| Commit message (Collapse) | Author | Age | Files | Lines |
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Remove old, experimental instructions and type encodings that will not be
shipped as part of WasmGC. Updating the encodings and text format to match the
final spec is left as future work.
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This change introduces StackLattice, a lattice to model stack-related
behavior. It is templated on a separate lattice whose elements model
some property of individual values on the stack. The StackLattice
allows users to access the top of the stack, push abstract values, and
pop them. Comparisons and least upper bound operations are done on a
value by value basis starting from the top of the stack and moving
toward the bottom. This is because it allows stacks from different
scopes to be joined easily.
An application of StackLattice is to model the wasm value stack. The goal
is to organize lattice elements representing individual stack values in a
natural way which mirrors the wasm value stack. Transfer functions operate
on each stack value individually. The stack lattice is an intermediate
structure which is not intended to be directly operated on. Rather, it
simulates the push and pop behavior of instructions.
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None of that code is speed-sensitive, or at least doesn't need to be inlined to be
fast. Move it to cpp for faster compile times.
This caused a cascade of necessary header fixes (i.e. after removing unneeded
header inclusions in module-utils.h, files that improperly depended on that
stopped working and needed an added include).
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This change adds a fuzzer which checks the following properties in
abstract interpretation static analyses.
- Transfer Function Monotonicity
- Lattice Element Reflexivity
- Lattice Element Transitivity
- Lattice Element Anti-Symmetry
This is done by randomly generating a module and using its functions as
transfer function inputs, along with randomly generated lattice elements
(states). Lattice element properties are fuzzed from the randomly
generated states also.
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Start functions can have locals, which we previously ignored as we just
concatenated the bodies together. This makes us copy the second start
and call that, keeping them separate (the optimizer can then inline, if that
makes sense).
Fixes #5835
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When a module item is imported and directly reexported by an
intermediate module, we need to perform several name lookups and use its
name in the initial module rather than the intermediate name when fusing
imports and exports.
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Before we always created if-elses. Now we also create an If with one arm some of
the time, when we can.
Also, sometimes make one if arm unreachable, if we have two arms.
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Implement support in the type system for final types, which are not allowed to
have any subtypes. Final types are syntactically different from similar
non-final types, so type canonicalization is made aware of finality. Similarly,
TypeMerging and TypeSSA are updated to work correctly in the presence of final
types as well.
Implement binary and text parsing and emitting of final types. Use the standard
text format to represent final types and interpret the non-standard
"struct_subtype" and friends as non-final. This allows a graceful upgrade path
for users currently using the non-standard text format, where they can update
their code to use final types correctly at the point when they update to use the
standard format. Once users have migrated to using the fully expanded standard
text format, we can update update Binaryen's parsers to interpret the MVP
shorthands as final types to match the spec without breaking those users.
To make it safe for V8 to independently start interpreting types declared
without `sub` as final, also reserve that shorthand encoding only for types that
have no strict subtypes.
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Previously we incorrectly used "strict" to mean the immediate subtypes of a
type, when in fact a strict subtype of a type is any subtype excluding the type
itself. Rename the incorrect `getStrictSubTypes` to `getImmediateSubTypes`,
rename the redundant `getAllStrictSubTypes` to `getStrictSubTypes`, and rename
the redundant `getAllSubTypes` to `getSubTypes`. Fixing the capitalization of
"SubType" to "Subtype" is left as future work.
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(#5791)
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This is a followup to #5333 . That fixed the selection of which passes to run, but
forgot to also fix the global state of the current optimize/shrink levels. This PR
fixes that. As a result, running -O3 -Oz will now work as expected: the first -O3
will run the right passes (as #5333 fixed) and while running them, the global
optimize/shrinkLevels will be -O3 (and not -Oz), which this PR fixes.
A specific result of this is that -O3 -Oz used to inline less, since the invocation
of inlining during -O3 thought we were optimizing for size. The new test verifies
that we do fully inline in the first -O3 now.
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We used to have a wasm-merge tool but removed it for a lack of use cases. Recently
use cases have been showing up in the wasm GC space and elsewhere, as people are
using more diverse toolchains together, for example a project might build some C++
code alongside some wasm GC code. Merging those wasm files together can allow
for nice optimizations like inlining and better DCE etc., so it makes sense to have a
tool for merging.
Background:
* Removal: #1969
* Requests:
* wasm-merge - why it has been deleted #2174
* Compiling and linking wat files #2276
* wasm-link? #2767
This PR is a compete rewrite of wasm-merge, not a restoration of the original
codebase. The original code was quite messy (my fault), and also, since then
we've added multi-memory and multi-table which makes things a lot simpler.
The linking semantics are as described in the "wasm-link" issue #2767 : all we do
is merge normal wasm files together and connect imports and export. That is, we
have a graph of modules and their names, and each import to a module name can
be resolved to that module. Basically, like a JS bundler would do for JS, or, in other
words, we do the same operations as JS code would do to glue wasm modules
together at runtime, but at compile time. See the README update in this PR for a
concrete example.
There are no plans to do more than that simple bundling, so this should not
really overlap with wasm-ld's use cases.
This should be fairly fast as it works in linear time on the total input code. However,
it won't be as fast as wasm-ld, of course, as it does build Binaryen IR for each
module. An advantage to working on Binaryen IR is that we can easily do some
global DCE after merging, and further optimizations are possible later.
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A cycle of data is something we can't just naively emit as wasm globals. If
at runtime we end up, for example, with an object A that refers to itself,
then we can't just emit
(global $A
(struct.new $A
(global.get $A)))
The struct.get is of this very global, and such a self-reference is invalid. So
we need to break such cycles as we emit them. The simple idea used here
is to find paths in the cycle that are nullable and mutable, and replace the
initial value with a null that is fixed up later in the start function:
(global $A
(struct.new $A
(ref.null $A)))
(func $start
(struct.set
(global.get $A)
(global.get $A)))
)
This is not optimal in terms of breaking cycles, but it is fast (linear time)
and simple, and does well in practice on j2wasm (where cycles in fact
occur).
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`assert_exception` is similar to `assert_trap` but for exceptions, which
is supported in the interpreter of the EH proposal
(https://github.com/WebAssembly/exception-handling/tree/main/interpreter).
We've been using `assert_trap` for both traps and exceptions, but this
PR distinguishes them.
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This capability was originally introduced to support calculating LUBs in the
equirecursive type system, but has not been needed for anything except tests
since the equirecursive type system was removed. Since building basic heap types
is no longer useful and was a source of significant complexity, remove the APIs
that allowed it and the tests that used those APIs.
Also remove test/example/type-builder.cpp, since a significant portion of it
tested the removed APIs and the rest is already better tested in
test/gtest/type-builder.cpp.
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And since the only type system left is the standard isorecursive type system,
remove `TypeSystem` and its associated APIs entirely. Delete a few tests that
only made sense under the isorecursive type system.
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When we emit e.g. a struct.get's reference, this PR makes us prefer a non-nullable
value, and even to reuse an existing local if possible. By doing that we reduce
the risk of a trap, and also by using locals we end up testing operations on the
same data, like this:
x = new A();
x.a = ..
foo(x.a)
In contrast, without this PR each of those x. uses might be new A().
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After this change, the only type system usable from the tools will be the
standard isorecursive type system. The nominal type system is still usable via
the API, but it will be removed entirely in a follow-on PR.
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Casting (ref nofunc) to (ref func) seems like it can succeed based on the rule
of "if it's a subtype, it can cast ok." But the fuzzer found a corner case where that
leads to a validation error (see testcase).
Refactor the cast evaluation logic to handle uninhabitable refs directly, and
return Unreachable for them (since the cast cannot even be reached).
Also reorder the rule checks there to always check for a non-nullable cast
of a bottom type (which always fails).
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A return value was unused, and we have BranchUtils::operateOnScopeNameDefs now
which can replace old manual code.
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Without this, in certain complex operations we could end up calling a nested
make() operation that included nontrivial things, which could cause problems.
The specific problem I encountered was in fixAfterChanges() we tried to fix up
a duplicate label, but calling makeTrivial() emitted something very large that
happened to include a new block with a new label nested under a struct.get,
and that block's label conflicted with a label we'd already processed.
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Don't use a fixed 10% chance to mutate, but pick a mutation rate in each function.
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We already did this for the first memory, and just needed to loop to handle initial
content in the test suite that has multiple memories.
Also clean up that code while I'm around, to avoid repeating
wasm.memories[0] all the time.
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Repurpose makeBasicRef, makeCompoundRef to generate not just "constant"
refs but any reference, and use those to create StructNew/ArrayNew.
The key changes are to add makeCompoundRef to make(), and to make
the function call make() for children, where possible, instead of just
makeTrivial(). We also replace the i31-specific path with a call to
makeBasicRef which handles i31 among other things.
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All top-level Module elements are identified and referred to by Name, but for
historical reasons element and data segments were referred to by index instead.
Fix this inconsistency by using Names to refer to segments from expressions that
use them. Also parse and print segment names like we do for other elements.
The C API is partially converted to use names instead of indices, but there are
still many functions that refer to data segments by index. Finishing the
conversion can be done in the future once it becomes necessary.
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This code predates our adoption of C++14 and can now be removed in favor of
`std::make_unique`, which should be more efficient.
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Before this PR we iterated over an unordered set. Replace that with an
iteration on a vector. (Also, the value in the set was not even used, so
this should even be faster.)
Add random names in the fuzzer to types, the lack of which is I believe
the reason this was not detected before.
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This fixes wasm-ctor-eval on evalling a GC data structure that contains a
field initialized with an externalized value.
Per the spec this is a constant instruction and I verified that V8 allows this.
Also add missing validation in wasm-ctor-eval of the output (which makes
debugging this kind of thing a little easier).
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The fuzzer had code to avoid emitting `global.get` of locally defined (i.e.
non-imported) globals in global initializers and data segment offsets, but that
code only handled top-level `global.get` because it predated the extended-const
proposal. Unfortunately this bug went undetected until #5557, which fixed the
validator to make it reject invalid uses of `global.get` in constant
expressions.
Fix the bug so the validator no longer produces invalid modules.
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The nesting limit of around 20 was enough to cause exponential blowup. A 20K
input file lead to a 2GB wasm in one case I saw (!) which takes many seconds to
fuzz.
Instead, reduce the limit, and also check if random tells us that the random
input is done; when that's done we should stop, which limits us to O(input size).
Also do this for non-nullable types, and handle that in globals (we cannot emit a
RefAsNulNull there, so switch the global type if necessary).
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Even with a 1% chance of a huge array, there is a second problem aside from
hitting an allocation failure, which is DoS - building such a huge array of
Literals takes noticeable time in the fuzzer. Instead, just limit array max sizes,
which is consistent with what we do for struct sizes etc.
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Only rarely return an uninhabitable subtype of an inhabitable one. This
avoids a major source of uninhabitability and immediate traps.
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In particular, the removed code path here that did a RefAsNonNull of a null
was causing a lot of code to just trap.
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Previously we emitted it early, and would then modify it in random ways
like other initial content. But this function is called frequently during
execution, so if we were unlucky and modded that function to trap then
basically all other functions would trap as well.
After fixing this, some places assert on not having any functions or types
to pick a random one from, so fix those places too.
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