| Commit message (Collapse) | Author | Age | Files | Lines |
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(#5791)
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This is a followup to #5333 . That fixed the selection of which passes to run, but
forgot to also fix the global state of the current optimize/shrink levels. This PR
fixes that. As a result, running -O3 -Oz will now work as expected: the first -O3
will run the right passes (as #5333 fixed) and while running them, the global
optimize/shrinkLevels will be -O3 (and not -Oz), which this PR fixes.
A specific result of this is that -O3 -Oz used to inline less, since the invocation
of inlining during -O3 thought we were optimizing for size. The new test verifies
that we do fully inline in the first -O3 now.
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We used to have a wasm-merge tool but removed it for a lack of use cases. Recently
use cases have been showing up in the wasm GC space and elsewhere, as people are
using more diverse toolchains together, for example a project might build some C++
code alongside some wasm GC code. Merging those wasm files together can allow
for nice optimizations like inlining and better DCE etc., so it makes sense to have a
tool for merging.
Background:
* Removal: #1969
* Requests:
* wasm-merge - why it has been deleted #2174
* Compiling and linking wat files #2276
* wasm-link? #2767
This PR is a compete rewrite of wasm-merge, not a restoration of the original
codebase. The original code was quite messy (my fault), and also, since then
we've added multi-memory and multi-table which makes things a lot simpler.
The linking semantics are as described in the "wasm-link" issue #2767 : all we do
is merge normal wasm files together and connect imports and export. That is, we
have a graph of modules and their names, and each import to a module name can
be resolved to that module. Basically, like a JS bundler would do for JS, or, in other
words, we do the same operations as JS code would do to glue wasm modules
together at runtime, but at compile time. See the README update in this PR for a
concrete example.
There are no plans to do more than that simple bundling, so this should not
really overlap with wasm-ld's use cases.
This should be fairly fast as it works in linear time on the total input code. However,
it won't be as fast as wasm-ld, of course, as it does build Binaryen IR for each
module. An advantage to working on Binaryen IR is that we can easily do some
global DCE after merging, and further optimizations are possible later.
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A cycle of data is something we can't just naively emit as wasm globals. If
at runtime we end up, for example, with an object A that refers to itself,
then we can't just emit
(global $A
(struct.new $A
(global.get $A)))
The struct.get is of this very global, and such a self-reference is invalid. So
we need to break such cycles as we emit them. The simple idea used here
is to find paths in the cycle that are nullable and mutable, and replace the
initial value with a null that is fixed up later in the start function:
(global $A
(struct.new $A
(ref.null $A)))
(func $start
(struct.set
(global.get $A)
(global.get $A)))
)
This is not optimal in terms of breaking cycles, but it is fast (linear time)
and simple, and does well in practice on j2wasm (where cycles in fact
occur).
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`assert_exception` is similar to `assert_trap` but for exceptions, which
is supported in the interpreter of the EH proposal
(https://github.com/WebAssembly/exception-handling/tree/main/interpreter).
We've been using `assert_trap` for both traps and exceptions, but this
PR distinguishes them.
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This capability was originally introduced to support calculating LUBs in the
equirecursive type system, but has not been needed for anything except tests
since the equirecursive type system was removed. Since building basic heap types
is no longer useful and was a source of significant complexity, remove the APIs
that allowed it and the tests that used those APIs.
Also remove test/example/type-builder.cpp, since a significant portion of it
tested the removed APIs and the rest is already better tested in
test/gtest/type-builder.cpp.
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And since the only type system left is the standard isorecursive type system,
remove `TypeSystem` and its associated APIs entirely. Delete a few tests that
only made sense under the isorecursive type system.
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When we emit e.g. a struct.get's reference, this PR makes us prefer a non-nullable
value, and even to reuse an existing local if possible. By doing that we reduce
the risk of a trap, and also by using locals we end up testing operations on the
same data, like this:
x = new A();
x.a = ..
foo(x.a)
In contrast, without this PR each of those x. uses might be new A().
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After this change, the only type system usable from the tools will be the
standard isorecursive type system. The nominal type system is still usable via
the API, but it will be removed entirely in a follow-on PR.
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Casting (ref nofunc) to (ref func) seems like it can succeed based on the rule
of "if it's a subtype, it can cast ok." But the fuzzer found a corner case where that
leads to a validation error (see testcase).
Refactor the cast evaluation logic to handle uninhabitable refs directly, and
return Unreachable for them (since the cast cannot even be reached).
Also reorder the rule checks there to always check for a non-nullable cast
of a bottom type (which always fails).
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A return value was unused, and we have BranchUtils::operateOnScopeNameDefs now
which can replace old manual code.
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Without this, in certain complex operations we could end up calling a nested
make() operation that included nontrivial things, which could cause problems.
The specific problem I encountered was in fixAfterChanges() we tried to fix up
a duplicate label, but calling makeTrivial() emitted something very large that
happened to include a new block with a new label nested under a struct.get,
and that block's label conflicted with a label we'd already processed.
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Don't use a fixed 10% chance to mutate, but pick a mutation rate in each function.
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We already did this for the first memory, and just needed to loop to handle initial
content in the test suite that has multiple memories.
Also clean up that code while I'm around, to avoid repeating
wasm.memories[0] all the time.
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Repurpose makeBasicRef, makeCompoundRef to generate not just "constant"
refs but any reference, and use those to create StructNew/ArrayNew.
The key changes are to add makeCompoundRef to make(), and to make
the function call make() for children, where possible, instead of just
makeTrivial(). We also replace the i31-specific path with a call to
makeBasicRef which handles i31 among other things.
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All top-level Module elements are identified and referred to by Name, but for
historical reasons element and data segments were referred to by index instead.
Fix this inconsistency by using Names to refer to segments from expressions that
use them. Also parse and print segment names like we do for other elements.
The C API is partially converted to use names instead of indices, but there are
still many functions that refer to data segments by index. Finishing the
conversion can be done in the future once it becomes necessary.
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This code predates our adoption of C++14 and can now be removed in favor of
`std::make_unique`, which should be more efficient.
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Before this PR we iterated over an unordered set. Replace that with an
iteration on a vector. (Also, the value in the set was not even used, so
this should even be faster.)
Add random names in the fuzzer to types, the lack of which is I believe
the reason this was not detected before.
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This fixes wasm-ctor-eval on evalling a GC data structure that contains a
field initialized with an externalized value.
Per the spec this is a constant instruction and I verified that V8 allows this.
Also add missing validation in wasm-ctor-eval of the output (which makes
debugging this kind of thing a little easier).
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The fuzzer had code to avoid emitting `global.get` of locally defined (i.e.
non-imported) globals in global initializers and data segment offsets, but that
code only handled top-level `global.get` because it predated the extended-const
proposal. Unfortunately this bug went undetected until #5557, which fixed the
validator to make it reject invalid uses of `global.get` in constant
expressions.
Fix the bug so the validator no longer produces invalid modules.
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The nesting limit of around 20 was enough to cause exponential blowup. A 20K
input file lead to a 2GB wasm in one case I saw (!) which takes many seconds to
fuzz.
Instead, reduce the limit, and also check if random tells us that the random
input is done; when that's done we should stop, which limits us to O(input size).
Also do this for non-nullable types, and handle that in globals (we cannot emit a
RefAsNulNull there, so switch the global type if necessary).
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Even with a 1% chance of a huge array, there is a second problem aside from
hitting an allocation failure, which is DoS - building such a huge array of
Literals takes noticeable time in the fuzzer. Instead, just limit array max sizes,
which is consistent with what we do for struct sizes etc.
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Only rarely return an uninhabitable subtype of an inhabitable one. This
avoids a major source of uninhabitability and immediate traps.
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In particular, the removed code path here that did a RefAsNonNull of a null
was causing a lot of code to just trap.
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Previously we emitted it early, and would then modify it in random ways
like other initial content. But this function is called frequently during
execution, so if we were unlucky and modded that function to trap then
basically all other functions would trap as well.
After fixing this, some places assert on not having any functions or types
to pick a random one from, so fix those places too.
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With this we generate random GC types that may be used in creating
instructions later.
We don't create many instructions yet, which will be the next step after
this.
Also add some trivial assertions in some places, that have helped
debugging in the past.
Stop fuzzing TypeMerging for now due to #5556 , which this PR
uncovers.
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The main fuzzer needs to be able to filter out uninhabitable types and the type
fuzzer has code for finding uninhabitable types. Move and refactor the code to
expose a `getInhabitable` function that can be used for both purposes.
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Function references are always inhabitable because functions can be created with
any function type, even types that refer to uninhabitable types. Take advantage
of this by skipping function references when finding non-nullable reference
cycles that cause uninhabitability.
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In #5437 we updated type printing so that printing a heap type would print its
name in addition to its contents. We had already been separately printing type
names in the type fuzzer, so after that change we were printing each type name
twice. Remove the redundant printing in the fuzzer to fix the error.
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Some valid GC types, such as non-nullable references to bottom heap types and
types that contain non-nullable references to themselves, are uninhabitable,
meaning it is not possible to construct values of those types. This can cause
problems for the fuzzer, which generally needs to be able to construct values of
arbitrary types.
To simplify things for the fuzzer, introduce a utility for transforming type
graphs such that all their types are inhabitable. The utility performs a DFS to
find cycles of non-nullable references and breaks those cycles by introducing
nullability.
The new utility is itself fuzzed in the type fuzzer.
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Only very rarely ask to create a huge array, as that can easily hit a host
size limit and cause a run to be ignored.
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We can't just skip host limits (#5534) but must also ignore execution at that
point, as optimizations can change the results if they change whether we reach
a host limit.
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We handle this like the existing handling of TrapException: we skip running
this module (since we can't even instantiate it, so there is nothing to run).
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It is not a constant instruction and cannot be used in globals.
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