/* * Copyright 2017 WebAssembly Community Group participants * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef wasm_wasm_type_h #define wasm_wasm_type_h #include "wasm-features.h" namespace wasm { class Type { uint32_t id; public: enum ValueType : uint32_t { none, i32, i64, f32, f64, v128, anyref, exnref, // none means no type, e.g. a block can have no return type. but unreachable // is different, as it can be "ignored" when doing type checking across // branches unreachable }; Type() = default; // ValueType can be implicitly upgraded to Type constexpr Type(ValueType id) : id(id){}; // But converting raw uint32_t is more dangerous, so make it explicit constexpr explicit Type(uint32_t id) : id(id){}; // (In)equality must be defined for both Type and ValueType because it is // otherwise ambiguous whether to convert both this and other to int or // convert other to Type. bool operator==(const Type& other) { return id == other.id; } bool operator==(const ValueType& other) { return id == other; } bool operator!=(const Type& other) { return id != other.id; } bool operator!=(const ValueType& other) { return id != other; } // Allows for using Types in switch statements constexpr operator int() const { return id; } }; constexpr Type none = Type::none; constexpr Type i32 = Type::i32; constexpr Type i64 = Type::i64; constexpr Type f32 = Type::f32; constexpr Type f64 = Type::f64; constexpr Type v128 = Type::v128; constexpr Type anyref = Type::anyref; constexpr Type exnref = Type::exnref; constexpr Type unreachable = Type::unreachable; const char* printType(Type type); unsigned getTypeSize(Type type); FeatureSet getFeatures(Type type); Type getType(unsigned size, bool float_); Type getReachableType(Type a, Type b); bool isConcreteType(Type type); bool isFloatType(Type type); bool isIntegerType(Type type); bool isVectorType(Type type); bool isReferenceType(Type type); Type reinterpretType(Type type); } // namespace wasm #endif // wasm_wasm_type_h