// // asm2wasm console tool // #include "asm2wasm.h" using namespace cashew; using namespace wasm; namespace wasm { int debug = 0; } int main(int argc, char **argv) { debug = getenv("ASM2WASM_DEBUG") ? getenv("ASM2WASM_DEBUG")[0] - '0' : 0; char *infile = argv[1]; char *mappedGlobals = argc < 3 ? nullptr : argv[2]; if (debug) std::cerr << "loading '" << infile << "'...\n"; FILE *f = fopen(argv[1], "r"); assert(f); fseek(f, 0, SEEK_END); int size = ftell(f); char *input = new char[size+1]; rewind(f); int num = fread(input, 1, size, f); // On Windows, ftell() gives the byte position (\r\n counts as two bytes), but when // reading, fread() returns the number of characters read (\r\n is read as one char \n, and counted as one), // so return value of fread can be less than size reported by ftell, and that is normal. assert((num > 0 || size == 0) && num <= size); fclose(f); input[num] = 0; Asm2WasmPreProcessor pre; input = pre.process(input); if (debug) std::cerr << "parsing...\n"; cashew::Parser builder; Ref asmjs = builder.parseToplevel(input); if (debug) std::cerr << "wasming...\n"; AllocatingModule wasm; wasm.memory.initial = wasm.memory.max = 16*1024*1024; // we would normally receive this from the compiler Asm2WasmBuilder asm2wasm(wasm, pre.memoryGrowth); asm2wasm.processAsm(asmjs); if (debug) std::cerr << "optimizing...\n"; asm2wasm.optimize(); if (debug) std::cerr << "printing...\n"; std::cout << wasm; if (mappedGlobals) { if (debug) std::cerr << "serializing mapped globals...\n"; asm2wasm.serializeMappedGlobals(mappedGlobals); } if (debug) std::cerr << "done.\n"; }