// // asm2wasm console tool // #include "asm2wasm.h" using namespace cashew; using namespace wasm; int main(int argc, char **argv) { debug = getenv("ASM2WASM_DEBUG") ? getenv("ASM2WASM_DEBUG")[0] - '0' : 0; char *infile = argv[1]; if (debug) std::cerr << "loading '" << infile << "'...\n"; FILE *f = fopen(argv[1], "r"); assert(f); fseek(f, 0, SEEK_END); int size = ftell(f); char *input = new char[size+1]; rewind(f); int num = fread(input, 1, size, f); // On Windows, ftell() gives the byte position (\r\n counts as two bytes), but when // reading, fread() returns the number of characters read (\r\n is read as one char \n, and counted as one), // so return value of fread can be less than size reported by ftell, and that is normal. assert((num > 0 || size == 0) && num <= size); fclose(f); input[num] = 0; // emcc --separate-asm modules look like // // Module["asm"] = (function(global, env, buffer) { // .. // }); // // we need to clean that up. if (*input == 'M') { while (*input != 'f') { input++; num--; } char *end = input + num - 1; while (*end != '}') { *end = 0; end--; } } if (debug) std::cerr << "parsing...\n"; cashew::Parser builder; Ref asmjs = builder.parseToplevel(input); if (debug) std::cerr << "wasming...\n"; Module wasm; Asm2WasmBuilder asm2wasm(wasm); asm2wasm.processAsm(asmjs); if (debug) std::cerr << "optimizing...\n"; asm2wasm.optimize(); if (debug) std::cerr << "printing...\n"; std::cout << wasm; if (debug) std::cerr << "done.\n"; }