/* * Copyright 2021 WebAssembly Community Group participants * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // // Apply more specific subtypes to signature/function types where possible. // // This differs from DeadArgumentElimination's refineArgumentTypes() etc. in // that DAE will modify the type of a function. It can only do that if the // function's type is not observable, which means it is not taken by reference. // On the other hand, this pass will modify the signature types themselves, // which means it can optimize functions whose reference is taken, and it does // so while considering all users of the type (across all functions sharing that // type, and all call_refs using it). // #include "ir/find_all.h" #include "ir/lubs.h" #include "ir/module-utils.h" #include "ir/type-updating.h" #include "ir/utils.h" #include "pass.h" #include "wasm-type.h" #include "wasm.h" using namespace std; namespace wasm { namespace { struct SignatureRefining : public Pass { // Maps each heap type to the possible refinement of the types in their // signatures. We will fill this during analysis and then use it while doing // an update of the types. If a type has no improvement that we can find, it // will not appear in this map. std::unordered_map<HeapType, Signature> newSignatures; void run(PassRunner* runner, Module* module) override { if (getTypeSystem() != TypeSystem::Nominal) { Fatal() << "SignatureRefining requires nominal typing"; } if (!module->tables.empty()) { // When there are tables we must also take their types into account, which // would require us to take call_indirect, element segments, etc. into // account. For now, do nothing if there are tables. // TODO return; } // First, find all the information we need. Start by collecting inside each // function in parallel. struct Info { // The calls and call_refs. std::vector<Call*> calls; std::vector<CallRef*> callRefs; // A possibly improved LUB for the results. LUBFinder resultsLUB; }; ModuleUtils::ParallelFunctionAnalysis<Info> analysis( *module, [&](Function* func, Info& info) { if (func->imported()) { return; } info.calls = std::move(FindAll<Call>(func->body).list); info.callRefs = std::move(FindAll<CallRef>(func->body).list); info.resultsLUB = LUB::getResultsLUB(func, *module); }); // A map of types to all the information combined over all the functions // with that type. std::unordered_map<HeapType, Info> allInfo; // Combine all the information we gathered into that map. for (auto& [func, info] : analysis.map) { // For direct calls, add each call to the type of the function being // called. for (auto* call : info.calls) { allInfo[module->getFunction(call->target)->type].calls.push_back(call); } // For indirect calls, add each call_ref to the type the call_ref uses. for (auto* callRef : info.callRefs) { auto calledType = callRef->target->type; if (calledType != Type::unreachable) { allInfo[calledType.getHeapType()].callRefs.push_back(callRef); } } // Add the function's return LUB to the one for the heap type of that // function. allInfo[func->type].resultsLUB.combine(info.resultsLUB); } bool refinedResults = false; // Compute optimal LUBs. std::unordered_set<HeapType> seen; for (auto& func : module->functions) { auto type = func->type; if (!seen.insert(type).second) { continue; } auto sig = type.getSignature(); auto numParams = sig.params.size(); std::vector<LUBFinder> paramLUBs(numParams); auto updateLUBs = [&](const ExpressionList& operands) { for (Index i = 0; i < numParams; i++) { paramLUBs[i].noteUpdatableExpression(operands[i]); } }; auto& info = allInfo[type]; for (auto* call : info.calls) { updateLUBs(call->operands); } for (auto* callRef : info.callRefs) { updateLUBs(callRef->operands); } // Find the final LUBs, and see if we found an improvement. std::vector<Type> newParamsTypes; for (auto& lub : paramLUBs) { if (!lub.noted()) { break; } newParamsTypes.push_back(lub.getBestPossible()); } Type newParams; if (newParamsTypes.size() < numParams) { // We did not have type information to calculate a LUB (no calls, or // some param is always unreachable), so there is nothing we can improve // here. Other passes might remove the type entirely. newParams = func->getParams(); } else { newParams = Type(newParamsTypes); } auto& resultsLUB = info.resultsLUB; Type newResults; if (!resultsLUB.noted()) { // We did not have type information to calculate a LUB (no returned // value, or it can return a value but traps instead etc.). newResults = func->getResults(); } else { newResults = resultsLUB.getBestPossible(); } if (newParams == func->getParams() && newResults == func->getResults()) { continue; } // We found an improvement! newSignatures[type] = Signature(newParams, newResults); // Update nulls as necessary, now that we are changing things. if (newParams != func->getParams()) { for (auto& lub : paramLUBs) { lub.updateNulls(); } } if (newResults != func->getResults()) { resultsLUB.updateNulls(); refinedResults = true; // Update the types of calls using the signature. for (auto* call : info.calls) { if (call->type != Type::unreachable) { call->type = newResults; } } for (auto* callRef : info.callRefs) { if (callRef->type != Type::unreachable) { callRef->type = newResults; } } } } if (newSignatures.empty()) { // We found nothing to optimize. return; } // Update function contents for their new parameter types. struct CodeUpdater : public WalkerPass<PostWalker<CodeUpdater>> { bool isFunctionParallel() override { return true; } SignatureRefining& parent; Module& wasm; CodeUpdater(SignatureRefining& parent, Module& wasm) : parent(parent), wasm(wasm) {} CodeUpdater* create() override { return new CodeUpdater(parent, wasm); } void doWalkFunction(Function* func) { auto iter = parent.newSignatures.find(func->type); if (iter != parent.newSignatures.end()) { std::vector<Type> newParamsTypes; for (auto param : iter->second.params) { newParamsTypes.push_back(param); } TypeUpdating::updateParamTypes(func, newParamsTypes, wasm); } } }; CodeUpdater(*this, *module).run(runner, module); // Rewrite the types. class TypeRewriter : public GlobalTypeRewriter { SignatureRefining& parent; public: TypeRewriter(Module& wasm, SignatureRefining& parent) : GlobalTypeRewriter(wasm), parent(parent) {} void modifySignature(HeapType oldSignatureType, Signature& sig) override { auto iter = parent.newSignatures.find(oldSignatureType); if (iter != parent.newSignatures.end()) { sig.params = getTempType(iter->second.params); sig.results = getTempType(iter->second.results); } } }; TypeRewriter(*module, *this).update(); if (refinedResults) { // After return types change we need to propagate. // TODO: we could do this only in relevant functions perhaps ReFinalize().run(runner, module); } } }; } // anonymous namespace Pass* createSignatureRefiningPass() { return new SignatureRefining(); } } // namespace wasm