1 = 0;
+ if ((n | 0) == (0 | 0)) $1 = 0; else $1 = even(n - 1 | 0 | 0) | 0;
+ return $1 | 0;
}
function __wasm_ctz_i32(x) {
x = x | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0;
- if ((x | 0) == (0 | 0)) $9 = 32; else $9 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
- return $9 | 0;
+ var $1 = 0;
+ if ((x | 0) == (0 | 0)) $1 = 32; else $1 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
+ return $1 | 0;
}
function __wasm_popcnt_i32(x) {
x = x | 0;
- var count = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0;
+ var count = 0, $2 = 0;
count = 0;
b : {
l : do {
- $5 = count;
+ $2 = count;
if ((x | 0) == (0 | 0)) break b;
x = x & (x - 1 | 0) | 0;
count = count + 1 | 0;
@@ -50,20 +50,18 @@ function asmFunc(global, env, buffer) {
break l;
} while (1);
};
- return $5 | 0;
+ return $2 | 0;
}
function __wasm_rotl_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 >>> (k & 31 | 0) | 0) & x | 0) << (k & 31 | 0) | 0 | (((4294967295 << (32 - (k & 31 | 0) | 0) | 0) & x | 0) >>> (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
function __wasm_rotr_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 << (k & 31 | 0) | 0) & x | 0) >>> (k & 31 | 0) | 0 | (((4294967295 >>> (32 - (k & 31 | 0) | 0) | 0) & x | 0) << (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
diff --git a/test/grow_memory.2asm.js b/test/grow_memory.2asm.js
index 609db8d46..8f58b544e 100644
--- a/test/grow_memory.2asm.js
+++ b/test/grow_memory.2asm.js
@@ -17,29 +17,27 @@ function asmFunc(global, env, buffer) {
var i64toi32_i32$HIGH_BITS = 0;
function $0(var$0) {
var$0 = var$0 | 0;
- var $1 = 0, $2 = 0;
return __wasm_grow_memory(var$0 | 0) | 0;
}
function $1() {
- var $0 = 0;
return __wasm_current_memory() | 0;
}
function __wasm_ctz_i32(x) {
x = x | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0;
- if ((x | 0) == (0 | 0)) $9 = 32; else $9 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
- return $9 | 0;
+ var $1 = 0;
+ if ((x | 0) == (0 | 0)) $1 = 32; else $1 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
+ return $1 | 0;
}
function __wasm_popcnt_i32(x) {
x = x | 0;
- var count = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0;
+ var count = 0, $2 = 0;
count = 0;
b : {
l : do {
- $5 = count;
+ $2 = count;
if ((x | 0) == (0 | 0)) break b;
x = x & (x - 1 | 0) | 0;
count = count + 1 | 0;
@@ -47,20 +45,18 @@ function asmFunc(global, env, buffer) {
break l;
} while (1);
};
- return $5 | 0;
+ return $2 | 0;
}
function __wasm_rotl_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 >>> (k & 31 | 0) | 0) & x | 0) << (k & 31 | 0) | 0 | (((4294967295 << (32 - (k & 31 | 0) | 0) | 0) & x | 0) >>> (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
function __wasm_rotr_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 << (k & 31 | 0) | 0) & x | 0) >>> (k & 31 | 0) | 0 | (((4294967295 >>> (32 - (k & 31 | 0) | 0) | 0) & x | 0) << (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
diff --git a/test/hello_world.2asm.js b/test/hello_world.2asm.js
index 405e7916d..8baa490cf 100644
--- a/test/hello_world.2asm.js
+++ b/test/hello_world.2asm.js
@@ -18,24 +18,23 @@ function asmFunc(global, env, buffer) {
function add(x, y) {
x = x | 0;
y = y | 0;
- var $2 = 0, $3 = 0, $4 = 0;
return x + y | 0 | 0;
}
function __wasm_ctz_i32(x) {
x = x | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0;
- if ((x | 0) == (0 | 0)) $9 = 32; else $9 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
- return $9 | 0;
+ var $1 = 0;
+ if ((x | 0) == (0 | 0)) $1 = 32; else $1 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
+ return $1 | 0;
}
function __wasm_popcnt_i32(x) {
x = x | 0;
- var count = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0;
+ var count = 0, $2 = 0;
count = 0;
b : {
l : do {
- $5 = count;
+ $2 = count;
if ((x | 0) == (0 | 0)) break b;
x = x & (x - 1 | 0) | 0;
count = count + 1 | 0;
@@ -43,20 +42,18 @@ function asmFunc(global, env, buffer) {
break l;
} while (1);
};
- return $5 | 0;
+ return $2 | 0;
}
function __wasm_rotl_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 >>> (k & 31 | 0) | 0) & x | 0) << (k & 31 | 0) | 0 | (((4294967295 << (32 - (k & 31 | 0) | 0) | 0) & x | 0) >>> (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
function __wasm_rotr_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 << (k & 31 | 0) | 0) & x | 0) >>> (k & 31 | 0) | 0 | (((4294967295 >>> (32 - (k & 31 | 0) | 0) | 0) & x | 0) << (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
diff --git a/test/i32.2asm.js b/test/i32.2asm.js
index 4fa403fe8..d488213fd 100644
--- a/test/i32.2asm.js
+++ b/test/i32.2asm.js
@@ -18,216 +18,187 @@ function asmFunc(global, env, buffer) {
function $0(x, y) {
x = x | 0;
y = y | 0;
- var $2 = 0, $3 = 0, $4 = 0;
return x + y | 0 | 0;
}
function $1(x, y) {
x = x | 0;
y = y | 0;
- var $2 = 0, $3 = 0, $4 = 0;
return x - y | 0 | 0;
}
function $2(x, y) {
x = x | 0;
y = y | 0;
- var $2 = 0, $3 = 0, $4 = 0;
return Math_imul(x, y) | 0;
}
function $3(x, y) {
x = x | 0;
y = y | 0;
- var $2 = 0, $3 = 0, $4 = 0;
return (x | 0) / (y | 0) | 0 | 0;
}
function $4(x, y) {
x = x | 0;
y = y | 0;
- var $2 = 0, $3 = 0, $4 = 0;
return (x >>> 0) / (y >>> 0) | 0 | 0;
}
function $5(x, y) {
x = x | 0;
y = y | 0;
- var $2 = 0, $3 = 0, $4 = 0;
return (x | 0) % (y | 0) | 0 | 0;
}
function $6(x, y) {
x = x | 0;
y = y | 0;
- var $2 = 0, $3 = 0, $4 = 0;
return (x >>> 0) % (y >>> 0) | 0 | 0;
}
function $7(x, y) {
x = x | 0;
y = y | 0;
- var $2 = 0, $3 = 0, $4 = 0;
return x & y | 0 | 0;
}
function $8(x, y) {
x = x | 0;
y = y | 0;
- var $2 = 0, $3 = 0, $4 = 0;
return x | y | 0 | 0;
}
function $9(x, y) {
x = x | 0;
y = y | 0;
- var $2 = 0, $3 = 0, $4 = 0;
return x ^ y | 0 | 0;
}
function $10(x, y) {
x = x | 0;
y = y | 0;
- var $2 = 0, $3 = 0, $4 = 0;
return x << y | 0 | 0;
}
function $11(x, y) {
x = x | 0;
y = y | 0;
- var $2 = 0, $3 = 0, $4 = 0;
return x >> y | 0 | 0;
}
function $12(x, y) {
x = x | 0;
y = y | 0;
- var $2 = 0, $3 = 0, $4 = 0;
return x >>> y | 0 | 0;
}
function $13(x, y) {
x = x | 0;
y = y | 0;
- var $2 = 0, $3 = 0, $4 = 0;
return __wasm_rotl_i32(x, y) | 0 | 0;
}
function $14(x, y) {
x = x | 0;
y = y | 0;
- var $2 = 0, $3 = 0, $4 = 0;
return __wasm_rotr_i32(x, y) | 0 | 0;
}
function $15(x) {
x = x | 0;
- var $1 = 0, $2 = 0;
return Math_clz32(x) | 0;
}
function $16(x) {
x = x | 0;
- var $1 = 0, $2 = 0;
return __wasm_ctz_i32(x) | 0 | 0;
}
function $17(x) {
x = x | 0;
- var $1 = 0, $2 = 0;
return __wasm_popcnt_i32(x) | 0 | 0;
}
function $18(x) {
x = x | 0;
- var $1 = 0, $2 = 0;
return (x | 0) == (0 | 0) | 0;
}
function $19(x, y) {
x = x | 0;
y = y | 0;
- var $2 = 0, $3 = 0, $4 = 0;
return (x | 0) == (y | 0) | 0;
}
function $20(x, y) {
x = x | 0;
y = y | 0;
- var $2 = 0, $3 = 0, $4 = 0;
return (x | 0) != (y | 0) | 0;
}
function $21(x, y) {
x = x | 0;
y = y | 0;
- var $2 = 0, $3 = 0, $4 = 0;
return (x | 0) < (y | 0) | 0;
}
function $22(x, y) {
x = x | 0;
y = y | 0;
- var $2 = 0, $3 = 0, $4 = 0;
return x >>> 0 < y >>> 0 | 0;
}
function $23(x, y) {
x = x | 0;
y = y | 0;
- var $2 = 0, $3 = 0, $4 = 0;
return (x | 0) <= (y | 0) | 0;
}
function $24(x, y) {
x = x | 0;
y = y | 0;
- var $2 = 0, $3 = 0, $4 = 0;
return x >>> 0 <= y >>> 0 | 0;
}
function $25(x, y) {
x = x | 0;
y = y | 0;
- var $2 = 0, $3 = 0, $4 = 0;
return (x | 0) > (y | 0) | 0;
}
function $26(x, y) {
x = x | 0;
y = y | 0;
- var $2 = 0, $3 = 0, $4 = 0;
return x >>> 0 > y >>> 0 | 0;
}
function $27(x, y) {
x = x | 0;
y = y | 0;
- var $2 = 0, $3 = 0, $4 = 0;
return (x | 0) >= (y | 0) | 0;
}
function $28(x, y) {
x = x | 0;
y = y | 0;
- var $2 = 0, $3 = 0, $4 = 0;
return x >>> 0 >= y >>> 0 | 0;
}
function __wasm_ctz_i32(x) {
x = x | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0;
- if ((x | 0) == (0 | 0)) $9 = 32; else $9 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
- return $9 | 0;
+ var $1 = 0;
+ if ((x | 0) == (0 | 0)) $1 = 32; else $1 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
+ return $1 | 0;
}
function __wasm_popcnt_i32(x) {
x = x | 0;
- var count = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0;
+ var count = 0, $2 = 0;
count = 0;
b : {
l : do {
- $5 = count;
+ $2 = count;
if ((x | 0) == (0 | 0)) break b;
x = x & (x - 1 | 0) | 0;
count = count + 1 | 0;
@@ -235,20 +206,18 @@ function asmFunc(global, env, buffer) {
break l;
} while (1);
};
- return $5 | 0;
+ return $2 | 0;
}
function __wasm_rotl_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 >>> (k & 31 | 0) | 0) & x | 0) << (k & 31 | 0) | 0 | (((4294967295 << (32 - (k & 31 | 0) | 0) | 0) & x | 0) >>> (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
function __wasm_rotr_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 << (k & 31 | 0) | 0) & x | 0) >>> (k & 31 | 0) | 0 | (((4294967295 >>> (32 - (k & 31 | 0) | 0) | 0) & x | 0) << (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
diff --git a/test/i64-add-sub.2asm.js b/test/i64-add-sub.2asm.js
index cb697a02e..2d23cbafb 100644
--- a/test/i64-add-sub.2asm.js
+++ b/test/i64-add-sub.2asm.js
@@ -26,7 +26,7 @@ function asmFunc(global, env, buffer) {
$1$hi = $1$hi | 0;
r = r | 0;
r$hi = r$hi | 0;
- var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, i64toi32_i32$3 = 0, i64toi32_i32$4 = 0, i64toi32_i32$5 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0;
+ var i64toi32_i32$3 = 0, i64toi32_i32$0 = 0, i64toi32_i32$2 = 0, i64toi32_i32$5 = 0, i64toi32_i32$4 = 0;
i64toi32_i32$0 = $0$hi;
i64toi32_i32$2 = $0;
i64toi32_i32$3 = $1;
@@ -46,7 +46,7 @@ function asmFunc(global, env, buffer) {
$1$hi = $1$hi | 0;
r = r | 0;
r$hi = r$hi | 0;
- var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, i64toi32_i32$3 = 0, i64toi32_i32$4 = 0, i64toi32_i32$5 = 0, i64toi32_i32$6 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0;
+ var i64toi32_i32$2 = 0, i64toi32_i32$3 = 0, i64toi32_i32$0 = 0, i64toi32_i32$5 = 0;
i64toi32_i32$0 = $0$hi;
i64toi32_i32$2 = $0;
i64toi32_i32$3 = $1;
@@ -60,18 +60,18 @@ function asmFunc(global, env, buffer) {
function __wasm_ctz_i32(x) {
x = x | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0;
- if ((x | 0) == (0 | 0)) $9 = 32; else $9 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
- return $9 | 0;
+ var $1 = 0;
+ if ((x | 0) == (0 | 0)) $1 = 32; else $1 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
+ return $1 | 0;
}
function __wasm_popcnt_i32(x) {
x = x | 0;
- var count = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0;
+ var count = 0, $2 = 0;
count = 0;
b : {
l : do {
- $5 = count;
+ $2 = count;
if ((x | 0) == (0 | 0)) break b;
x = x & (x - 1 | 0) | 0;
count = count + 1 | 0;
@@ -79,20 +79,18 @@ function asmFunc(global, env, buffer) {
break l;
} while (1);
};
- return $5 | 0;
+ return $2 | 0;
}
function __wasm_rotl_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 >>> (k & 31 | 0) | 0) & x | 0) << (k & 31 | 0) | 0 | (((4294967295 << (32 - (k & 31 | 0) | 0) | 0) & x | 0) >>> (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
function __wasm_rotr_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 << (k & 31 | 0) | 0) & x | 0) >>> (k & 31 | 0) | 0 | (((4294967295 >>> (32 - (k & 31 | 0) | 0) | 0) & x | 0) << (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
diff --git a/test/i64-lowering.2asm.js b/test/i64-lowering.2asm.js
index a9c48378d..323abd13e 100644
--- a/test/i64-lowering.2asm.js
+++ b/test/i64-lowering.2asm.js
@@ -24,7 +24,6 @@ function asmFunc(global, env, buffer) {
$0$hi = $0$hi | 0;
$1 = $1 | 0;
$1$hi = $1$hi | 0;
- var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, i64toi32_i32$3 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0;
return ($0 | 0) == ($1 | 0) & ($0$hi | 0) == ($1$hi | 0) | 0 | 0;
}
@@ -33,7 +32,6 @@ function asmFunc(global, env, buffer) {
$0$hi = $0$hi | 0;
$1 = $1 | 0;
$1$hi = $1$hi | 0;
- var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, i64toi32_i32$3 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0;
return ($0 | 0) != ($1 | 0) | ($0$hi | 0) != ($1$hi | 0) | 0 | 0;
}
@@ -42,19 +40,19 @@ function asmFunc(global, env, buffer) {
$0$hi = $0$hi | 0;
$1 = $1 | 0;
$1$hi = $1$hi | 0;
- var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, i64toi32_i32$3 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $30 = 0, $31 = 0, $32 = 0;
+ var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, $6 = 0, $7 = 0, $8 = 0, i64toi32_i32$2 = 0, i64toi32_i32$3 = 0;
i64toi32_i32$0 = $0$hi;
i64toi32_i32$2 = $0;
i64toi32_i32$1 = $1$hi;
i64toi32_i32$3 = $1;
- if ((i64toi32_i32$0 | 0) > (i64toi32_i32$1 | 0)) $29 = 1; else {
+ if ((i64toi32_i32$0 | 0) > (i64toi32_i32$1 | 0)) $6 = 1; else {
if ((i64toi32_i32$0 | 0) >= (i64toi32_i32$1 | 0)) {
- if (i64toi32_i32$2 >>> 0 < i64toi32_i32$3 >>> 0) $25 = 0; else $25 = 1;
- $27 = $25;
- } else $27 = 0;
- $29 = $27;
+ if (i64toi32_i32$2 >>> 0 < i64toi32_i32$3 >>> 0) $7 = 0; else $7 = 1;
+ $8 = $7;
+ } else $8 = 0;
+ $6 = $8;
}
- return $29 | 0;
+ return $6 | 0;
}
function $4($0, $0$hi, $1, $1$hi) {
@@ -62,19 +60,19 @@ function asmFunc(global, env, buffer) {
$0$hi = $0$hi | 0;
$1 = $1 | 0;
$1$hi = $1$hi | 0;
- var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, i64toi32_i32$3 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $30 = 0, $31 = 0, $32 = 0;
+ var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, $6 = 0, $7 = 0, $8 = 0, i64toi32_i32$2 = 0, i64toi32_i32$3 = 0;
i64toi32_i32$0 = $0$hi;
i64toi32_i32$2 = $0;
i64toi32_i32$1 = $1$hi;
i64toi32_i32$3 = $1;
- if ((i64toi32_i32$0 | 0) > (i64toi32_i32$1 | 0)) $29 = 1; else {
+ if ((i64toi32_i32$0 | 0) > (i64toi32_i32$1 | 0)) $6 = 1; else {
if ((i64toi32_i32$0 | 0) >= (i64toi32_i32$1 | 0)) {
- if (i64toi32_i32$2 >>> 0 <= i64toi32_i32$3 >>> 0) $25 = 0; else $25 = 1;
- $27 = $25;
- } else $27 = 0;
- $29 = $27;
+ if (i64toi32_i32$2 >>> 0 <= i64toi32_i32$3 >>> 0) $7 = 0; else $7 = 1;
+ $8 = $7;
+ } else $8 = 0;
+ $6 = $8;
}
- return $29 | 0;
+ return $6 | 0;
}
function $5($0, $0$hi, $1, $1$hi) {
@@ -82,19 +80,19 @@ function asmFunc(global, env, buffer) {
$0$hi = $0$hi | 0;
$1 = $1 | 0;
$1$hi = $1$hi | 0;
- var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, i64toi32_i32$3 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $30 = 0, $31 = 0, $32 = 0;
+ var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, $6 = 0, $7 = 0, $8 = 0, i64toi32_i32$2 = 0, i64toi32_i32$3 = 0;
i64toi32_i32$0 = $0$hi;
i64toi32_i32$2 = $0;
i64toi32_i32$1 = $1$hi;
i64toi32_i32$3 = $1;
- if ((i64toi32_i32$0 | 0) < (i64toi32_i32$1 | 0)) $29 = 1; else {
+ if ((i64toi32_i32$0 | 0) < (i64toi32_i32$1 | 0)) $6 = 1; else {
if ((i64toi32_i32$0 | 0) <= (i64toi32_i32$1 | 0)) {
- if (i64toi32_i32$2 >>> 0 > i64toi32_i32$3 >>> 0) $25 = 0; else $25 = 1;
- $27 = $25;
- } else $27 = 0;
- $29 = $27;
+ if (i64toi32_i32$2 >>> 0 > i64toi32_i32$3 >>> 0) $7 = 0; else $7 = 1;
+ $8 = $7;
+ } else $8 = 0;
+ $6 = $8;
}
- return $29 | 0;
+ return $6 | 0;
}
function $6($0, $0$hi, $1, $1$hi) {
@@ -102,19 +100,19 @@ function asmFunc(global, env, buffer) {
$0$hi = $0$hi | 0;
$1 = $1 | 0;
$1$hi = $1$hi | 0;
- var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, i64toi32_i32$3 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $30 = 0, $31 = 0, $32 = 0;
+ var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, $6 = 0, $7 = 0, $8 = 0, i64toi32_i32$2 = 0, i64toi32_i32$3 = 0;
i64toi32_i32$0 = $0$hi;
i64toi32_i32$2 = $0;
i64toi32_i32$1 = $1$hi;
i64toi32_i32$3 = $1;
- if ((i64toi32_i32$0 | 0) < (i64toi32_i32$1 | 0)) $29 = 1; else {
+ if ((i64toi32_i32$0 | 0) < (i64toi32_i32$1 | 0)) $6 = 1; else {
if ((i64toi32_i32$0 | 0) <= (i64toi32_i32$1 | 0)) {
- if (i64toi32_i32$2 >>> 0 >= i64toi32_i32$3 >>> 0) $25 = 0; else $25 = 1;
- $27 = $25;
- } else $27 = 0;
- $29 = $27;
+ if (i64toi32_i32$2 >>> 0 >= i64toi32_i32$3 >>> 0) $7 = 0; else $7 = 1;
+ $8 = $7;
+ } else $8 = 0;
+ $6 = $8;
}
- return $29 | 0;
+ return $6 | 0;
}
function $7($0, $0$hi, $1, $1$hi) {
@@ -122,7 +120,7 @@ function asmFunc(global, env, buffer) {
$0$hi = $0$hi | 0;
$1 = $1 | 0;
$1$hi = $1$hi | 0;
- var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, i64toi32_i32$3 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0;
+ var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0;
i64toi32_i32$0 = $0$hi;
i64toi32_i32$1 = $1$hi;
return i64toi32_i32$0 >>> 0 > i64toi32_i32$1 >>> 0 | ((i64toi32_i32$0 | 0) == (i64toi32_i32$1 | 0) & $0 >>> 0 >= $1 >>> 0 | 0) | 0 | 0;
@@ -133,7 +131,7 @@ function asmFunc(global, env, buffer) {
$0$hi = $0$hi | 0;
$1 = $1 | 0;
$1$hi = $1$hi | 0;
- var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, i64toi32_i32$3 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0;
+ var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0;
i64toi32_i32$0 = $0$hi;
i64toi32_i32$1 = $1$hi;
return i64toi32_i32$0 >>> 0 > i64toi32_i32$1 >>> 0 | ((i64toi32_i32$0 | 0) == (i64toi32_i32$1 | 0) & $0 >>> 0 > $1 >>> 0 | 0) | 0 | 0;
@@ -144,7 +142,7 @@ function asmFunc(global, env, buffer) {
$0$hi = $0$hi | 0;
$1 = $1 | 0;
$1$hi = $1$hi | 0;
- var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, i64toi32_i32$3 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0;
+ var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0;
i64toi32_i32$0 = $0$hi;
i64toi32_i32$1 = $1$hi;
return i64toi32_i32$0 >>> 0 < i64toi32_i32$1 >>> 0 | ((i64toi32_i32$0 | 0) == (i64toi32_i32$1 | 0) & $0 >>> 0 <= $1 >>> 0 | 0) | 0 | 0;
@@ -155,7 +153,7 @@ function asmFunc(global, env, buffer) {
$0$hi = $0$hi | 0;
$1 = $1 | 0;
$1$hi = $1$hi | 0;
- var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, i64toi32_i32$3 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0;
+ var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0;
i64toi32_i32$0 = $0$hi;
i64toi32_i32$1 = $1$hi;
return i64toi32_i32$0 >>> 0 < i64toi32_i32$1 >>> 0 | ((i64toi32_i32$0 | 0) == (i64toi32_i32$1 | 0) & $0 >>> 0 < $1 >>> 0 | 0) | 0 | 0;
@@ -163,18 +161,18 @@ function asmFunc(global, env, buffer) {
function __wasm_ctz_i32(x) {
x = x | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0;
- if ((x | 0) == (0 | 0)) $9 = 32; else $9 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
- return $9 | 0;
+ var $1 = 0;
+ if ((x | 0) == (0 | 0)) $1 = 32; else $1 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
+ return $1 | 0;
}
function __wasm_popcnt_i32(x) {
x = x | 0;
- var count = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0;
+ var count = 0, $2 = 0;
count = 0;
b : {
l : do {
- $5 = count;
+ $2 = count;
if ((x | 0) == (0 | 0)) break b;
x = x & (x - 1 | 0) | 0;
count = count + 1 | 0;
@@ -182,20 +180,18 @@ function asmFunc(global, env, buffer) {
break l;
} while (1);
};
- return $5 | 0;
+ return $2 | 0;
}
function __wasm_rotl_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 >>> (k & 31 | 0) | 0) & x | 0) << (k & 31 | 0) | 0 | (((4294967295 << (32 - (k & 31 | 0) | 0) | 0) & x | 0) >>> (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
function __wasm_rotr_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 << (k & 31 | 0) | 0) & x | 0) >>> (k & 31 | 0) | 0 | (((4294967295 >>> (32 - (k & 31 | 0) | 0) | 0) & x | 0) << (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
diff --git a/test/unary-ops.2asm.js b/test/unary-ops.2asm.js
index 6c3ffd2ba..b8d6666b3 100644
--- a/test/unary-ops.2asm.js
+++ b/test/unary-ops.2asm.js
@@ -21,7 +21,6 @@ function asmFunc(global, env, buffer) {
function $1($0) {
$0 = $0 | 0;
- var $1 = 0, $2 = 0;
return __wasm_popcnt_i32($0) | 0 | 0;
}
@@ -30,7 +29,7 @@ function asmFunc(global, env, buffer) {
$0$hi = $0$hi | 0;
r = r | 0;
r$hi = r$hi | 0;
- var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, i64toi32_i32$3 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $30 = 0, $31 = 0;
+ var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0;
i64toi32_i32$0 = $0$hi;
i64toi32_i32$1 = $0;
i64toi32_i32$1 = (__wasm_popcnt_i32(i64toi32_i32$0) | 0) + (__wasm_popcnt_i32(i64toi32_i32$1) | 0) | 0;
@@ -42,7 +41,6 @@ function asmFunc(global, env, buffer) {
$0 = $0 | 0;
r = r | 0;
r$hi = r$hi | 0;
- var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, i64toi32_i32$3 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0;
return ($0 | 0) == (r | 0) & (0 | 0) == (r$hi | 0) | 0 | 0;
}
@@ -50,7 +48,7 @@ function asmFunc(global, env, buffer) {
$0 = $0 | 0;
r = r | 0;
r$hi = r$hi | 0;
- var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, i64toi32_i32$3 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0;
+ var i64toi32_i32$1 = 0, i64toi32_i32$0 = 0, i64toi32_i32$2 = 0;
i64toi32_i32$1 = $0;
i64toi32_i32$0 = i64toi32_i32$1 >> 31 | 0;
i64toi32_i32$2 = i64toi32_i32$1;
@@ -61,19 +59,16 @@ function asmFunc(global, env, buffer) {
function $5($0, $0$hi) {
$0 = $0 | 0;
$0$hi = $0$hi | 0;
- var i64toi32_i32$0 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0;
return ($0 | $0$hi | 0 | 0) == (0 | 0) | 0;
}
function $6($0) {
$0 = $0 | 0;
- var $1 = 0, $2 = 0;
return Math_clz32($0) | 0;
}
function $7($0) {
$0 = $0 | 0;
- var $1 = 0, $2 = 0;
return __wasm_ctz_i32($0) | 0 | 0;
}
@@ -82,13 +77,13 @@ function asmFunc(global, env, buffer) {
$0$hi = $0$hi | 0;
r = r | 0;
r$hi = r$hi | 0;
- var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, i64toi32_i32$3 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0;
+ var i64toi32_i32$3 = 0, i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, $7 = 0, i64toi32_i32$2 = 0;
i64toi32_i32$0 = $0$hi;
i64toi32_i32$1 = $0;
i64toi32_i32$3 = Math_clz32(i64toi32_i32$0);
i64toi32_i32$2 = 0;
- if ((i64toi32_i32$3 | 0) == (32 | 0)) $20 = Math_clz32(i64toi32_i32$1) + 32 | 0; else $20 = i64toi32_i32$3;
- i64toi32_i32$1 = $20;
+ if ((i64toi32_i32$3 | 0) == (32 | 0)) $7 = Math_clz32(i64toi32_i32$1) + 32 | 0; else $7 = i64toi32_i32$3;
+ i64toi32_i32$1 = $7;
i64toi32_i32$0 = r$hi;
i64toi32_i32$3 = r;
return (i64toi32_i32$1 | 0) == (i64toi32_i32$3 | 0) & (i64toi32_i32$2 | 0) == (i64toi32_i32$0 | 0) | 0 | 0;
@@ -99,13 +94,13 @@ function asmFunc(global, env, buffer) {
$0$hi = $0$hi | 0;
r = r | 0;
r$hi = r$hi | 0;
- var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, i64toi32_i32$3 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0;
+ var i64toi32_i32$3 = 0, i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, $7 = 0, i64toi32_i32$2 = 0;
i64toi32_i32$0 = $0$hi;
i64toi32_i32$1 = $0;
i64toi32_i32$3 = __wasm_ctz_i32(i64toi32_i32$1) | 0;
i64toi32_i32$2 = 0;
- if ((i64toi32_i32$3 | 0) == (32 | 0)) $20 = (__wasm_ctz_i32(i64toi32_i32$0) | 0) + 32 | 0; else $20 = i64toi32_i32$3;
- i64toi32_i32$1 = $20;
+ if ((i64toi32_i32$3 | 0) == (32 | 0)) $7 = (__wasm_ctz_i32(i64toi32_i32$0) | 0) + 32 | 0; else $7 = i64toi32_i32$3;
+ i64toi32_i32$1 = $7;
i64toi32_i32$0 = r$hi;
i64toi32_i32$3 = r;
return (i64toi32_i32$1 | 0) == (i64toi32_i32$3 | 0) & (i64toi32_i32$2 | 0) == (i64toi32_i32$0 | 0) | 0 | 0;
@@ -113,18 +108,18 @@ function asmFunc(global, env, buffer) {
function __wasm_ctz_i32(x) {
x = x | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0;
- if ((x | 0) == (0 | 0)) $9 = 32; else $9 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
- return $9 | 0;
+ var $1 = 0;
+ if ((x | 0) == (0 | 0)) $1 = 32; else $1 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
+ return $1 | 0;
}
function __wasm_popcnt_i32(x) {
x = x | 0;
- var count = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0;
+ var count = 0, $2 = 0;
count = 0;
b : {
l : do {
- $5 = count;
+ $2 = count;
if ((x | 0) == (0 | 0)) break b;
x = x & (x - 1 | 0) | 0;
count = count + 1 | 0;
@@ -132,20 +127,18 @@ function asmFunc(global, env, buffer) {
break l;
} while (1);
};
- return $5 | 0;
+ return $2 | 0;
}
function __wasm_rotl_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 >>> (k & 31 | 0) | 0) & x | 0) << (k & 31 | 0) | 0 | (((4294967295 << (32 - (k & 31 | 0) | 0) | 0) & x | 0) >>> (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
function __wasm_rotr_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 << (k & 31 | 0) | 0) & x | 0) >>> (k & 31 | 0) | 0 | (((4294967295 >>> (32 - (k & 31 | 0) | 0) | 0) & x | 0) << (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
diff --git a/test/wasm2asm.asserts.js b/test/wasm2asm.asserts.js
index dfc098408..a2c59f641 100644
--- a/test/wasm2asm.asserts.js
+++ b/test/wasm2asm.asserts.js
@@ -22,31 +22,29 @@ function asmFunc(global, env, buffer) {
function $1(x, y) {
x = x | 0;
y = y | 0;
- var $2 = 0, $3 = 0, $4 = 0;
return x + y | 0 | 0;
}
function $2(x, y) {
x = x | 0;
y = y | 0;
- var $2 = 0, $3 = 0, $4 = 0;
return (x | 0) / (y | 0) | 0 | 0;
}
function __wasm_ctz_i32(x) {
x = x | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0;
- if ((x | 0) == (0 | 0)) $9 = 32; else $9 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
- return $9 | 0;
+ var $1 = 0;
+ if ((x | 0) == (0 | 0)) $1 = 32; else $1 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
+ return $1 | 0;
}
function __wasm_popcnt_i32(x) {
x = x | 0;
- var count = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0;
+ var count = 0, $2 = 0;
count = 0;
b : {
l : do {
- $5 = count;
+ $2 = count;
if ((x | 0) == (0 | 0)) break b;
x = x & (x - 1 | 0) | 0;
count = count + 1 | 0;
@@ -54,20 +52,18 @@ function asmFunc(global, env, buffer) {
break l;
} while (1);
};
- return $5 | 0;
+ return $2 | 0;
}
function __wasm_rotl_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 >>> (k & 31 | 0) | 0) & x | 0) << (k & 31 | 0) | 0 | (((4294967295 << (32 - (k & 31 | 0) | 0) | 0) & x | 0) >>> (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
function __wasm_rotr_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 << (k & 31 | 0) | 0) & x | 0) >>> (k & 31 | 0) | 0 | (((4294967295 >>> (32 - (k & 31 | 0) | 0) | 0) & x | 0) << (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
diff --git a/test/wasm2asm.traps.js b/test/wasm2asm.traps.js
index f5b78edcd..481fd24a3 100644
--- a/test/wasm2asm.traps.js
+++ b/test/wasm2asm.traps.js
@@ -22,31 +22,29 @@ function asmFunc(global, env, buffer) {
function $1(x, y) {
x = x | 0;
y = y | 0;
- var $2 = 0, $3 = 0, $4 = 0;
return x + y | 0 | 0;
}
function $2(x, y) {
x = x | 0;
y = y | 0;
- var $2 = 0, $3 = 0, $4 = 0;
return (x | 0) / (y | 0) | 0 | 0;
}
function __wasm_ctz_i32(x) {
x = x | 0;
- var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0;
- if ((x | 0) == (0 | 0)) $9 = 32; else $9 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
- return $9 | 0;
+ var $1 = 0;
+ if ((x | 0) == (0 | 0)) $1 = 32; else $1 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
+ return $1 | 0;
}
function __wasm_popcnt_i32(x) {
x = x | 0;
- var count = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0;
+ var count = 0, $2 = 0;
count = 0;
b : {
l : do {
- $5 = count;
+ $2 = count;
if ((x | 0) == (0 | 0)) break b;
x = x & (x - 1 | 0) | 0;
count = count + 1 | 0;
@@ -54,20 +52,18 @@ function asmFunc(global, env, buffer) {
break l;
} while (1);
};
- return $5 | 0;
+ return $2 | 0;
}
function __wasm_rotl_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 >>> (k & 31 | 0) | 0) & x | 0) << (k & 31 | 0) | 0 | (((4294967295 << (32 - (k & 31 | 0) | 0) | 0) & x | 0) >>> (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
function __wasm_rotr_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 << (k & 31 | 0) | 0) & x | 0) >>> (k & 31 | 0) | 0 | (((4294967295 >>> (32 - (k & 31 | 0) | 0) | 0) & x | 0) << (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}