// // wasm2asm console tool // #include "s2wasm.h" using namespace cashew; using namespace wasm; namespace wasm { int debug = 0; } int main(int argc, char **argv) { debug = getenv("S2WASM_DEBUG") ? getenv("S2WASM_DEBUG")[0] - '0' : 0; char *infile = argv[1]; if (debug) std::cerr << "loading '" << infile << "'...\n"; FILE *f = fopen(argv[1], "r"); assert(f); fseek(f, 0, SEEK_END); int size = ftell(f); char *input = new char[size+1]; rewind(f); int num = fread(input, 1, size, f); // On Windows, ftell() gives the byte position (\r\n counts as two bytes), but when // reading, fread() returns the number of characters read (\r\n is read as one char \n, and counted as one), // so return value of fread can be less than size reported by ftell, and that is normal. assert((num > 0 || size == 0) && num <= size); fclose(f); input[num] = 0; if (debug) std::cerr << "parsing and wasming...\n"; AllocatingModule wasm; S2WasmBuilder s2wasm(wasm, input); if (debug) std::cerr << "emscripten gluing...\n"; std::stringstream meta; s2wasm.emscriptenGlue(meta); if (debug) std::cerr << "printing...\n"; std::cout << wasm; std::cout << meta.str(); if (debug) std::cerr << "done.\n"; }