// // Lowers if (x) y else z into // // L: { // if (x) break (y) L // z // } // // This is useful for investigating how beneficial if_else is. // #include #include #include namespace wasm { struct LowerIfElse : public Pass { MixedArena* allocator; std::unique_ptr namer; void prepare(PassRunner* runner, Module *module) override { allocator = runner->allocator; namer = std::unique_ptr(new NameManager()); namer->run(runner, module); } void visitIf(If *curr) override { if (curr->ifFalse) { auto block = allocator->alloc(); auto name = namer->getUnique("L"); // TODO: getUniqueInFunction block->name = name; block->list.push_back(curr); block->list.push_back(curr->ifFalse); curr->ifFalse = nullptr; auto break_ = allocator->alloc(); break_->name = name; break_->value = curr->ifTrue; curr->ifTrue = break_; replaceCurrent(block); } } }; static RegisterPass registerPass("lower-if-else", "lowers if-elses into ifs, blocks and branches"); } // namespace wasm