| Commit message (Collapse) | Author | Age | Files | Lines |
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Inspired by #1501
* remove unneeded appearances of the default switch target (at the front or back of the list of targets)
* optimize a switch with 0, 1 or 2 targets into an if or if-chain
* optimize a br_if br pair when they have the same target
Makes e.g. fastcomp libc++ 2% smaller. Noticeable improvements on other things like box2d etc.
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makes loading large wasm files more than twice as fast (#1496)
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The optimization in #1495 had a bug which was found by the fuzzer: our binary format parsing will not emit unreachable code (it may be stacky, so we ignore it). However, while parsing it we note breaks that are taken there, and then we removed that code, leading to a state where a break was not taken in the code, but we thought it was.
This PR clarifies the difference between unreachable code in the wasm sense (anything from the start of a block til an unreachable is "reachable") and the literal sense (even that code at the start may not be literally reachable if the block is not reachable), and then we use literal unreachability to know what code will be ignored and therefore we should ignore breaks in.
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break to it - use that to avoid rescanning blocks for unreachability purposes (#1495)
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llvm-mirror/llvm@9273bb3([Phabricator](https://reviews.llvm.org/D44256))
changed alias assignment syntax from
```
x = y
```
to
```
.set x, y
```
This patch reflects the change.
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it by the standard calls, even if it was modified by user input (move it out of just being in wasm-reduce.cpp) (#1489)
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When lowering i64 values in a function, we create new local variables
for all of the i64 local variables, one local for the low bits, and one
for the high bits. We create a mapping between the old locals and the
new as well. During translation, when we encountered a `get_local` that
didn't have type `i64`, we skipped it, on the supposition that there was
nothing to do. But that's not true; the local it was getting may have
been remapped to a new index in the lowered function, and we need to
account for that change. Similar logic holds for `set_local`.
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The documentation for the simplify-locals pass suggests running
reorder-locals after it to clean up unnecessary locals. wasm2asm wasn't
doing this, which meant that generated code had a number of unused
variables. A good minimizer will probably clean that up, but let's go
ahead and clean it up in wasm2asm itself.
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We were using the global to return 64-bit values from functions, but
said global wasn't actually present in the IR. This omission caused the
generated code to fail validation.
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unreachable, the modified version is as well (#1481)
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found by valgrind (#1478)
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We were using Math_{min,max} in wasm2asm-generated files without
declaring said functions. This decision created problems for tests,
because Math_min (resp. max) would first be used on f32s, thus returning
f32, and then validation would fail when it was used on f64s.
The resulting changes make wasm2asm tests pass with MOZJS asm.js
validation, which moves #1443 forward.
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* After we see a function can't be removed, deprioritize trying to remove it again (it may just be unremovable).
* Focus on reducing segments exponentially first, before zeroing out what is left (which is not exponential).
This was helpful in reducing a massive sqlite testcase.
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and we assumed a non-get is a set (caught by valgrind) (#1472)
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This adds a pass that implements "function pointer cast emulation" - allows indirect calls to go through even if the number of arguments or their types is incorrect. That is undefined behavior in C/C++ but in practice somehow works in native archs. It is even relied upon in e.g. Python.
Emscripten already has such emulation for asm.js, which also worked for asm2wasm. This implements something like it in binaryen which also allows the wasm backend to use it. As a result, Python should now be portable using the wasm backend.
The mechanism used for the emulation is to make all indirect calls use a fixed number of arguments, all of type i64, and a return type of also i64. Thunks are then placed in the table which translate the arguments properly for the target, basically by reinterpreting to i64 and back. As a result, receiving an i64 when an i32 is sent will have the upper bits all zero, and the reverse would truncate the upper bits, etc. (Note that this is different than emscripten's existing emulation, which converts (as signed) to a double. That makes sense for JS where double's can contain all numeric values, but in wasm we have i64s. Also, bitwise conversion may be more like what native archs do anyhow. It is enough for Python.)
Also adds validation for a function's type matching the function's actual params and result (surprised we didn't have that before, but we didn't, and there was even a place in the test suite where that was wrong).
Also simplifies the build script by moving two cpp files into the wasm/ subdir, so they can be built once and shared between the various tools.
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* limit the amount of asm2wasm warnings on arguments added/removed in flexible argument handling (e.g. in Python there can be many thousands of such warnings, flooding the output...)
* also lock, because those warnings can come from multiple threads
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* Emit invokeFuncs list as metadata
* Refactor s2wasm to use ModuleWriter
* Fix wasm-emscripten-finalize metadata output for binary output
* Add a flag to emit binary from s2wasm
NOTE: I chose to emit text by default, and binary behind a flag. This
mismatches with asm2wasm (and the expectations of users of a "2wasm"
tool), but doesn't break any existing users of s2wasm. If s2wasm is
deprecated in favor of lld, this will be the least disruptive change,
and we won't have to live with awkward defaults for too long.
* Emit source maps in the binary output of s2wasm
* Only emit binary with an outfile specified
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the checks (#1461)
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* replace assert with a proper trap for an invalid offset in table initialization
* fix offset handling in initial table size computation: it is an unsigned value
* handle traps in fuzz-exec when creating instance
* optimization may remove imports - and imported table init may trap, so opts may remove that trap. check for result comparisons in the right order, so we don't get bothered by that
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This change eliminates one issue that prevents asm.js validation of the
generated code, see #1443.
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* Drop start function in RemoveUnusedModuleElements if empty
* Update tests and dist files
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* refactor BINARYEN_PASS_DEBUG code for writing byn-* files, make it easy to emit binaries instead of text
* fix up bad argument numbers in asm2wasm. This can be caused by undefined behavior on the LLVM side, which happens to work natively. it's nicer to fix it up like it would be in a native build, and give a warning, instead of failing to compile
* update build-js.sh
* updated builds
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* Emit EM_JS metadata
* Include s2wasm-style em_js support
* Change em_js metadata to be keyed on name
* Add testcase for em_js, don't always emit emJsFuncs metadata
* Better error handling for unexpectedly-formatted __em_js__ functions
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* add tests for i32.popcnt
* lower i64.popcnt
* add tests for i64.extend_u/i32
* lower i64.extend_s/i32
* fix lowering i64.eqz
* lower i64.eqz more efficiently
* add tests for i32.clz/i32.ctz
* lower i64.clz/i64.ctz
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* Extract comma-handling logic into a lambda function
* Start emitting all metadata from binaryen - handle declares and externs
* Add implementedFunctions and exports metadata
* Remove EM_ASM calls from declares
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same local that it is ok to read that local, as locals may also be written elsewhere (#1423)
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collisions between say a global import and a function with a name from the name section that happens to match it (#1424)
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* add tempRet0 helpers when necessary in legalize-js-interface
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Also refactors mangling to its own file so it can be reused by generators and consumers, i.e., where it is important to know that an import must be named 'switch_' where it otherwise would be 'switch'.
* Update tests and JS dist files
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* don't look for asm.js compilation message if almost asm
* fix wasm2asm f32 operations
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Adds support for (constant i32/f32/f64) global variable initializers, which were previously ignored though get_global/set_global are supported.
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Hash results may differ between runs, as they can depend on pointers. In remove-duplicate-functions, that shouldn't matter, except that we only considered the first item in each hash group vs the others (to avoid O(N^2)), which is fine except for hash collisions (collisions mean 2 groups are merged into one, and considering just the first item vs the rest we miss out on the other duplicates in that single group). And hash collisions do occur (rarely) in practice. Instead, consider all comparisons in each hash group, which should be fine unless we have large amounts of hash collisions.
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* explicitly handle binary float operations in processFunctionBody
We weren't handling them before, but it wasn't obvious. Make the (non-)
handling of them explicit in the code. We'll add handlers for them
shortly.
* add handling for simple binary float operations
min, max, and copysign will require more sophisticated handling.
* add handling for float comparisons
* move float min/max handling to the correct place
It was previously grouped with the i32 ops.
* handle float promotion and demotion
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* fix lowering of i64 adds
We're not permitted to reuse the input as temporary variables for the
results. Weird things happen otherwise.
* add support for lowering i64 subtraction
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Plus some tests, to make sure we implemented things correctly.
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* wasm-link-metadata: Use `__data_end` symbol.
* Add --global-base param to emscripten-wasm-finalize to compute staticBump properly
* Let ModuleWriter write to a provided Output object
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* optimize more simple math operations: mul of 0, or of 0, and of 0, mul of 1, mul of a power of 2, urem of a power of 2
* fix asm2wasm callImport parsing: the optimizer may get rid of the added offset to a function table
* update js builds
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* fix safe heap check for load/store of fewer bytes than the type
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* wasm-reduce tweaks and improvements: better error messages, better validation, better function removal, etc.
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it's useful to test infinite loops (#1404)
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This adds necessary command line options for addFunction support, and generates required jsCall imports and generates jsCall thunk functions.
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* Dedupe function names when reading a binary
* More robust name deduplication, use .s instead of _s
* Add name-duplicated wasm binaries
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* Allow wasm2asm to generate "almost asm"
If grow_memory, current_memory or export memory is
used then generate "almost asm" with memory growth
support.
* Log reason for "almost asm" to stderr
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