| Commit message (Collapse) | Author | Age | Files | Lines |
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We only have interpreter support for wtf16, so we should not emit operations
on the other types, as the interpreter will error.
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Before this PR we only mutated by replacing an expression with another, which
replaced all the children. With this PR we also do these two patterns:
(A
(B)
(C)
)
=> ;; keep children, replace A
(block
(drop (B))
(drop (C))
(NEW)
)
,
(D
(A
(B)
(C)
)
)
=> ;; keep A, replace it in the parent
(D
(block
(drop
(A
(B)
(C)
)
)
(NEW)
)
)
We also try to replace onto the new D (either A itself, or A's children).
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Instead of generating exclusively ascii strings, generate empty strings and
strings containing various unicode characters and unpaired surrogates as well.
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WTF-16, i.e. arbitrary sequences of 16-bit values, is the encoding of Java and
JavaScript strings, and using the same encoding makes the interpretation of
string operations trivial, even when accounting for non-ascii characters.
Specifically, use little-endian WTF-16.
Re-encode string constants from WTF-8 to WTF-16 in the parsers, then back to
WTF-8 in the writers. Update the constructor for string `Literal`s to interpret
the string as WTF-16 and store a sequence of WTF-16 code units, i.e. 16-bit
integers. Update `Builder::makeConstantExpression` accordingly to convert from
the new `Literal` string representation back to a WTF-16 string.
Update the interpreter to remove the logic for detecting non-ascii characters
and bailing out. The naive implementations of all the string operations are
correct now that our string encoding matches the JS string encoding.
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Add `[[maybe_unused]]` to variables that are only used in assertions. In builds
without assertions enabled, these were causing compiler errors about unused
variables.
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The fuzzer already had logic to remove all references to non-imported globals
from global initializers and data segment offsets, but it was missing for
element segment offsets. Add it, and also add a missing check line for the new
test that uncovered this bug as initial fuzzer input.
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Due to a typo, the fuzzer was making externrefs when it should have been making
exnrefs. Fix that and also let eh-utils.cpp know that TryTable exists to avoid
an assertion failure.
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One problem was that spec testcases had exports with names that are not
valid to write as JS exports.name. For example an export with a - in the
name would end up as exports.foo-bar etc. Since #6310 that is fixed as
we do not emit such JS (we use the generic fuzz_shell.js script which iterates
over the keys in exports with exports[name]).
Also fix a few trivial fuzzer issues that initial content uncovered:
- Ignore a wat file with invalid utf-8.
- Print string literals in the same way from JS as from C++.
- Enable the stringref flag in V8.
- Remove tag imports (the same as we do for global and function and other imports).
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At the Oct hybrid CG meeting, we decided to add back `exnref`, which was
removed in 2020:
https://github.com/WebAssembly/meetings/blob/main/main/2023/CG-10.md
The new version of the proposal reflected in the explainer:
https://github.com/WebAssembly/exception-handling/blob/main/proposals/exception-handling/Exceptions.md
While adding support for `exnref` in the current codebase which has all
GC subtype hierarchies, I noticed we might need `noexn` heap type for
the bottom type of `exn`. We don't have it now so I just set it to 0xff
for the moment.
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Previously the fuzzer never added gets or sets of globals from initial content. That was
an oversight, I'm pretty sure - it's just that the code that sets up the lists from which we
pick globals for gets and sets was in another place. That is, any globals in the initial
content file were never used in new random code the fuzzer generates (only new
globals the fuzzer generated were used there).
This PR allows us to use those globals, but also ignores them with some probability,
to avoid breaking patterns like "once" globals (that we want to only be used from
initial content, at least much of the time).
Also simplify the code here: we don't need isInvalidGlobal just to handle the hang
limit global, which is already handled by not being added to the lists we pick names
from anyhow.
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Remove the code that avoided such locals.
To avoid much new trapping, add logic to set a value to such locals if they have
accesses that are not dominated by a set already. Also in makeTrivial only
rarely emit a local.get of a non-nullable local (prefer a constant).
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With this, the fuzzer can replace e.g. an eq expression with a specific struct type,
because now it is away that struct types have eq as their ancestor.
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Previously makeTrappingRefUse would add a local on demand if one was
missing for the type, and add a tee for it. This PR moves that logic to
makeLocalGet so that we get those benefits any time we want to emit a
local.get of a local type that does not exist (including from
makeTrappingRefUse which calls makeLocalGet).
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A later PR will add getSuperType which will mean "get the general super type -
either declared, or not".
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Replace i31.new with ref.i31 in the printer, tests, and source code. Continue
parsing i31.new for the time being to allow a graceful transition. Also update
the JS API to reflect the new instruction name.
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Globally replace the source string "I31New" with "RefI31" in preparation for
renaming the instruction from "i31.new" to "ref.i31", as implemented in the spec
in https://github.com/WebAssembly/gc/pull/422. This would be NFC, except that it
also changes the string in the external-facing C APIs.
A follow-up PR will make the corresponding behavioral change.
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Remove old, experimental instructions and type encodings that will not be
shipped as part of WasmGC. Updating the encodings and text format to match the
final spec is left as future work.
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Before we always created if-elses. Now we also create an If with one arm some of
the time, when we can.
Also, sometimes make one if arm unreachable, if we have two arms.
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Previously we incorrectly used "strict" to mean the immediate subtypes of a
type, when in fact a strict subtype of a type is any subtype excluding the type
itself. Rename the incorrect `getStrictSubTypes` to `getImmediateSubTypes`,
rename the redundant `getAllStrictSubTypes` to `getStrictSubTypes`, and rename
the redundant `getAllSubTypes` to `getSubTypes`. Fixing the capitalization of
"SubType" to "Subtype" is left as future work.
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When we emit e.g. a struct.get's reference, this PR makes us prefer a non-nullable
value, and even to reuse an existing local if possible. By doing that we reduce
the risk of a trap, and also by using locals we end up testing operations on the
same data, like this:
x = new A();
x.a = ..
foo(x.a)
In contrast, without this PR each of those x. uses might be new A().
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After this change, the only type system usable from the tools will be the
standard isorecursive type system. The nominal type system is still usable via
the API, but it will be removed entirely in a follow-on PR.
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Casting (ref nofunc) to (ref func) seems like it can succeed based on the rule
of "if it's a subtype, it can cast ok." But the fuzzer found a corner case where that
leads to a validation error (see testcase).
Refactor the cast evaluation logic to handle uninhabitable refs directly, and
return Unreachable for them (since the cast cannot even be reached).
Also reorder the rule checks there to always check for a non-nullable cast
of a bottom type (which always fails).
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A return value was unused, and we have BranchUtils::operateOnScopeNameDefs now
which can replace old manual code.
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Without this, in certain complex operations we could end up calling a nested
make() operation that included nontrivial things, which could cause problems.
The specific problem I encountered was in fixAfterChanges() we tried to fix up
a duplicate label, but calling makeTrivial() emitted something very large that
happened to include a new block with a new label nested under a struct.get,
and that block's label conflicted with a label we'd already processed.
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Don't use a fixed 10% chance to mutate, but pick a mutation rate in each function.
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We already did this for the first memory, and just needed to loop to handle initial
content in the test suite that has multiple memories.
Also clean up that code while I'm around, to avoid repeating
wasm.memories[0] all the time.
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Repurpose makeBasicRef, makeCompoundRef to generate not just "constant"
refs but any reference, and use those to create StructNew/ArrayNew.
The key changes are to add makeCompoundRef to make(), and to make
the function call make() for children, where possible, instead of just
makeTrivial(). We also replace the i31-specific path with a call to
makeBasicRef which handles i31 among other things.
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All top-level Module elements are identified and referred to by Name, but for
historical reasons element and data segments were referred to by index instead.
Fix this inconsistency by using Names to refer to segments from expressions that
use them. Also parse and print segment names like we do for other elements.
The C API is partially converted to use names instead of indices, but there are
still many functions that refer to data segments by index. Finishing the
conversion can be done in the future once it becomes necessary.
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Before this PR we iterated over an unordered set. Replace that with an
iteration on a vector. (Also, the value in the set was not even used, so
this should even be faster.)
Add random names in the fuzzer to types, the lack of which is I believe
the reason this was not detected before.
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The fuzzer had code to avoid emitting `global.get` of locally defined (i.e.
non-imported) globals in global initializers and data segment offsets, but that
code only handled top-level `global.get` because it predated the extended-const
proposal. Unfortunately this bug went undetected until #5557, which fixed the
validator to make it reject invalid uses of `global.get` in constant
expressions.
Fix the bug so the validator no longer produces invalid modules.
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The nesting limit of around 20 was enough to cause exponential blowup. A 20K
input file lead to a 2GB wasm in one case I saw (!) which takes many seconds to
fuzz.
Instead, reduce the limit, and also check if random tells us that the random
input is done; when that's done we should stop, which limits us to O(input size).
Also do this for non-nullable types, and handle that in globals (we cannot emit a
RefAsNulNull there, so switch the global type if necessary).
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Even with a 1% chance of a huge array, there is a second problem aside from
hitting an allocation failure, which is DoS - building such a huge array of
Literals takes noticeable time in the fuzzer. Instead, just limit array max sizes,
which is consistent with what we do for struct sizes etc.
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Only rarely return an uninhabitable subtype of an inhabitable one. This
avoids a major source of uninhabitability and immediate traps.
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In particular, the removed code path here that did a RefAsNonNull of a null
was causing a lot of code to just trap.
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Previously we emitted it early, and would then modify it in random ways
like other initial content. But this function is called frequently during
execution, so if we were unlucky and modded that function to trap then
basically all other functions would trap as well.
After fixing this, some places assert on not having any functions or types
to pick a random one from, so fix those places too.
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With this we generate random GC types that may be used in creating
instructions later.
We don't create many instructions yet, which will be the next step after
this.
Also add some trivial assertions in some places, that have helped
debugging in the past.
Stop fuzzing TypeMerging for now due to #5556 , which this PR
uncovers.
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