function asmFunc(global, env, buffer) { "use asm"; var HEAP8 = new global.Int8Array(buffer); var HEAP16 = new global.Int16Array(buffer); var HEAP32 = new global.Int32Array(buffer); var HEAPU8 = new global.Uint8Array(buffer); var HEAPU16 = new global.Uint16Array(buffer); var HEAPU32 = new global.Uint32Array(buffer); var HEAPF32 = new global.Float32Array(buffer); var HEAPF64 = new global.Float64Array(buffer); var Math_imul = global.Math.imul; var Math_fround = global.Math.fround; var Math_abs = global.Math.abs; var Math_clz32 = global.Math.clz32; function dummy() { } function $1($0, $1) { $0 = Math_fround($0); $1 = Math_fround($1); var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0); return Math_fround(Math_fround($0 + $1)); } function $2($0, $1) { $0 = Math_fround($0); $1 = Math_fround($1); var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0); return Math_fround(Math_fround($0 - $1)); } function $3($0, $1) { $0 = Math_fround($0); $1 = Math_fround($1); var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0); return Math_fround(Math_fround($0 * $1)); } function $4($0, $1) { $0 = Math_fround($0); $1 = Math_fround($1); var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0); return Math_fround(Math_fround($0 / $1)); } function $5($0, $1) { $0 = +$0; $1 = +$1; var $2 = 0.0, $3 = 0.0, $4 = 0.0; return +($0 + $1); } function $6($0, $1) { $0 = +$0; $1 = +$1; var $2 = 0.0, $3 = 0.0, $4 = 0.0; return +($0 - $1); } function $7($0, $1) { $0 = +$0; $1 = +$1; var $2 = 0.0, $3 = 0.0, $4 = 0.0; return +($0 * $1); } function $8($0, $1) { $0 = +$0; $1 = +$1; var $2 = 0.0, $3 = 0.0, $4 = 0.0; return +($0 / $1); } function $9($0, $1) { $0 = Math_fround($0); $1 = Math_fround($1); var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0; return $0 == $1 | 0; } function $10($0, $1) { $0 = Math_fround($0); $1 = Math_fround($1); var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0; return $0 != $1 | 0; } function $11($0, $1) { $0 = Math_fround($0); $1 = Math_fround($1); var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0; return $0 >= $1 | 0; } function $12($0, $1) { $0 = Math_fround($0); $1 = Math_fround($1); var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0; return $0 > $1 | 0; } function $13($0, $1) { $0 = Math_fround($0); $1 = Math_fround($1); var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0; return $0 <= $1 | 0; } function $14($0, $1) { $0 = Math_fround($0); $1 = Math_fround($1); var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0; return $0 < $1 | 0; } function $15($0, $1) { $0 = +$0; $1 = +$1; var $2 = 0.0, $3 = 0.0, $4 = 0; return $0 == $1 | 0; } function $16($0, $1) { $0 = +$0; $1 = +$1; var $2 = 0.0, $3 = 0.0, $4 = 0; return $0 != $1 | 0; } function $17($0, $1) { $0 = +$0; $1 = +$1; var $2 = 0.0, $3 = 0.0, $4 = 0; return $0 >= $1 | 0; } function $18($0, $1) { $0 = +$0; $1 = +$1; var $2 = 0.0, $3 = 0.0, $4 = 0; return $0 > $1 | 0; } function $19($0, $1) { $0 = +$0; $1 = +$1; var $2 = 0.0, $3 = 0.0, $4 = 0; return $0 <= $1 | 0; } function $20($0, $1) { $0 = +$0; $1 = +$1; var $2 = 0.0, $3 = 0.0, $4 = 0; return $0 < $1 | 0; } function $21($0, $1) { $0 = Math_fround($0); $1 = Math_fround($1); var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0); return Math_fround(Math_fround(Math_min($0, $1))); } function $22($0, $1) { $0 = Math_fround($0); $1 = Math_fround($1); var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0); return Math_fround(Math_fround(Math_max($0, $1))); } function $23($0, $1) { $0 = +$0; $1 = +$1; var $2 = 0.0, $3 = 0.0, $4 = 0.0; return +Math_min($0, $1); } function $24($0, $1) { $0 = +$0; $1 = +$1; var $2 = 0.0, $3 = 0.0, $4 = 0.0; return +Math_max($0, $1); } function $25($0) { $0 = Math_fround($0); var $1 = Math_fround(0), $2 = 0.0; return +(+$0); } function $26($0) { $0 = +$0; var $1 = 0.0, $2 = Math_fround(0); return Math_fround(Math_fround($0)); } function __wasm_ctz_i32(x) { x = x | 0; var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0; if ((x | 0) == (0 | 0)) $9 = 32; else $9 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0; return $9 | 0; } function __wasm_popcnt_i32(x) { x = x | 0; var count = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0; count = 0; b : { l : do { $5 = count; if ((x | 0) == (0 | 0)) break b; x = x & (x - 1 | 0) | 0; count = count + 1 | 0; continue l; break l; } while (1); }; return $5 | 0; } function __wasm_rotl_i32(x, k) { x = x | 0; k = k | 0; var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0; return ((4294967295 >>> (k & 31 | 0) | 0) & x | 0) << (k & 31 | 0) | 0 | (((4294967295 << (32 - (k & 31 | 0) | 0) | 0) & x | 0) >>> (32 - (k & 31 | 0) | 0) | 0) | 0 | 0; } function __wasm_rotr_i32(x, k) { x = x | 0; k = k | 0; var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0; return ((4294967295 << (k & 31 | 0) | 0) & x | 0) >>> (k & 31 | 0) | 0 | (((4294967295 >>> (32 - (k & 31 | 0) | 0) | 0) & x | 0) << (32 - (k & 31 | 0) | 0) | 0) | 0 | 0; } return { f32_add: $1, f32_sub: $2, f32_mul: $3, f32_div: $4, f64_add: $5, f64_sub: $6, f64_mul: $7, f64_div: $8, f32_eq: $9, f32_ne: $10, f32_ge: $11, f32_gt: $12, f32_le: $13, f32_lt: $14, f64_eq: $15, f64_ne: $16, f64_ge: $17, f64_gt: $18, f64_le: $19, f64_lt: $20, f32_min: $21, f32_max: $22, f64_min: $23, f64_max: $24, f64_promote: $25, f32_demote: $26 }; }