function integrateWasmJS(Module) { if (typeof WASM === 'object') { // Provide an "asm.js function" for the application, called to "link" the asm.js module. We instantiate // the wasm module at that time, and it receives imports and provides exports and so forth, the app // doesn't need to care that it is wasm and not asm. Module['asm'] = function(global, env, providedBuffer) { // Load the wasm module var binary = Module['readBinary'](Module['wasmCodeFile']); // Create an instance of the module using native support in the JS engine. var instance = WASM.instantiateModule(binary, { "global.Math": global.Math, "env": env }); // The wasm instance creates its memory. But static init code might have written to // buffer already, and we must copy it over. // TODO: avoid this copy, by avoiding such static init writes // TODO: in shorter term, just copy up to the last static init write var oldBuffer = Module['buffer']; var newBuffer = instance.memory; assert(newBuffer.byteLength >= oldBuffer.byteLength, 'we might fail if we allocated more than TOTAL_MEMORY'); // the wasm module does write out the memory initialization, in range STATIC_BASE..STATIC_BUMP, so avoid that (new Int8Array(newBuffer).subarray(0, STATIC_BASE)).set(new Int8Array(oldBuffer).subarray(0, STATIC_BASE)); (new Int8Array(newBuffer).subarray(STATIC_BASE + STATIC_BUMP)).set(new Int8Array(oldBuffer).subarray(STATIC_BASE + STATIC_BUMP)); updateGlobalBuffer(newBuffer); updateGlobalBufferViews(); Module['reallocBuffer'] = function(size) { var old = Module['buffer']; wasmJS['asmExports']['__growWasmMemory'](size); // tiny wasm method that just does grow_memory return Module['buffer'] !== old ? Module['buffer'] : null; // if it was reallocated, it changed }; return instance; }; return; } // Use wasm.js to polyfill and execute code in a wasm interpreter. var wasmJS = WasmJS({}); // XXX don't be confused. Module here is in the outside program. wasmJS is the inner wasm-js.cpp. wasmJS['outside'] = Module; // Inside wasm-js.cpp, Module['outside'] reaches the outside module. // Information for the instance of the module. var info = wasmJS['info'] = { global: null, env: null, asm2wasm: { // special asm2wasm imports "f64-rem": function(x, y) { return x % y; }, "f64-to-int": function(x) { return x | 0; }, "debugger": function() { debugger; }, }, parent: Module // Module inside wasm-js.cpp refers to wasm-js.cpp; this allows access to the outside program. }; wasmJS['lookupImport'] = function(mod, base) { var lookup = info; if (mod.indexOf('.') < 0) { lookup = (lookup || {})[mod]; } else { var parts = mod.split('.'); lookup = (lookup || {})[parts[0]]; lookup = (lookup || {})[parts[1]]; } lookup = (lookup || {})[base]; if (lookup === undefined) { abort('bad lookupImport to (' + mod + ').' + base); } return lookup; } // The asm.js function, called to "link" the asm.js module. At that time, we are provided imports // and respond with exports, and so forth. Module['asm'] = function(global, env, providedBuffer) { assert(providedBuffer === Module['buffer']); // we should not even need to pass it as a 3rd arg for wasm, but that's the asm.js way. // wasm code would create its own buffer, at this time. But static init code might have // written to the buffer already, and we must copy it over. We could just avoid // this copy in wasm.js polyfilling, but to be as close as possible to real wasm, // we do what wasm would do. // TODO: avoid this copy, by avoiding such static init writes // TODO: in shorter term, just copy up to the last static init write var oldBuffer = Module['buffer']; var newBuffer = ArrayBuffer(oldBuffer.byteLength); (new Int8Array(newBuffer)).set(new Int8Array(oldBuffer)); updateGlobalBuffer(newBuffer); updateGlobalBufferViews(); wasmJS['providedTotalMemory'] = Module['buffer'].byteLength; Module['reallocBuffer'] = function(size) { var old = Module['buffer']; wasmJS['asmExports']['__growWasmMemory'](size); // tiny wasm method that just does grow_memory return Module['buffer'] !== old ? Module['buffer'] : null; // if it was reallocated, it changed }; // Prepare to generate wasm, using either asm2wasm or wasm-s-parser var method = Module['wasmJSMethod'] || 'asm2wasm'; assert(method == 'asm2wasm' || method == 'wasm-s-parser'); var code = Module['read'](method == 'asm2wasm' ? Module['asmjsCodeFile'] : Module['wasmCodeFile']); var temp = wasmJS['_malloc'](code.length + 1); wasmJS['writeAsciiToMemory'](code, temp); if (method == 'asm2wasm') { wasmJS['_load_asm2wasm'](temp); } else { wasmJS['_load_s_expr2wasm'](temp); } wasmJS['_free'](temp); wasmJS['_instantiate'](temp); // write the provided data to a location the wasm instance can get at it. info.global = global; info.env = env; wasmJS['_load_mapped_globals'](); // now that we have global and env, we can ready the provided imported globals, copying them to their mapped locations. return wasmJS['asmExports']; }; }