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* [wasm2js] Use native JavaScript Math.trunc (#3329)Max Graey2020-11-101-0/+1
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* wasm2js: Remove global dict arguments to asmFunc (#3325)Sam Clegg2020-11-051-26/+13
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* wasm2js: Skip heap creation in the absence of wasm memory. NFC (#3167)Sam Clegg2020-09-241-11/+16
| | | | | Also, format the asmFunc call to make it more readable in the ES6 modules case.
* wasm2js: Support exported tables (#3152)Sam Clegg2020-09-211-1/+0
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* Stop emitting "almost asm" in wasm2js output (#2221)Alon Zakai2019-07-121-1/+0
| | | We don't ever emit "use asm" anymore, so this similar annotation is not really useful, it just increases size.
* wasm2js: optimize away unneeded load coercions (#2107)Alon Zakai2019-05-151-0/+1
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* wasm2js: optimize loads (#2085)Alon Zakai2019-05-031-1/+0
| | | | When loading a boolean, prefer the signed heap (which is more commonly used, and may be faster). We never use HEAPU32 (HEAP32 is always enough), just remove it.
* Fix CI (#2061)Alon Zakai2019-04-261-1/+1
| | | | | | | We had CI breakage that prevented this from being noticed before. * Make binaryen.js not use NO_FILESYSTEM - need to investigate why recent emscripten changes broke our usage of that flag. * Update a binaryen.js test.
* wasm2js: avoid non-ES5 stuff like "let" (#2041)Alon Zakai2019-04-231-3/+3
| | | Also fix the fuzzer's handling of feature flags so that wasm2js can work.
* wasm2js2 import fixes (#2031)Alon Zakai2019-04-191-1/+0
| | | | | | * Don't assume function types exist in legalize-js-interface. * Properly handle (ignore) imports in RemoveNonJSOps - do not try to recurse into them. * Run legalize-js-interface and remove-unused-module-elements in wasm2js, the first is necessary, the last is nice to have.
* wasm2js: remove "use asm", we are not asm.js anymore (#2020)Alon Zakai2019-04-181-1/+1
| | | Also emit the memory growth code based on memory growth, and not whether we are "use asm" or not.
* Use a single table in wasm2js (#2005)Alon Zakai2019-04-151-0/+1
| | | | | This replaces the multiple asm.js tables (of power-of-2 size) with a single simple table. Also supports importing the table.
* Wasm2js memory fixes (#2003)Alon Zakai2019-04-121-0/+1
| | | | | | | | * I64ToI32Lowering - don't assume address 0 is a hardcoded location for scratch memory. Import __tempMemory__ for that. * RemoveNonJSOps - also use __tempMemory__. Oddly here the address was a hardcoded 1024 (perhaps where the rust program put a static global?). * Support imported ints in wasm2js, coercing them as needed. * Add "env" import support in the tests, since now we emit imports from there. * Make wasm2js tests split out multi-module tests using split_wast which is more robust and avoids emitting multiple outputs in one file (which makes no sense for ES6 modules)
* Wasm2js refactoring (#1997)Alon Zakai2019-04-111-0/+1
| | | | | | | | | | | | | Early work for #1929 * Leave core wasm module - the "asm.js function" - to Wasm2JSBuilder, and add Wasm2JSGlue which emits the code before and after that. Currently that's some ES6 code, but we may want to change that later. * Add add AssertionEmitter class for the sole purpose of emitting modules + assertions for testing. This avoids some hacks from before like starting from index 1 (assuming the module at first position was already parsed and printed) and printing of the f32Equal etc. functions not at the very top (which was due to technical limitations before). Logic-wise, there should be no visible change, except some whitespace and reodering, and that I made the exceptions print out the source of the assertion that failed from the wast: -if (!check2()) fail2(); +if (!check2()) throw 'assertion failed: ( assert_return ( call add ( i32.const 1 ) ( i32.const 1 ) ) ( i32.const 2 ) )'; (fail2 etc. did not exist, and seems to just have given a unique number for each assertion?)
* BinaryenSetFunctionTable now accepts array of func names not funcs. (#1650)Jay Phelps2018-09-011-0/+3
| | | | | This allows using imports in the table. Fixes #1645
* wasm2asm: Fix and enable a large number of spec tests (#1558)Alex Crichton2018-05-291-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Import `abort` from the environment * Add passing spec tests * Bind the abort function * wasm2asm: Fix name collisions Currently function names and local names can collide in namespaces, causing buggy results when a function intends to call another function but ends up using a local value as the target! This fix was required to enable the `fac` spec test * wasm2asm: Get multiple modules in one file working The spec tests seem to have multiple modules defined in some tests and the invocations all use the most recently defined module. This commit updates the `--allow-asserts` mode of wasm2asm to work with this mode of tests, enabling us to enable more spec tests for wasm2asm. * wasm2asm: Enable the float_literals spec test This needed to be modified to account for how JS engines don't work with NaN bits the same way, but it's otherwise largely the same test. Additionally it turns out that asm.js doesn't accept either `Infinity` or `NaN` ambient globals so they needed to get imported through the `global` variable rather than defined as literals in code * wasm2asm: Fix function pointer invocations This commit fixes invocations of functions through function pointers as previously the table names on lookup and definition were mismatched. Both tables now go through signature-based namification rather than athe name of the type itself. Overall this enables a slew of spec tests * wasm2asm: Enable the left-to-right spec test There were two small bugs in the order of evaluation of operators with wasm2asm. The `select` instruction would sometimes evaluate the condition first when it was supposed to be last. Similarly a `call_indirect` instruction would evaluate the function pointer first when it was supposed to be evaluated last. The `select` instruction case was a relatively small fix but the one for `call_indirect` was a bit more pessimized to generate some temporaries. Hopefully if this becomes up a problem it can be tightened up. * wasm2asm: Fix signed load promotions of 64-bit ints This commit enables the `endianness` spec test which revealed a bug in 64-bit loads from smaller sizes which were signed. Previously the upper bits of the 64-bit number were all set to zero but the fix was for signed loads to have all the upper bits match the highest bit of the low 32 bits that we load. * wasm2asm: Enable the `stack` spec test Internally the spec test uses a mixture of the s-expression syntax and the wat syntax, so this is copied over into the `wasm2asm` folder after going through `wat2wasm` to ensure it's consistent for binaryen. * wasm2asm: Fix unaligned loads/stores of floats Replace these operations in `RemoveNonJSOps` by using reinterpretation to translate floats to integers and then use the existing code for unaligned loads/stores of integers. * wasm2asm: Fix a tricky grow_memory codegen bug This commit fixes a tricky codegen bug found in the `grow_memory` instruction. Specifically if you stored the result of `grow_memory` immediately into memory it would look like: HEAP32[..] = __wasm_grow_memory(..); Here though it looks like JS evaluates the destination *before* the grow function is called, but the grow function will invalidate the destination! Furthermore this is actually generalizable to all function calls: HEAP32[..] = foo(..); Because any function could transitively call `grow_memory`. This commit fixes the issue by ensuring that store instructions are always considered statements, unconditionally evaluating the value into a temporary and then storing that into the destination. While a bit of a pessmimization for now it should hopefully fix the bug here. * wasm2asm: Handle offsets in tables This commit fixes initializing tables whose elements have an initial offset. This should hopefully help fix some more Rust code which has all function pointers offset by default! * Update tests * Tweak * location on types * Rename entries of NameScope and document fromName * Comment on lowercase names * Update compiled JS * Update js test output expectation * Rename NameScope::Global to NameScope::Top * Switch to `enum class` * Switch to `Fatal()` * Add TODO for when asm.js is no longer generated
* wasm2asm: Finish f32/f64 operations (#1554)Alex Crichton2018-05-191-36/+0
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* wasm2asm: Add math aliases for floor, ceil and sqrt (#1549)Daniel Wirtz2018-05-141-0/+3
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* reorder locals in wasm2asm (#1482)Nathan Froyd2018-03-221-9/+6
| | | | | | | The documentation for the simplify-locals pass suggests running reorder-locals after it to clean up unnecessary locals. wasm2asm wasn't doing this, which meant that generated code had a number of unused variables. A good minimizer will probably clean that up, but let's go ahead and clean it up in wasm2asm itself.
* add the highbits global to the IR (#1483)Nathan Froyd2018-03-201-0/+1
| | | | | We were using the global to return 64-bit values from functions, but said global wasn't actually present in the IR. This omission caused the generated code to fail validation.
* create Math_{min,max} variables for wasm2asm-generated JS (#1476)Nathan Froyd2018-03-161-0/+2
| | | | | | | | | We were using Math_{min,max} in wasm2asm-generated files without declaring said functions. This decision created problems for tests, because Math_min (resp. max) would first be used on f32s, thus returning f32, and then validation would fail when it was used on f64s. The resulting changes make wasm2asm tests pass with MOZJS asm.js validation, which moves #1443 forward.
* eliminate multiple return statements for wasm2asm functions (#1448)Nathan Froyd2018-03-011-6/+3
| | | | This change eliminates one issue that prevents asm.js validation of the generated code, see #1443.
* Improve name mangling of asm.js identifiers (#1433)Daniel Wirtz2018-02-211-12/+12
| | | | | | Also refactors mangling to its own file so it can be reused by generators and consumers, i.e., where it is important to know that an import must be named 'switch_' where it otherwise would be 'switch'. * Update tests and JS dist files
* Fix binaryen.js's wasm2asm (#1257)Alon Zakai2017-11-011-9/+13
| | | | * fix wasm2asm in binaryen.js, the function locals may not all have names, so add them as necessary
* Initial asm.js output for binaryen-c / binaryen.js (#1136)Daniel Wirtz2017-08-241-0/+62
* Added BinaryenModulePrintAsmjs (using wasm2asm) + Module#emitAsmjs JS binding