/* * Copyright 2018 WebAssembly Community Group participants * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef wasm_abi_abi_h #define wasm_abi_abi_h #include "asmjs/shared-constants.h" #include "wasm.h" namespace wasm { namespace ABI { enum class LegalizationLevel { Full = 0, Minimal = 1 }; inline std::string getLegalizationPass(LegalizationLevel level) { if (level == LegalizationLevel::Full) { return "legalize-js-interface"; } else { return "legalize-js-interface-minimally"; } } namespace wasm2js { extern cashew::IString SCRATCH_LOAD_I32; extern cashew::IString SCRATCH_STORE_I32; extern cashew::IString SCRATCH_LOAD_I64; extern cashew::IString SCRATCH_STORE_I64; extern cashew::IString SCRATCH_LOAD_F32; extern cashew::IString SCRATCH_STORE_F32; extern cashew::IString SCRATCH_LOAD_F64; extern cashew::IString SCRATCH_STORE_F64; // The wasm2js scratch memory helpers let us read and write to scratch memory // for purposes of implementing things like reinterpret, etc. // The optional "specific" parameter is a specific function we want. If not // provided, we create them all. inline void ensureScratchMemoryHelpers(Module* wasm, cashew::IString specific = cashew::IString()) { auto ensureImport = [&](Name name, Type params, Type results) { if (wasm->getFunctionOrNull(name)) { return; } if (specific.is() && name != specific) { return; } auto func = make_unique(); func->name = name; func->sig = Signature(params, results); func->module = ENV; func->base = name; wasm->addFunction(std::move(func)); }; ensureImport(SCRATCH_LOAD_I32, {Type::i32}, Type::i32); ensureImport(SCRATCH_STORE_I32, {Type::i32, Type::i32}, Type::none); ensureImport(SCRATCH_LOAD_I64, {}, Type::i64); ensureImport(SCRATCH_STORE_I64, {Type::i64}, Type::none); ensureImport(SCRATCH_LOAD_F32, {}, Type::f32); ensureImport(SCRATCH_STORE_F32, {Type::f32}, Type::none); ensureImport(SCRATCH_LOAD_F64, {}, Type::f64); ensureImport(SCRATCH_STORE_F64, {Type::f64}, Type::none); } inline bool isScratchMemoryHelper(cashew::IString name) { return name == SCRATCH_LOAD_I32 || name == SCRATCH_STORE_I32 || name == SCRATCH_LOAD_I64 || name == SCRATCH_STORE_I64 || name == SCRATCH_LOAD_F32 || name == SCRATCH_STORE_F32 || name == SCRATCH_LOAD_F64 || name == SCRATCH_STORE_F64; } } // namespace wasm2js } // namespace ABI } // namespace wasm #endif // wasm_abi_abi_h