| Commit message (Collapse) | Author | Age | Files | Lines |
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From #1665 (a fuzz bug noticed they were not handled in stack.h).
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The 'dylink' user section must be emitted before all other sections, per the spec (to allow simple parsing by loaders)
This PR makes reading and writing of a dynamic library remain a valid dynamic library.
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See #1479 (comment)
Also a one-line readme update, remove an obsolete compiler (mir2wasm) and add a new one (asterius).
Also improve warning and error reporting in binaryen.js - show a stack trace when relevant (instead of node.js process.exit), and avoid atexit warning spam in debug builds.
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break to it - use that to avoid rescanning blocks for unreachability purposes (#1495)
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* rename WasmType to Type. it's in the wasm:: namespace anyhow, and without Wasm- it fits in better alongside Index, Address, Expression, Module, etc.
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* run dfe at the very end, as it may be more effective after inlining
* optimize reorder-functions
* do a final dfe in asm2wasm after all other opts
* make inlining deterministic: std::atomic<T> values are not zero-initialized
* do global post opts at the end of asm2wasm, and don't also do them in the module builder
* fix function type removing
* don't inline+optimize when preserving debug info
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The IR is indeed a tree, but not an "abstract syntax tree" since there is no language for which it is the syntax (except in the most trivial and meaningless sense).
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These are not atomic operations, but are added with the atomic operations to keep from having to define atomic versions of all the sign-extending loads (an atomic zero-extending load + signext operation can be used instead).
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* if a block has a concrete final element (or a break with a value), then even if it has an unreachable child, keep it with that concrete type. this means we no longe allow the silly case of a block with an unreachable in the middle and a concrete as the final element while the block is unreachable - after this change, the block would have the type of the final element
* if an if has a concrete element in one arm, make it have that type as a result, even if the if condition is unreachable, to parallel block
* make type rules for brs and switches simpler, ignore whether they are reachable or not. whether they are dead code should not affect how they influence other types in our IR.
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Reduce an interesting wasm to a smaller still interesting wasm. This takes an arbitrary command to run, and reduces the wasm as much as it can while keeping the behavior of that command fixed. This can be used to reduce compiler bugs in an arbitrary VM, etc.
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According to spec at https://github.com/WebAssembly/threads/blob/master/proposals/threads/Overview.md#wait-and-wake-operators
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* Added BinaryenModulePrintAsmjs (using wasm2asm) + Module#emitAsmjs JS binding
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may be unreachable
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to make this practical
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threads proposal (#1082)
Also leave a stub (but valid) visitAtomicRMW in the visitor template so that not all visitors need to implement this function yet.
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This PR adds global variable support (addGlobal, getGlobal, setGlobal), host operations (currentMemory, growMemory), a few utility functions (removeImport, removeExport, getFunctionTypeBySignature with the latter being scheduled for removal once a better alternative is in place) and it introduces an additional argument to specify the result type in BinaryenBlock (effectively breaking the C-API but retaining previous behaviour by introducing the BinaryenUndefined() type for this purpose). Additionally, it enables compilation with exception support in build-js.sh as exceptions are thrown and caught when optimizing endless loops, intentionally resulting in an unreachable opcode. Affected test cases have been updated accordingly.
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(#1017)
* Extends wasm-as, wasm-dis and s2wasm to consume debug locations.
* Exports source map from asm2wasm
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* fix type of drop, set_local, set_global, load, etc: when operand is unreachable, so is the node itself
* support binary tests properly in test/passes
* fix unreachable typing of blocks with no name and an unreachable child
* fix continue emitting in asm2wasm
* properly handle emitting of unreachable load
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binary with either side unreachable - then they are unreachable. this makes our usage of the unreachable type consistent
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* improve dce to handle more cases of nested unreachable code, in particular, when the child is unreachable in type but not an actual Unreachable node, e.g. if it's a br. in that case, we just need to verify that the br is not to us where we are a block or loop
* handle unreachable switch conditions in dce
* handle dce of br condition which is unreachable, and host arguments
* handle dce of block i32 etc. which is actually unreachable
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wasm-merge tool: combines two wasm files into a larger one, handling collisions, and aware of the dynamic linking conventions. it does not do full static linking, but may eventually.
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* Move WasmType function implementations to wasm.cpp
* Move Literal methods to wasm.cpp
* Reorder wasm.cpp shared constants back to top
* Move expression functions to wasm.cpp
* Finish moving things to wasm.cpp
* Split out Literal into its own .h/.cpp. Also factor out common wasm-type module
* Remove unneeded/transitive includes from wasm.h
* Add comment to try/check methods
* Rename tryX/checkX methods to getXOrNull
* Add missing include that should fix appveyor build breakage
* More appveyor
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Most module walkers use PostWalker<T, Visitor<T>>, let that pattern be
expressed as simply PostWalker<T>
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* an unreachable block is one with an unreachable child, plus no breaks
* document new difference between binaryen IR and wasm
* fix relooper missing finalize
* add a bunch of tests
* don't assume that test/*.wast files print to themselves exactly; print to from.wast. this allows wast tests with comments in them
* emit unreachable blocks as (block .. unreachable) unreachable
* if without else and unreachable ifTrue is still not unreachable, it should be none
* update wasm.js
* cleanups
* empty blocks have none type
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Also moves the bulk of the code in wasm-s-parser into a cpp file.
Allows namespace and #include cleanups, and improves j4 compile time by 20%.
Should also make any future parser changes easier and more localized.
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