| Commit message (Collapse) | Author | Age | Files | Lines |
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This just moves code out of RedundantSetElimination.
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This is fairly short and simple after the recent refactorings. This basically
just finds all uses of each signature/function type, and then sees if it
receives more specific types as params. It then rewrites the types if so.
This just handles arguments so far, and not return types.
This differs from DeadArgumentElimination's refineArguments() in that
that pass modifies each function by itself, changing the type of the
function as needed. That is only valid if the type is not observable, that
is, if the function is called indirectly then DAE ignores it. This pass will
work on the types themselves, so it considers all functions sharing a
type as a whole, and when it upgrades that type it ends up affecting them
all.
This finds optimization opportunities on 4% of the total signature
types in j2wasm. Those lead to some benefits in later opts, but the
effect is not huge.
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As we work toward allowing nominal and structural types to coexist, any
difference in how they can be built or used will be an inconvenient footgun that
we will have to work around. In the spirit of reducing the differences between
the type systems, allow TypeBuilder to construct basic HeapTypes in nominal mode
just as it can in equirecursive mode.
Although this change is a net increase in code complexity for not much
benefit (wasm-opt never needs to build basic HeapTypes), it is also an
incremental step toward getting rid of separate type system modes, so I expect
it to simplify other PRs in the near future.
This change also uncovered a bug in how the type fuzzer generated subtypes of
basic HeapTypes. The generated subtypes did not necessarily have the intended
`Kind`, which caused failures in nominal subtype validation in the fuzzer.
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Fairly simple, this uses the existing infrastructure to find opportunities
to refine the type of a global variable. This a common pattern in j2wasm
for example, where a global begins as a null of $java.lang.Object (the
least specific type) but it is in practice always assigned an object of
some specific type.
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It is common in GC code to have stuff like this:
x = null;
..
x = Data();
Nulls in wasm have a type, and if that initial null has say anyref then
before this PR we would keep the type of x as anyref. However,
while nulls have types, all null values are identical, and so we can
in fact change x's type to a nullable reference of Data, by also
changing the null's type to something more specific.
LUBFinder now has an API that can return the best possible LUB
so far, and that can be told to update nulls if we decide that the
new LUB is worth using. This updates the passes using LUBFinder
to use the new API. Note how TypeRefining becomes simpler
because the special logic it had in a subclass of LUBFinder is now
part of the main class (it used to remember if there was a null
default; LUBFinder now handles both a null default as well as
other nulls).
This requires some changes to existing tests to avoid them from
optimizing using nulls in ways that ends up not testing the
original intent. Specifically the dae-gc-refine-params.wast now
has calls to get a null of a type, instead of just having a ref.null
of that type (which could be optimized now). And
dae-gc-refine-return uses locals instead of ref.nulls.
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- Do not require defaultable types in function returns
- Increase likelihood of `none` function return types
- Correctly generate subtypes of basic types
- Actually check output in tests
- Print to cout instead of cerr
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(#4336)
(i32(x) != 0) | (i32(y) != 0) ==> i32(x | y) != 0
(i64(x) != 0) | (i64(y) != 0) ==> i64(x | y) != 0
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(#4333)
(i32(x) == 0) & (i32(y) == 0) ==> i32(x | y) == 0
(i64(x) == 0) & (i64(y) == 0) ==> i64(x | y) == 0
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Add a new fuzzer binary that repeatedly generates random types to find bugs in
the type system implementation. Each iteration creates some number of root types
followed by some number of subtypes thereof. Each built type can contain
arbitrary references to other built types, regardless of their order of
construction.
Right now the fuzzer only finds fatal errors in type building (and in its own
implementation), but it is meant to be extended to check other properties in the
future, such as that LUB calculations work as expected.
The logic for creating types is also intended to be integrated into the main
fuzzer in a follow-on PR so that the main fuzzer can fuzz with arbitrarily more
interesting GC types.
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This adds relaxed-simd instructions based on the current status of the
proposal
https://github.com/WebAssembly/relaxed-simd/blob/main/proposals/relaxed-simd/Overview.md.
Binary opcodes are based on what is listed in
https://github.com/WebAssembly/relaxed-simd/blob/main/proposals/relaxed-simd/Overview.md#binary-format.
Text names are not fixed yet, and some sort sort of names that maps to
the non-relaxed versions are chosen for this prototype.
Support for these instructions have been added to LLVM via builtins,
adding support here will allow Emscripten to successfully compile files
that use those builtins.
Interpreter support has also been added, and they delegate to the
non-relaxed versions of the instructions.
Most instructions are implemented in the interpreter the same way as the non-relaxed
simd128 instructions, except for fma/fms, which is always fused.
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The order of operations could allow us to add vars but then later decide
not to do the optimization due to unreachability. And then we did not do a
fixup for non-nullability for those args, leading to a fuzzer error.
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Found by the fuzzer. Calling makeZero on an rtt with depth will
error because we try to create a zero Literal from it, and we can't
do that - we don't know a list of super types to give it. We could
work around it, but we don't want to: if the rtt has depth then we
can't make a nice zero for it, we'd need some rtt.subs anyhow,
so simply mark it as a type we can't make a zero for.
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(#4307)
i64.extend_i32_u(i32.load8_u(x)) -> i64.load8_u(x)
i64.extend_i32_u(i32.load16_u(x)) -> i64.load16_u(x)
i64.extend_i32_s(i32.load8_u(x)) -> i64.load8_u(x)
i64.extend_i32_s(i32.load16_u(x)) -> i64.load16_u(x)
i64.extend_i32_s(i32.load8_s(x)) -> i64.load8_s(x)
i64.extend_i32_s(i32.load16_s(x)) -> i64.load16_s(x)
i64.extend_i32_u(i32.load(x))) -> i64.load32_u(x)
i64.extend_i32_s(i32.load(x))) -> i64.load32_s(x)
don't apply to
i64.extend_i32_u(i32.load8_s(x)) -> skip
i64.extend_i32_u(i32.load16_s(x)) -> skip
i64.extend_i32_s(i32.atomic.load(x)) -> skip
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This just moves code around.
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Before this we had special logic for various call types. This replaces all
that with a single general code path, which unifies everything except
for control flow constructs (which remain as before, handled in a
special way for each of them).
The algorithm is simple and direct, basically it goes through the
children and when it finds a block, it sees if it can move the block's
contents outside of the parent. While doing so it takes into account
effects and so forth.
To make this easy, a random-access API is added to ChildIterator.
Diff without whitespace makes the existing test updates a lot simpler.
Note that this is not NFC as the old algorithm had some quirks like
not taking into account effects when there were more than 2 children;
the new code is uniform in how it handles things.
This ends up removing 19% of all blocks in j2wasm, which reduces
1% of total code size.
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(#4319)
Before, if we saw a param is written, that prevented us from subtyping it:
function foo(x : oldType) {
..
x = someValue;
..
}
Even if all calls to foo send some specific struct type that we'd like to subtype
to, seeing that write stopped us. To handle such a write we need to do some
extra handling for the case in which it is written a less-specific type (that is,
if someValue is of type oldType, something like this:
function foo(x : newType) {
var x_old : oldType;
x_old = x; // copy the param to x_old, and use x_old everywhere
..
x_old = someValue;
..
}
That is, still refine the param type, but inside the function use a new local that
has the old type, and is guaranteed to validate. This PR implements that logic
so that we can optimize more cases.
To allow that, this PR avoids trying to both refine a type and remove a param as
being unused - that has annoying corner cases. If it is unused, we can simply
remove it anyhow.
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This specializes the fields of structs based on the types written to them. That is,
if a field is of type A but in practice we always write some subtype B to it
then we can change the type of the field to that.
On j2wasm this manages to improve at least one field in 2% of types. Not a
large amount, but this does lead to further benefits in later opts (e.g. about a third
of the improvements are to turn a field non-nullable).
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Tiny followup to #4314
Also updates some function types in test output, fixing breakage on
main after racing landings.
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The old algorithm can be summarized as: In each basic block, start at the beginning.
Each pair of live locals there might interfere with each other, as they might arrive from
different entry blocks with different values. Afterwards, go through the block and find
overlapping live ranges, and mark interferences there as well.
This is non-linear because at the start of the block we do a double-loop over all
pairs of live locals, which in general can be O(N^2) (N - number of locals). It also
has the downside of ignoring copies: if two locals have overlapping live ranges but
they must have identical values on those ranges, they do not actually interfere,
for example
x = 10;
y = x;
.. // live ranges overlap here
foo(x, y); // live ranges end here.
We can ignore this overlap since the copy shows they are identical there, but the
pass did not take this into account. To some extent other passes can remove such
copies (SimplifyLocals, MergeLocals, RedundantSetElimination), but in general
this was a weak spot for the optimizer.
I realized there is a solution to both these problems: In Wasm, given that we have
a default value for all locals, if a local is live at the start of a block then it must be
live at the end of all the blocks reaching it. That is so because the liveness will
extend backwards all the way to some set of the local, possibly all the way to
the zero-initialization at the start of the function, and it extends that way through
all predecessor blocks. A consequence of this is that there are no interferences
between locals that only occur during a merge: The live ranges include the
predecessor blocks, and theirs, and so forth, until we reach a block where one
of the locals is assigned a value different than the other. That is a necessary and
sufficient condition for intererence, and therefore when processing a block we
only need to look at its contents, and can ignore the merging of control flow,
which allows us to be linear.
More details on this and on the new algorithm in comments in the source, but
the basic idea is that it simply goes through each block in a linear way, finding
which values are assigned to each local (using a numbering of unique values),
and noting which are live at each time. If two locals are live and one is assigned
a value that is not the same as the value in the other, mark them as interfering.
This is of substantial benefit to j2wasm output, I believe because it is common
there to find local subexpression elimination opportunities after inlining, and
each time we find one we add a local. If we inline different functions into the
same target, we may end up with copied locals for each of them. (This was
not noticed in the past because it is very rare on LLVM output, which has
already had inlining and GVN etc. done.)
There is a small benefit to LLVM output as well, though just a few
percent at best. However, it is enough to be noticeable on some of
the code size tests.
This is also faster than the previous pass. It's normally not noticeable
as this pass is not one of the slowest anyhow, but I found some real-world
codebases where the pass becomes 50% faster. I have not found any
case where it is slower than the old algorithm.
Fuzzed over several days to be sure this is correct, and also verified
on the emscripten test suite.
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We found one cast that has another as its input, and forgot that
the child was possibly a fallthrough value. That is, there might be more
code that needs to be kept around.
Rather than fix the middle of the three cases there - the one with
HeapType::isSubType(childIntendedType, intendedType) - I
noticed it is not actually needed. That case checks if the child's
type is more specific than the parent's, and if so, then the parent
is not needed. But we already handle that earlier above in the
same function: regardless of what the child of a static cast is,
if the cast is static and the input is the proper type already, the
cast is unneeded (see lines 1565-1566).
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This avoids cluttering the main wasm namespace, and clarifies what the
scanner does.
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This improves validation of `catch` bodies mostly by checking the
validity of `pop`s.
For every `catch` body:
- Checks if its tag exists
- If the tag's type is none:
- Ensures there shouldn't be any `pop`s
- If the tag's type is not none:
- Checks if there's a single `pop` within the catch body
- Checks if the tag type matches the `pop`'s type
- Checks if the `pop`'s location is valid
For every `catch_all` body:
- Ensures there shuldn't be any `pop`s
This uncovers several bugs related to `pop`s in existing tests, which
this PR also fixes.
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Without this roundtripping may not work in nominal mode, as
we might not assign the expected heap types in the right places.
Specifically, when the signature matches but the nominal types are
distinct then we need to keep them that way (and the sugar in the
text format parsing will merge them).
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We marked that as only trapping if the input as nullable. But ref.as_func
will trap if it isn't a func, for example.
We could in theory try to check if a trap is possible, like checking if the
input is already non-nullable or already a function, etc., but we have
optimization passes to get rid of RefAs when they are not needed
anyhow, so there is no point to duplicate that here.
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Now that all known issues with that pass are fixed, enable it by
default. This adds it in a place that seems to make sense on j2wasm,
but in general multiple cycles of optimization will be needed.
This adds a test showing that we run this pass and that it helps
ConstantFieldPropagation by running before it.
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The BrOn logic there is incremental in optimizing and updating types, and so
we cannot assume that at every point in the middle the types are fully
updated.
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Fixes #4308.
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Generate both nullable and non-nullable references to basic HeapTypes and
introduce `i31` and `data` HeapTypes. Generate subtypes rather than exact types
for all concrete-typed children.
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We only need to use locals if there are effects we can't remove, or if they
interact with other children. Improve the comment to explain what the
ChildLocalizer is working towards: a state where all the children of the
expression can be reordered or removed freely (local.gets have that
property, as do other things if they have no relevant effects).
Aside from avoiding wasteful locals, this is necessary for running
GlobalTypeOptimization on j2wasm: That code will do a global.get
of an rtt, and those cannot be placed in locals.
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In preparation for using it from a separate file specifically for generating
random HeapTypes that has no need to depend on all of fuzzing.h.
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Allocation and cast instructions without explicit RTTs should use the canonical
RTTs for the given types. Furthermore, the RTTs for nominal types should reflect
the static type hierarchy. Previously, however, we implemented allocations and
casts without RTTs using an alternative system that only used static types
rather than RTT values. This alternative system would work fine in a world
without first-class RTTs, but it did not properly allow mixing instructions that
use RTTs and instructions that do not use RTTs as intended by the M4 GC spec.
This PR fixes the issue by using canonical RTTs where appropriate and cleans up
the relevant casting code using std::variant.
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This is a minor refactoring in DAE to have a helper class that does the
incremental LUB calculation. The class is also used in LocalSubtyping,
where it has the effect of making the work incremental which it was not
before (that would have no observable consequence, but it should make
us faster in the common case where we fail to find a new LUB).
This will allow further optimization in a central place later.
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Similar to what we do with structs, if a global is immutable then we know it
cannot interact with calls.
This changes the JS API for getSideEffects(). That was actually broken,
as passing in the optional module param would just pass it along to the
compiled C code, so it was coerced to 0 or 1, and not a pointer to a module.
To fix that, this now does module.ptr to actually get the pointer, and this is
now actually tested as without a module we cannot compute the effects of a
global. This PR also makes the module param mandatory in the JS API,
as again, without a module we can't compute global effects. (The module
param has already been mandatory in the C++ API for some time.)
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This helps prevent bugs where we assume that the GCData has either a HeapType or
Rtt without checking. Indeed, one such bug is found and fixed.
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When the allocation we optimize away flows through a loop, then just like
with a block we must change the type to be nullable, since we are replacing
the allocation with a null.
Fixes #4287
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We have separate logic for printing their headers and bodies, and they were not in sync.
Specifically, we would not emit drops in the body of a block, which is not valid, and would
fail roundtripping on text.
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If we write an immutable global to a field, and that is the only thing
we ever write, then we can replace reads of the field with a get of
the global. To do that, this tracks immutable globals written to
fields and not just constant values.
Normally this is not needed, as if the global is immutable then we
propagate its constant value to everywhere anyhow. However, for
references this is useful: If we have a global immutable vtable,
for example, then we cannot replace a get of it with a constant.
So this PR helps with immutable reference types in globals, allowing
us to propagate global.gets to them to more places, which then
can allow optimizations there.
This + later opts removes 25% of array.gets from j2wasm. I believe
almost all of those are itable calls, so this means those are getting
devirtualized now. I see something like a 5% speedup due to that.
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Canonicalize:
(signed)x > -1 ==> x >= 0
(signed)x <= -1 ==> x < 0
(signed)x < 1 ==> x <= 0
(signed)x >= 1 ==> x > 0
(unsigned)x < 1 ==> x == 0
(unsigned)x >= 1 ==> x != 0
This should help #4265, and in general 0 is usually a more
common constant, and reasonable to canonicalize to.
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Without this, we'd just return the old type for the tuple, which meant
its fields referred to unrewritten types, and possible validation errors
if the types changed.
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Having a monolithic header file containing all the implementation meant there
was no good way to split up the code or introduce new files. The new
implementation file and source directory will make it much easier to add new
fuzzing functionality in new files.
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Saves a little code size and might prevent some bugs.
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(#4263)
If struct.new operands have side effects, and we are removing the operand
as the field is removed, we must keep the side effects. To handle that, store
all the operands in locals and read from the locals, and then removing a
local.get is always safe to do, and nothing has been reordered:
(struct.new
(A)
(side effect) ;; this field will be removed
(B)
)
=>
(local.set $a (A))
(local.set $t (side effect))
(local.set $b (B))
(struct.new
(local.get $a)
(local.get $b)
)
Later passes can remove unneeded local operations etc.
This is necessary before enabling this pass, as this corner case occurs on
j2wasm.
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Do so by applying --debug to extraFlags right at the start. That global
is used everywhere already. In particular, this PR removes manually adding
-g in the first diff chunk here, and you can see extraFlags appears there
already on the previous line.
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This adds support for `try`-`delegate` to `CFGWalker`. This also adds a
single test for `catch`-less `try`.
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The current code the innermost (`i`th) case specially first and handles
`i-1`th `try` in each loop iteration. This puts the `i`th case in the
loop and each iteration handles `i`th `try`, which is simpler. Then we
don't need to check `throwingInstsStack.empty()` in the beginning
because the `for` loop wouldn't be entered if it's empty anyway.
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Add struct.get tracking, and if a field is never read from, simply remove
it.
This will error if a field is written using struct.new with a value with side
effects. It is not clear we can handle that, as if the struct.new is in a
global then we can't save the other values to locals etc. to reorder
things. We could perhaps use other globals for it (ugh) but at least for
now, that corner case does not happen on any code I can see.
This allows a quite large code size reduction on j2wasm output (20%). The
reason is that many vtable fields are not actually read, and so removing
them and the ref.func they hold allows us to get rid of those functions,
and code that they reach.
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We already detected code that looks like
if (foo == 0) {
foo = 1;
}
That "read only to write" pattern occurs also in functions, like this:
function bar() {
if (foo == 0) return;
foo = 1;
}
This PR detects that pattern. It moves code around to share almost
all the logic with the previous pattern (the git diff is not that useful
there, sadly, but looking at them side by side that should be
obvious).
This helps in j2cl on some common clinits, where the clinit function
ends up empty, which is exactly this pattern.
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