/* * Copyright 2018 WebAssembly Community Group participants * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // // Similar to strip-ing a native binary, this removes debug info // and related things like source map URLs, names section, etc. // #include "wasm.h" #include "wasm-binary.h" #include "pass.h" using namespace std; namespace wasm { struct Strip : public Pass { void run(PassRunner* runner, Module* module) override { // Remove name and debug sections. auto& sections = module->userSections; sections.erase( std::remove_if( sections.begin(), sections.end(), [&](const UserSection& curr) { return curr.name == BinaryConsts::UserSections::Name || curr.name == BinaryConsts::UserSections::SourceMapUrl || curr.name.find(".debug") == 0 || curr.name.find("reloc..debug") == 0; } ), sections.end() ); // Clean up internal data structures. module->clearDebugInfo(); for (auto& func : module->functions) { func->clearNames(); func->clearDebugInfo(); } } }; Pass *createStripPass() { return new Strip(); } } // namespace wasm