(function() { var wasmJS = WasmJS({}); // do not use the normal Module in the current scope // XXX don't be confused. Module here is in the outside program. wasmJS is the inner wasm-js.cpp. // Generate a module instance of the asm.js converted into wasm. var code; if (typeof read === 'function') { // spidermonkey or v8 shells code = read(Module['asmjsCodeFile']); } else if (typeof process === 'object' && typeof require === 'function') { // node.js code = require('fs')['readFileSync'](Module['asmjsCodeFile']).toString(); } else { throw 'TODO: loading in other platforms'; } var temp = wasmJS._malloc(code.length + 1); wasmJS.writeAsciiToMemory(code, temp); wasmJS._load_asm(temp); wasmJS._free(temp); // Generate memory XXX TODO get the right size var theBuffer = Module['buffer'] = new ArrayBuffer(64*1024*1024); // Information for the instance of the module. var info = wasmJS['info'] = { global: null, env: null, parent: Module // Module inside wasm-js.cpp refers to wasm-js.cpp; this allows access to the outside program. }; wasmJS['lookupImport'] = function(mod, base) { var lookup = info; if (mod.indexOf('.') < 0) { lookup = (lookup || {})[mod]; } else { var parts = mod.split('.'); lookup = (lookup || {})[parts[0]]; lookup = (lookup || {})[parts[1]]; } lookup = (lookup || {})[base]; if (lookup === undefined) { abort('bad lookupImport to (' + mod + ').' + base); } return lookup; } // The asm.js function, called to "link" the asm.js module. Module['asm'] = function(global, env, buffer) { assert(buffer === theBuffer); // we should not even need to pass it as a 3rd arg for wasm, but that's the asm.js way. // write the provided data to a location the wasm instance can get at it. info.global = global; info.env = env; wasmJS['_load_mapped_globals'](); // now that we have global and env, we can ready the provided imported globals, copying them to their mapped locations. return wasmJS['asmExports']; }; })();