function asmFunc(global, env, buffer) { "use asm"; var HEAP8 = new global.Int8Array(buffer); var HEAP16 = new global.Int16Array(buffer); var HEAP32 = new global.Int32Array(buffer); var HEAPU8 = new global.Uint8Array(buffer); var HEAPU16 = new global.Uint16Array(buffer); var HEAPU32 = new global.Uint32Array(buffer); var HEAPF32 = new global.Float32Array(buffer); var HEAPF64 = new global.Float64Array(buffer); var Math_imul = global.Math.imul; var Math_fround = global.Math.fround; var Math_abs = global.Math.abs; var Math_clz32 = global.Math.clz32; function __wasm_ctz_i32(x) { x = x | 0; var $$1 = 0; if ((x | 0) == (0 | 0)) $$1 = 32; else $$1 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0; return $$1 | 0; } function __wasm_popcnt_i32(x) { x = x | 0; var count = 0, $$2 = 0, $$3 = 0; count = 0; b : { l : do { $$2 = count; if ((x | 0) == (0 | 0)) break b; x = x & (x - 1 | 0) | 0; count = count + 1 | 0; continue l; break l; } while (1); }; $$3 = $$2; return $$3 | 0; } function __wasm_rotl_i32(x, k) { x = x | 0; k = k | 0; return ((4294967295 >>> (k & 31 | 0) | 0) & x | 0) << (k & 31 | 0) | 0 | (((4294967295 << (32 - (k & 31 | 0) | 0) | 0) & x | 0) >>> (32 - (k & 31 | 0) | 0) | 0) | 0 | 0; } function __wasm_rotr_i32(x, k) { x = x | 0; k = k | 0; return ((4294967295 << (k & 31 | 0) | 0) & x | 0) >>> (k & 31 | 0) | 0 | (((4294967295 >>> (32 - (k & 31 | 0) | 0) | 0) & x | 0) << (32 - (k & 31 | 0) | 0) | 0) | 0 | 0; } return { }; }